Monster Slayers similar games & best alternatives
Monster Slayers
2017
Related articles
Quick resume
Monster Slayers is a rogue-like deck-building RPG adventure. Create a hero and choose your path through the perilous Northern Valley as you battle to become a true Monster Slayer.
Global score
79/100
Genres
Action, Indie, Adventure, Strategy, Role-playing (RPG), Arcade, Card & Board Game
Similar games
Pros
- Addictive roguelike deckbuilding gameplay
- Many classes with distinct playstyles
- Meaningful meta-progression and unlocks
- Fast-paced, strategic card combat
- Frequent updates and active developer
Cons
- Limited multiplayer or social features
- Some ui and clarity issues
- Grindy progression for some players
- Art style is simple and unpolished
- Some classes feel unbalanced
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose classes, equipment, and paths freely, allowing personal control over playstyle and strategy."
Card Quest
"Players can freely choose classes, cards, equipment, companions, and map paths, allowing significant control over playstyle and decisions."
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Competence
Game with the same Competence vibe
4"Game offers strategic depth and skill-based deck building; players report learning curve and rewarding mastery."
KARDS - The WW2 Card Game
"The game offers meaningful skill-based deckbuilding, strategic card play, and progression requiring learning and mastery."
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Competition
Game with the same Competition vibe
1"Some leaderboards and ranking exist but most play focuses on personal improvement and progression rather than direct competition."
Fury Unleashed
"There is a global ranking and leaderboards, but most play is focused on personal runs and progression rather than direct competition."
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Continuation
Game with the same Continuation vibe
4"High replay value with addictive 'just one more run' design and multiple characters and unlocks encouraging habitual play."
FORWARD: Escape the Fold - Ultimate Edition
"High replay value with addictive 'one more run' gameplay, meta-progression, and many classes encourage habitual play."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay is primarily single-player with limited or no multiplayer/cooperative features currently."
Craftomation 101: Programming & Craft
"Gameplay is primarily single-player with limited companion support; no multiplayer or cooperative modes."
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Creativity
Game with the same Creativity vibe
3"Players customize decks, choose character builds, and modify strategies, though within structured scenarios."
Gloomhaven
"Players customize decks, choose equipment, and build strategies, though deckbuilding depth is somewhat limited."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced and respectful; no evidence of trash talk or power imposition."
Symphony of War: The Nephilim Saga
"Interactions are balanced and respectful; no evidence of trash talk or power imposition."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief with immersive fantasy battles and strategic challenges."
Commander Quest
"Players use the game as a fun distraction and stress relief with immersive fantasy card battles."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
Dogpile
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different classes, loadouts, and challenge cards, exploring gameplay variations and strategies."
Aliens: Fireteam Elite
"Players try different classes, decks, and strategies, experimenting with card combinations and equipment."
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Exploration
Game with the same Exploration vibe
3"Randomly generated dungeons and multiple maps encourage discovery and exploration."
Phantom Brave PC
"Randomly generated dungeons and map choices encourage discovery of new areas and encounters."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; mostly fixed character presentation and art style."
Bladed fury
"Limited character customization beyond class choice and equipment; art style is fixed and simple."
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Fantasy
Game with the same Fantasy vibe
4"Strong fantasy theme with wizards, spells, and magical combat."
MageQuit
"Strong fantasy theme with imaginative classes, monsters, and card-based magical combat."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social or community interaction."
Rabi-Ribi
"Primarily a solo experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn game mechanics, and improve deck-building over time."
Cards & Tankards
"Players develop skills, unlock talents, and improve decks and equipment through repeated play."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements; typical of card-based roguelikes."
HELLCARD
"Sedentary gameplay with no physical activity; typical for card-based roguelikes."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during battles and deck management; not a background or idle game."
Monster Monpiece
"Requires focused attention during battles and deck management; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; single-player focus."
Gladiator Guild Manager
"No evidence of close social relationships or emotional sharing; single-player focus."
-
Leadership
Game with the same Leadership vibe
-4"Players manage individual characters without leading groups or directing others; no leadership roles."
Depersonalization
"No leadership roles; players manage their own character without directing others."
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Progression
Game with the same Progression vibe
5"Strong meta-progression system with unlocking heroes, skills, items, and upgrades that persist between runs."
Darkest Dungeon® II
"Strong meta-progression system with unlockable skills, equipment, and classes that persist across runs."
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Relaxation
Game with the same Relaxation vibe
3"Gameplay balances challenge and flow, providing satisfying tension release and engagement."
SpellRogue
"Gameplay balances challenge and flow, providing satisfying tension release and engagement."
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Sensation
Game with the same Sensation vibe
2"Enjoyable colorful visuals and voice acting provide sensory pleasure, though animations are sometimes stiff."
Adventure Time: Pirates of the Enchiridion
"Visuals and sounds are simple but enjoyable; animations and voice acting add sensory appeal."
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Status
Game with the same Status vibe
1"Leaderboards and achievements provide some recognition, but social status is limited."
Severed Steel
"Leaderboards and achievements provide some recognition, but social status is limited."
-
Story
Game with the same Story vibe
1"Minimal narrative context; some background and setting provided but gameplay is mostly mechanics-driven."
The White Laboratory
"Minimal narrative; some thematic context but gameplay is mostly context-free card battles."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, deck-building, equipment synergy, and tactical combat decisions."
Knock on the Coffin Lid
"Requires planning, deckbuilding, resource management, and tactical decision-making in combat."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from challenging battles and strategic decisions."
The Great Villainess: Strategy of Lily
"Players experience suspense and excitement from challenging battles and risk of defeat."
-
Value
Game with the same Value vibe
4"High perceived value for price with extensive content, updates, and replayability."
DAVE THE DIVER
"High perceived value for price with extensive content, replayability, and frequent updates."
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Violence
Game with the same Violence vibe
3"Combat involves defeating monsters and bosses with attacks and spells; violence is cartoonish and stylized."
Book of Demons
"Combat involves defeating monsters with attacks and spells; violence is cartoonish and stylized."
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Survival
Game with the same Survival vibe
3"Players must manage health and resources to survive increasingly difficult encounters."
Solitairica
"Players manage health, resources, and threats to survive increasingly difficult encounters."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026