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The Great Villainess: Strategy of Lily similar games & best alternatives

The Great Villainess: Strategy of Lily

PC (Microsoft Windows) • 2025

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Quick resume

The Great Villainess: Strategy of Lily is a turn-based strategy game. Framed for murdering the Emperor, villainess Scarlet and Lily, fight the Empire as the first Streamers in history. Capture every enemy and turn them into allies for a happy ending... Or execute everyone and become the Demon Queen!

Global score

86/100

Genres

Indie, Simulator, Strategy, Turn-based strategy (TBS), Tactical

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    Pros

    • Unique villainess yuri story
    • Challenging and rewarding strategy gameplay
    • Engaging characters and voice acting
    • Deep tactical mechanics with supply lines and airship abilities
    • Multiple endings and replayability

    Cons

    • Performance and optimization issues
    • Grind-heavy late game
    • Some translation typos and minor bugs
    • Limited replay content beyond main campaign
    • Lack of controller support and ui polish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose actions, strategies, and character builds with many tactical decisions each turn."

      Capsule for Rogue's Tale Rogue's Tale

      "Players have freedom to choose strategies, unit deployment, and play style (capture vs kill), with multiple endings and tactical options."

    • Competence

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      4

      "The game is challenging with demanding combat and movement, requiring skillful play and learning enemy patterns."

      Capsule for INCISION INCISION

      "The game is challenging, requiring skillful planning, adapting to difficult enemies, and mastering mechanics like supply lines and turn-based combat."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and story; no evidence of ranked multiplayer or direct player competition."

      Capsule for Valkyria Chronicles™ Valkyria Chronicles™

      "Focus is on individual progression and story; no evidence of ranked or multiplayer competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, multiple replays to unlock endings, and high engagement with the story."

      Capsule for SIMULACRA 2 SIMULACRA 2

      "Many players report long sessions, grinding, and multiple playthroughs to unlock endings and max bonds."

    • Cooperation

      Game with the same Cooperation vibe

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      "Gameplay is primarily single-player with focus on managing own team and no multiplayer or cooperative modes."

      Capsule for Esports Godfather Esports Godfather

      "Gameplay is primarily single-player focused with individual unit management; no multiplayer or team cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with unit synergies, positioning, and build customization, though some strategies dominate limiting full creative variety."

      Capsule for Knightica Knightica

      "Players experiment with unit combinations, supply line tactics, and airship abilities, allowing creative strategic approaches."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and character relationships rather than exerting control or superiority."

      Capsule for 2064: Read Only Memories 2064: Read Only Memories

      "Interactions emphasize mutual respect and character bonds rather than control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a mysterious fictional world, escaping real life."

      Capsule for Silver Creek Falls: Chapter 1 Silver Creek Falls: Chapter 1

      "Players use the game to immerse in a fictional villainess story and strategy world, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, despite difficulty and frustration."

      Capsule for GTFO GTFO

      "Players engage voluntarily out of interest and enjoyment, despite difficulty and grind."

    • Experimenting

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      4

      "The game encourages trying new builds, weapon combinations, and tactical approaches to overcome challenges."

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      "The game encourages trying different strategies, unit builds, and tactical approaches to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of different maps and strategies occurs, though maps are limited and somewhat repetitive currently."

      Capsule for Shardbound: Forge Your Path, Master Your Strategy Shardbound: Forge Your Path, Master Your Strategy

      "The game features a single evolving map with some sequence breaking and discovery of new strategies, but limited new areas."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for personal expression, though within a stylized framework."

      Capsule for Disgaea 7: Vows of the Virtueless Disgaea 7: Vows of the Virtueless

      "Character bonds and story choices allow some personal expression; cosmetic customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features exaggerated, humorous characters and surreal scenarios, embracing imaginative fiction."

      Capsule for Paunch Paunch

      "The game embraces an imaginative villainess story with exaggerated characters and fictional setting."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community and social interaction exist but are limited; players mostly engage individually."

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      "Players form attachments to characters and community through shared interests, but social interaction is limited."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge of game mechanics, and character progression."

      Capsule for Death Trash Death Trash

      "Players develop skills, learn mechanics, and level up characters and bonds throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "The game promotes sedentary play with no physical activity elements."

      Capsule for Resident Evil 0 Resident Evil 0

      "The game promotes sedentary play with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic planning; not suited for casual or background play."

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      "Requires focused attention and strategic planning; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Bonding events and romantic subplots foster emotional connections with characters."

      Capsule for The Legend of Heroes: Trails of Cold Steel IV The Legend of Heroes: Trails of Cold Steel IV

      "Character bonds and romantic subplots foster emotional connections and intimacy."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead armies and manage resources, making strategic decisions and commanding troops."

      Capsule for Warrior Kings: Battles Warrior Kings: Battles

      "Players lead and manage their army and make strategic decisions guiding the course of battles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling characters, unlocking jobs, abilities, and acquiring equipment."

      Capsule for FINAL FANTASY TACTICS - The Ivalice Chronicles FINAL FANTASY TACTICS - The Ivalice Chronicles

      "Strong emphasis on leveling characters, unlocking skills, and progressing through story and endings."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is challenging and can be frustrating, especially on harder difficulties, reducing relaxation."

      Capsule for Giana Sisters: Twisted Dreams - Rise of the Owlverlord Giana Sisters: Twisted Dreams - Rise of the Owlverlord

      "The game is challenging and sometimes frustrating, requiring trial and error, which reduces relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

      Capsule for Backstage Pass Backstage Pass

      "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "Game focuses on personal experience without social recognition or leaderboards."

      Capsule for Demons Roots Demons Roots

      "The game focuses on personal experience without social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with character-driven plot, multiple endings, and extensive dialogue."

      Capsule for Tokyo Xanadu eX+ Tokyo Xanadu eX+

      "Strong narrative immersion with character-driven plot, multiple endings, and rich dialogue."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, logistics, resource management, and tactical combat decisions."

      Capsule for Strategic Command WWII: World at War Strategic Command WWII: World at War

      "Core gameplay revolves around deep tactical planning, supply management, and turn-based combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from challenging battles and risk of defeat."

      Capsule for Monster Slayers Monster Slayers

      "Players experience suspense and excitement from challenging battles and strategic decisions."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from engaging story and replayability."

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      "Players perceive good value from engaging gameplay, story, and replayability despite some grind."

    • Violence

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      3

      "Combat and destruction are central gameplay elements, with frequent battles against enemies."

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      "Combat and destruction are central gameplay elements, with battles and capturing/killing enemies."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid death, and strategically survive enemy encounters."

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      "Players must manage resources, avoid defeat, and strategically survive enemy threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026