Broken Lines similar games & best alternatives
Broken Lines
2020
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Quick resume
Broken Lines is a story-driven tactical RPG set in an alternate-history version of WWII. Lead a squad of soldiers and face the horrors of war. In the included expansion, 'The Dead and the Drunk', guide your troops through fights against both the living and the undead.
Global score
79/100
Genres
Strategy, Turn-based strategy (TBS), Role-playing (RPG), Tactical
Similar games
Pros
- Innovative 8-second turn-based combat system
- Engaging and branching story with meaningful choices
- Tactical depth with squad management and customization
- Good replayability with multiple endings and mission paths
- Immersive atmosphere and sound design
Cons
- Short campaign length
- Some ui and control clunkiness reported
- Limited weapon variety and character customization
- Story and dialogue sometimes cheesy or predictable
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive control over squad composition, skill trees, equipment, and tactical decisions in missions, allowing personal freedom and strategic choice."
Templar Battleforce
"Players have significant control over squad orders, mission choices, and character development, allowing personal decision-making rather than following fixed routines."
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Competence
Game with the same Competence vibe
3"Game offers skill-based challenges such as strategic planning, stealth, and teamwork with feedback from gameplay outcomes."
Prison Life
"The game offers tactical challenges requiring skillful planning and execution, with feedback on hit chances and consequences of decisions."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player campaigns and tactical battles without multiplayer or ranked modes; gameplay centers on personal mastery and scenario outcomes rather than player-vs-player competition."
Graviteam Tactics: Operation Star
"Focus is on individual campaign experience and personal decision-making without competitive or ranked multiplayer elements."
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Continuation
Game with the same Continuation vibe
3"Players report engaging story and replayability with multiple endings encouraging repeated playthroughs."
Batman: The Enemy Within - The Telltale Series
"Players report engaging gameplay with multiple endings and replayability encouraging repeated playthroughs."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on managing a small group controlled by the player, with limited or no multiplayer cooperation."
This War of Mine
"Gameplay centers on managing a small squad controlled by the player, with limited multiplayer or cooperative play."
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Creativity
Game with the same Creativity vibe
2"Players can tactically deploy squad members and choose different approaches to objectives, allowing some creative strategies."
Conflict Desert Storm™
"Players customize squad loadouts, assign traits, and choose mission paths, offering some creative expression within structured gameplay."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared squad command and cooperation rather than exerting superiority or dominance over others."
ARMA: Cold War Assault
"Interactions emphasize squad cohesion and mutual respect rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"The grim WWII setting and immersive story provide a strong escape from real life, with emotional and historical engagement."
War Mongrels
"The alternate history WWII setting and immersive story provide a strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
Prison Architect
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Exploration of multiple paths, character abilities, and combat strategies encourages experimentation."
Freedom Planet
"Multiple mission paths, tactical experimentation, and replayability encourage trying new strategies and approaches."
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Exploration
Game with the same Exploration vibe
2"Players explore different story branches and character routes, though environment is limited."
Sword of Asumi
"Players explore different mission routes and story branches, though environments are mostly fixed and mission-based."
-
Expression
Game with the same Expression vibe
2"Character customization options allow some personal expression, though limited to preset designs."
Moving Out
"Some character customization and trait assignment allow personal expression, though limited to preset options."
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Fantasy
Game with the same Fantasy vibe
1"Set in an alternate history WW1/WW2 setting with some fictional elements, blending realistic and imaginative aspects."
TrenchesWIP
"Set in an alternate WWII with some mysterious and supernatural elements, blending realistic and imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
1"While squad cooperation is key, social interaction is limited to AI companions rather than a player community."
The Thing: Remastered
"Squad interactions and relationships provide some sense of community within the group, but limited broader social connection."
-
Growth
Game with the same Growth vibe
3"Players develop character skills, knowledge, and relationships, reflecting personal development."
Community College Hero: Trial by Fire
"Players develop characters through skills, traits, and decision consequences, supporting learning and personal development."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; sedentary play."
Alwa's Awakening
"No physical activity or health-related gameplay elements; sedentary play."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during tactical combat and management; not designed for idle or background play."
Monsters' Den: Godfall
"Requires focused attention during tactical planning and combat; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
1"Character relationships and dialogue provide some emotional connection but limited to scripted interactions."
Superdimension Neptune VS Sega Hard Girls
"Character interactions and relationships add emotional depth, though limited to scripted dialogues."
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Leadership
Game with the same Leadership vibe
4"Player leads and manages a squad, making strategic decisions and directing team actions."
Breach & Clear
"Player leads and manages a squad, making strategic and interpersonal decisions affecting group outcomes."
-
Progression
Game with the same Progression vibe
3"Players accumulate weapons, equipment, and trophies, progressing through missions and challenges."
Hunting Unlimited 2010
"Players accumulate weapons, abilities, and traits, progressing their squad through missions and story."
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Relaxation
Game with the same Relaxation vibe
1"Gameplay balances tension and flow, but can be intense and challenging."
Alien Swarm: Reactive Drop
"Gameplay balances tension and flow, but includes challenging and stressful moments."
-
Sensation
Game with the same Sensation vibe
2"Atmospheric sound design and retro visuals provide sensory engagement, though not intense or overwhelming."
qualia
"Visual style and sound design provide atmospheric and sensory engagement, though not highly intense."
-
Status
Game with the same Status vibe
-4"Game focuses on personal story and squad progression without social recognition or leaderboards."
Valkyria Chronicles™
"Focus is on personal story and squad management without social recognition or popularity aspects."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with branching storylines, character interactions, and meaningful choices."
Between the Stars
"Strong narrative immersion with branching storylines, character development, and meaningful choices."
-
Strategy
Game with the same Strategy vibe
4"Requires tactical planning, resource management, and problem solving in combat and exploration."
PULSAR: Lost Colony
"Deep tactical planning and problem solving required for combat and mission success."
-
Thrill
Game with the same Thrill vibe
3"Tense combat and survival situations create suspense and excitement."
Metro Exodus
"Tense combat and permanent consequences create suspense and excitement."
-
Value
Game with the same Value vibe
3"Players find good value especially on sale, with hours of gameplay and replayability."
Space Hulk: Deathwing Enhanced Edition
"Players find good value especially on sale, with engaging gameplay and replayability."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are central gameplay elements, with intense firefights and enemy engagements."
Alpha Response
"Combat and destruction are central gameplay elements, with tactical gunfights and enemy engagements."
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Survival
Game with the same Survival vibe
4"Gameplay focuses on managing threats, morale, and resourceful tactics to keep units alive."
Burden of Command™
"Managing squad health, morale, and resources to survive hostile missions is a key gameplay focus."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026