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Aliens: Fireteam Elite similar games & best alternatives

Aliens: Fireteam Elite

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

Aliens: Fireteam Elite is a cooperative third-person survival game set in the iconic Alien Universe. Battle through hordes of different types of Xenomorph, customize your character and gear, and level-up as you try to contain this ever-growing threat.

Global score

80/100

Genres

Action, Role-playing (RPG), Shooter

Similar games

    Pros

    • Engaging cooperative gameplay
    • Faithful alien universe atmosphere
    • Variety of classes and weapons
    • Challenging difficulty modes
    • Good audiovisual design

    Cons

    • Limited content and missions
    • Weak ai bots for solo play
    • Lack of in-game voice/text chat
    • Matchmaking difficulties
    • Repetitive gameplay loop

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize difficulty settings freely and choose from many classes and playstyles, allowing personal control over gameplay experience."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "Players can customize classes, loadouts, weapons, and perks freely, and choose difficulty levels, allowing control over gameplay experience."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat with skill-based mechanics, punishing difficulty, and meaningful progression that rewards mastery."

      Capsule for Conquest Dark Conquest Dark

      "Game offers skill-based combat, challenging higher difficulties, and progression through upgrades and perks that reward mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."

      Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

      "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy replaying levels, endless mode, and challenges, though some find content limited and sessions relatively short."

      Capsule for Tanuki Sunset Tanuki Sunset

      "Players enjoy replaying missions with challenge cards and higher difficulties, but content is limited and some find replayability shallow."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on 4-player co-op gameplay; multiplayer greatly enhances experience."

      Capsule for Sniper Elite: Nazi Zombie Army 2 Sniper Elite: Nazi Zombie Army 2

      "Strong emphasis on 3-player co-op gameplay; playing with friends or other players is highly encouraged and improves experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters, gear, and builds allows creative expression within predefined systems."

      Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

      "Customization of characters, weapons, and perks allows creative expression within defined structures."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay encourages equal participation and teamwork; no evidence of dominance or power imposition."

      Capsule for Alien Swarm Alien Swarm

      "Gameplay encourages teamwork and shared success; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief through cooperative alien combat."

      Capsule for Alien Swarm Alien Swarm

      "Players use the game as a fun distraction and stress relief, immersing in the Alien universe and intense combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and love for the franchise, not out of obligation or pressure."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "Players engage voluntarily for fun and interest in the franchise, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different classes, abilities, and personal challenges, exploring game mechanics and strategies."

      Capsule for UBERMOSH Vol.5 UBERMOSH Vol.5

      "Players try different classes, loadouts, and challenge cards, exploring gameplay variations and strategies."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Missions are mostly linear with limited open exploration; some variety in environments but no large-scale discovery."

      Capsule for Project Nimbus: Complete Edition Project Nimbus: Complete Edition

      "Missions are mostly linear with limited exploration; some environmental lore and secrets exist but limited discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters and weapons allows personal expression within the game."

      Capsule for Battlefield™ V Battlefield™ V

      "Character and weapon customization provide opportunities for personal expression within the game's aesthetic."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with sci-fi narrative, alien worlds, and imaginative creatures creating an immersive fictional experience."

      Capsule for Black Mesa Black Mesa

      "Strong immersion in the imaginative Alien universe with sci-fi elements, monsters, and lore."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players feel part of a cooperative community playing together; social interaction and shared experiences emphasized."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "Players feel part of a cooperative community, especially when playing with friends or active groups."

    • Growth

      Game with the same Growth vibe

      4

      "Leveling, unlocking weapons, and perk upgrades provide learning and personal development."

      Capsule for Star Saviors Star Saviors

      "Progression through leveling classes, unlocking perks, and upgrading weapons supports learning and development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for TOXIKK™ TOXIKK™

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions; not designed for casual or background play."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Requires focused attention during missions; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play fosters social interaction and camaraderie, though not focused on close emotional relationships."

      Capsule for VR Dungeon Knight VR Dungeon Knight

      "Some social interaction and camaraderie in co-op play, but limited emotional or close relationship formation."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players take leadership roles in coordinating teams, but overall gameplay emphasizes shared cooperation."

      Capsule for The Outlast Trials The Outlast Trials

      "Some players may lead team coordination, but overall gameplay emphasizes balanced team roles and cooperation."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating upgrades, weapons, perks, and leveling up."

      Capsule for Star Saviors Star Saviors

      "Strong focus on accumulating upgrades, weapons, perks, and cosmetics through gameplay and leveling."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While some find the game relaxing and satisfying, the gameplay is often tense and challenging, especially at higher difficulties."

      Capsule for Rabbit and Steel Rabbit and Steel

      "Game can be tense and challenging especially on higher difficulties, but also offers casual modes for relaxed play."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging audiovisual effects and intense combat provide sensory stimulation and excitement."

      Capsule for Enlisted Enlisted

      "Enjoyable audiovisual effects, sound design, and intense combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition or ranking systems; focus is on cooperative achievement rather than status."

      Capsule for Firefighting Simulator - The Squad Firefighting Simulator - The Squad

      "Limited social recognition or ranking systems; focus is on cooperative achievement rather than status."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present but minimal and subtle; story elements are optional and secondary to gameplay."

      Capsule for DarkMaus DarkMaus

      "Narrative is present but minimal and mostly delivered through text and voice lines; story is secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use tactical thinking in combat and build optimization, with some strategic depth in equipment and ability choices."

      Capsule for Deuterium Wars Deuterium Wars

      "Players use tactical thinking in class synergy, loadout choices, and combat positioning, especially on harder difficulties."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat intensity and enemy waves create moments of suspense and excitement."

      Capsule for Trickster VR: Co-op Dungeon Crawler Trickster VR: Co-op Dungeon Crawler

      "Combat intensity and enemy waves create suspense and excitement, especially in higher difficulty modes."

    • Value

      Game with the same Value vibe

      1

      "Generally considered good value on sale; some feel full price is high given limited content."

      Capsule for Snakeybus Snakeybus

      "Generally considered good value on sale; full price is debated due to limited content and replayability."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around combat, destruction, and explosive violence against alien enemies."

      Capsule for EARTH DEFENSE FORCE 5 EARTH DEFENSE FORCE 5

      "Core gameplay involves combat, shooting, and destroying alien enemies in intense action sequences."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage resources to survive waves of enemies."

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      "Players must avoid death and manage resources to survive waves of enemies, especially on higher difficulties."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026