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Monster Slayers similar games & best alternatives

Monster Slayers

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch • 2017

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Quick resume

Monster Slayers is a rogue-like deck-building RPG adventure. Create a hero and choose your path through the perilous Northern Valley as you battle to become a true Monster Slayer.

Global score

79/100

Genres

Action, Indie, Adventure, Strategy, Role-playing (RPG), Arcade, Card & Board Game

Similar games

    Pros

    • Addictive roguelike deckbuilding gameplay
    • Many classes with distinct playstyles
    • Meaningful meta-progression and unlocks
    • Fast-paced, strategic card combat
    • Frequent updates and active developer

    Cons

    • Limited multiplayer or social features
    • Some ui and clarity issues
    • Grindy progression for some players
    • Art style is simple and unpolished
    • Some classes feel unbalanced

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose classes, equipment, and paths freely, allowing personal control over playstyle and strategy."

      Capsule for Card Quest Card Quest

      "Players can freely choose classes, cards, equipment, companions, and map paths, allowing significant control over playstyle and decisions."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers strategic depth and skill-based deck building; players report learning curve and rewarding mastery."

      Capsule for KARDS - The WW2 Card Game KARDS - The WW2 Card Game

      "The game offers meaningful skill-based deckbuilding, strategic card play, and progression requiring learning and mastery."

    • Competition

      Game with the same Competition vibe

      1

      "Some leaderboards and ranking exist but most play focuses on personal improvement and progression rather than direct competition."

      Capsule for Fury Unleashed Fury Unleashed

      "There is a global ranking and leaderboards, but most play is focused on personal runs and progression rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with addictive 'just one more run' design and multiple characters and unlocks encouraging habitual play."

      Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

      "High replay value with addictive 'one more run' gameplay, meta-progression, and many classes encourage habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player with limited or no multiplayer/cooperative features currently."

      Capsule for Craftomation 101: Programming & Craft Craftomation 101: Programming & Craft

      "Gameplay is primarily single-player with limited companion support; no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize decks, choose character builds, and modify strategies, though within structured scenarios."

      Capsule for Gloomhaven Gloomhaven

      "Players customize decks, choose equipment, and build strategies, though deckbuilding depth is somewhat limited."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and respectful; no evidence of trash talk or power imposition."

      Capsule for Symphony of War: The Nephilim Saga Symphony of War: The Nephilim Saga

      "Interactions are balanced and respectful; no evidence of trash talk or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with immersive fantasy battles and strategic challenges."

      Capsule for Commander Quest Commander Quest

      "Players use the game as a fun distraction and stress relief with immersive fantasy card battles."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different classes, loadouts, and challenge cards, exploring gameplay variations and strategies."

      Capsule for Aliens: Fireteam Elite Aliens: Fireteam Elite

      "Players try different classes, decks, and strategies, experimenting with card combinations and equipment."

    • Exploration

      Game with the same Exploration vibe

      3

      "Randomly generated dungeons and multiple maps encourage discovery and exploration."

      Capsule for Phantom Brave PC Phantom Brave PC

      "Randomly generated dungeons and map choices encourage discovery of new areas and encounters."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly fixed character presentation and art style."

      Capsule for Bladed fury Bladed fury

      "Limited character customization beyond class choice and equipment; art style is fixed and simple."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy theme with wizards, spells, and magical combat."

      Capsule for MageQuit MageQuit

      "Strong fantasy theme with imaginative classes, monsters, and card-based magical combat."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social or community interaction."

      Capsule for Rabi-Ribi Rabi-Ribi

      "Primarily a solo experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn game mechanics, and improve deck-building over time."

      Capsule for Cards & Tankards Cards & Tankards

      "Players develop skills, unlock talents, and improve decks and equipment through repeated play."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements; typical of card-based roguelikes."

      Capsule for HELLCARD HELLCARD

      "Sedentary gameplay with no physical activity; typical for card-based roguelikes."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and deck management; not a background or idle game."

      Capsule for Monster Monpiece Monster Monpiece

      "Requires focused attention during battles and deck management; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; single-player focus."

      Capsule for Gladiator Guild Manager Gladiator Guild Manager

      "No evidence of close social relationships or emotional sharing; single-player focus."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players manage individual characters without leading groups or directing others; no leadership roles."

      Capsule for Depersonalization Depersonalization

      "No leadership roles; players manage their own character without directing others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression system with unlocking heroes, skills, items, and upgrades that persist between runs."

      Capsule for Darkest Dungeon® II Darkest Dungeon® II

      "Strong meta-progression system with unlockable skills, equipment, and classes that persist across runs."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay balances challenge and flow, providing satisfying tension release and engagement."

      Capsule for SpellRogue SpellRogue

      "Gameplay balances challenge and flow, providing satisfying tension release and engagement."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable colorful visuals and voice acting provide sensory pleasure, though animations are sometimes stiff."

      Capsule for Adventure Time: Pirates of the Enchiridion Adventure Time: Pirates of the Enchiridion

      "Visuals and sounds are simple but enjoyable; animations and voice acting add sensory appeal."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some recognition, but social status is limited."

      Capsule for Severed Steel Severed Steel

      "Leaderboards and achievements provide some recognition, but social status is limited."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative context; some background and setting provided but gameplay is mostly mechanics-driven."

      Capsule for The White Laboratory The White Laboratory

      "Minimal narrative; some thematic context but gameplay is mostly context-free card battles."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, deck-building, equipment synergy, and tactical combat decisions."

      Capsule for Knock on the Coffin Lid Knock on the Coffin Lid

      "Requires planning, deckbuilding, resource management, and tactical decision-making in combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from challenging battles and strategic decisions."

      Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

      "Players experience suspense and excitement from challenging battles and risk of defeat."

    • Value

      Game with the same Value vibe

      4

      "High perceived value for price with extensive content, updates, and replayability."

      Capsule for DAVE THE DIVER DAVE THE DIVER

      "High perceived value for price with extensive content, replayability, and frequent updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating monsters and bosses with attacks and spells; violence is cartoonish and stylized."

      Capsule for Book of Demons Book of Demons

      "Combat involves defeating monsters with attacks and spells; violence is cartoonish and stylized."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to survive increasingly difficult encounters."

      Capsule for Solitairica Solitairica

      "Players manage health, resources, and threats to survive increasingly difficult encounters."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026