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Broken Lines similar games & best alternatives

Broken Lines

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2020

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Quick resume

Broken Lines is a story-driven tactical RPG set in an alternate-history version of WWII. Lead a squad of soldiers and face the horrors of war. In the included expansion, 'The Dead and the Drunk', guide your troops through fights against both the living and the undead.

Global score

79/100

Genres

Strategy, Turn-based strategy (TBS), Role-playing (RPG), Tactical

Similar games

    Pros

    • Innovative 8-second turn-based combat system
    • Engaging and branching story with meaningful choices
    • Tactical depth with squad management and customization
    • Good replayability with multiple endings and mission paths
    • Immersive atmosphere and sound design

    Cons

    • Short campaign length
    • Some ui and control clunkiness reported
    • Limited weapon variety and character customization
    • Story and dialogue sometimes cheesy or predictable
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over squad composition, skill trees, equipment, and tactical decisions in missions, allowing personal freedom and strategic choice."

      Capsule for Templar Battleforce Templar Battleforce

      "Players have significant control over squad orders, mission choices, and character development, allowing personal decision-making rather than following fixed routines."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based challenges such as strategic planning, stealth, and teamwork with feedback from gameplay outcomes."

      Capsule for Prison Life Prison Life

      "The game offers tactical challenges requiring skillful planning and execution, with feedback on hit chances and consequences of decisions."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player campaigns and tactical battles without multiplayer or ranked modes; gameplay centers on personal mastery and scenario outcomes rather than player-vs-player competition."

      Capsule for Graviteam Tactics: Operation Star Graviteam Tactics: Operation Star

      "Focus is on individual campaign experience and personal decision-making without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and replayability with multiple endings encouraging repeated playthroughs."

      Capsule for Batman: The Enemy Within - The Telltale Series Batman: The Enemy Within - The Telltale Series

      "Players report engaging gameplay with multiple endings and replayability encouraging repeated playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on managing a small group controlled by the player, with limited or no multiplayer cooperation."

      Capsule for This War of Mine This War of Mine

      "Gameplay centers on managing a small squad controlled by the player, with limited multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can tactically deploy squad members and choose different approaches to objectives, allowing some creative strategies."

      Capsule for Conflict Desert Storm™ Conflict Desert Storm™

      "Players customize squad loadouts, assign traits, and choose mission paths, offering some creative expression within structured gameplay."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared squad command and cooperation rather than exerting superiority or dominance over others."

      Capsule for ARMA: Cold War Assault ARMA: Cold War Assault

      "Interactions emphasize squad cohesion and mutual respect rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The grim WWII setting and immersive story provide a strong escape from real life, with emotional and historical engagement."

      Capsule for War Mongrels War Mongrels

      "The alternate history WWII setting and immersive story provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Exploration of multiple paths, character abilities, and combat strategies encourages experimentation."

      Capsule for Freedom Planet Freedom Planet

      "Multiple mission paths, tactical experimentation, and replayability encourage trying new strategies and approaches."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different story branches and character routes, though environment is limited."

      Capsule for Sword of Asumi Sword of Asumi

      "Players explore different mission routes and story branches, though environments are mostly fixed and mission-based."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization options allow some personal expression, though limited to preset designs."

      Capsule for Moving Out Moving Out

      "Some character customization and trait assignment allow personal expression, though limited to preset options."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Set in an alternate history WW1/WW2 setting with some fictional elements, blending realistic and imaginative aspects."

      Capsule for TrenchesWIP TrenchesWIP

      "Set in an alternate WWII with some mysterious and supernatural elements, blending realistic and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "While squad cooperation is key, social interaction is limited to AI companions rather than a player community."

      Capsule for The Thing: Remastered The Thing: Remastered

      "Squad interactions and relationships provide some sense of community within the group, but limited broader social connection."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop character skills, knowledge, and relationships, reflecting personal development."

      Capsule for Community College Hero: Trial by Fire Community College Hero: Trial by Fire

      "Players develop characters through skills, traits, and decision consequences, supporting learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; sedentary play."

      Capsule for Alwa's Awakening Alwa's Awakening

      "No physical activity or health-related gameplay elements; sedentary play."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat and management; not designed for idle or background play."

      Capsule for Monsters' Den: Godfall Monsters' Den: Godfall

      "Requires focused attention during tactical planning and combat; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Character relationships and dialogue provide some emotional connection but limited to scripted interactions."

      Capsule for Superdimension Neptune VS Sega Hard Girls Superdimension Neptune VS Sega Hard Girls

      "Character interactions and relationships add emotional depth, though limited to scripted dialogues."

    • Leadership

      Game with the same Leadership vibe

      4

      "Player leads and manages a squad, making strategic decisions and directing team actions."

      Capsule for Breach & Clear Breach & Clear

      "Player leads and manages a squad, making strategic and interpersonal decisions affecting group outcomes."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapons, equipment, and trophies, progressing through missions and challenges."

      Capsule for Hunting Unlimited 2010 Hunting Unlimited 2010

      "Players accumulate weapons, abilities, and traits, progressing their squad through missions and story."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay balances tension and flow, but can be intense and challenging."

      Capsule for Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop

      "Gameplay balances tension and flow, but includes challenging and stressful moments."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric sound design and retro visuals provide sensory engagement, though not intense or overwhelming."

      Capsule for qualia qualia

      "Visual style and sound design provide atmospheric and sensory engagement, though not highly intense."

    • Status

      Game with the same Status vibe

      -4

      "Game focuses on personal story and squad progression without social recognition or leaderboards."

      Capsule for Valkyria Chronicles™ Valkyria Chronicles™

      "Focus is on personal story and squad management without social recognition or popularity aspects."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with branching storylines, character interactions, and meaningful choices."

      Capsule for Between the Stars Between the Stars

      "Strong narrative immersion with branching storylines, character development, and meaningful choices."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, resource management, and problem solving in combat and exploration."

      Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

      "Deep tactical planning and problem solving required for combat and mission success."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat and survival situations create suspense and excitement."

      Capsule for Metro Exodus Metro Exodus

      "Tense combat and permanent consequences create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially on sale, with hours of gameplay and replayability."

      Capsule for Space Hulk: Deathwing Enhanced Edition Space Hulk: Deathwing Enhanced Edition

      "Players find good value especially on sale, with engaging gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements, with intense firefights and enemy engagements."

      Capsule for Alpha Response Alpha Response

      "Combat and destruction are central gameplay elements, with tactical gunfights and enemy engagements."

    • Survival

      Game with the same Survival vibe

      4

      "Gameplay focuses on managing threats, morale, and resourceful tactics to keep units alive."

      Capsule for Burden of Command™ Burden of Command™

      "Managing squad health, morale, and resources to survive hostile missions is a key gameplay focus."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026