Firefighting Simulator - The Squad similar games & best alternatives
Firefighting Simulator - The Squad
2020
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Quick resume
Firefighting Simulator lets you experience what it means to fight fires up close as an active part of a major US city's firefighting crew - together with up to 3 friends in the co-op multiplayer- or in the single player mode.
Global score
81/100
Genres
Action, Simulator, Strategy
Similar games
Pros
- Realistic fire and smoke simulation
- Engaging cooperative multiplayer
- Varied firefighting missions
- Good graphics and sound effects
- Intuitive ai command system
Cons
- Limited mission variety and replayability
- Lack of free roam or dynamic callouts
- Ai limitations and bugs
- Tedious driving segments
- Minimal customization and progression
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different campaigns, units, and tactics freely, but missions have preset objectives and some scripted events."
Blitzkrieg 2 Anthology
"Players can direct their own actions in firefighting tasks and vehicle driving, but missions are selected from a fixed list without free roam."
-
Competence
Game with the same Competence vibe
3"Game involves skillful driving, combat tactics, vehicle upgrades, and resource management, though some aspects are repetitive."
Hard Truck Apocalypse / Ex Machina
"Game involves skillful firefighting tactics, team management, and vehicle operation with feedback on performance, though some tasks are repetitive."
-
Competition
Game with the same Competition vibe
-3"Focus is on cooperative survival and personal/team progress rather than direct competition or leaderboards."
KLETKA
"Focus is on cooperative firefighting and mission completion rather than competing against others or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Players report returning to the game multiple times and enjoying the world and combat, though some find it short and repetitive."
Tails of Iron
"Players report returning to the game for firefighting experience and multiplayer, though some find content limited and missions repetitive."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on teamwork with AI firefighters performing coordinated tasks; multiplayer planned but buggy."
Notruf 112 | Emergency Call 112
"Strong emphasis on teamwork with AI or human players coordinating to fight fires and rescue victims."
-
Creativity
Game with the same Creativity vibe
-2"Customization limited to weapon loadouts and perks; gameplay mostly follows predefined mission and multiplayer structures with minimal creative modification."
Call of Duty®: Modern Warfare® 3 (2011)
"Gameplay follows preset mission structures with limited customization; some desire for modding and mission editors."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize shared team effort and mutual support rather than exerting control or superiority over others."
Ghost Exorcism INC.
"Interactions emphasize shared team roles and mutual support rather than exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game to immerse themselves in firefighting scenarios, escaping real life through intense and immersive gameplay."
Firefighting Simulator: Ignite
"Players use the game to immerse in firefighting scenarios, escaping real life through engaging emergency response."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Warhammer 40,000: Darktide
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with controls and mission tactics noted, though missions are structured."
Comanche 4
"Some experimentation with firefighting tactics and AI commands, but limited by mission-based gameplay and fixed scenarios."
-
Exploration
Game with the same Exploration vibe
-3"Missions take place in reused, familiar environments with limited exploration or discovery."
Hyperdimension Neptunia U: Action Unleashed
"Missions occur in fixed maps with no free roam; players navigate familiar environments repeatedly."
-
Expression
Game with the same Expression vibe
-4"Minimal character or environment customization; mostly standardized presentation."
Bodycam
"Minimal character or environment customization; mostly standardized presentation."
-
Fantasy
Game with the same Fantasy vibe
-2"Game focuses on realistic firefighting simulation rather than fantastical or fictional elements."
Into The Flames
"Game simulates realistic firefighting scenarios without fantasy or improbable elements."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and cooperative play focus, with shared goals and local multiplayer experiences."
Aegis Defenders
"Strong community and multiplayer focus with cooperative play and shared firefighting goals."
-
Growth
Game with the same Growth vibe
2"Players learn building mechanics and improve tactical skills, though progression systems are limited."
TrenchesWIP
"Players develop firefighting skills and knowledge, though progression systems are limited and sometimes superficial."
-
Health
Game with the same Health vibe
-5"Game is sedentary with no physical activity or health-related mechanics."
Ale & Tale Tavern
"Game is sedentary with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during missions; walking between objectives can be slow but not background play."
Dagger Directive
"Requires focused attention during missions; driving segments can be slow but not background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are mostly surface-level multiplayer cooperation or competition, with limited emotional sharing."
DG2: Defense Grid 2
"Social interactions are task-focused and surface-level within team cooperation, limited emotional sharing."
-
Leadership
Game with the same Leadership vibe
3"Players often direct AI teammates or coordinate multiplayer squads, assuming leadership roles."
Firefighting Simulator: Ignite
"Players assume command roles directing AI teammates or coordinating multiplayer squads."
-
Progression
Game with the same Progression vibe
2"Features daily missions and leveling up with rewards, but progression is limited and not a main focus."
Oasis VR
"Experience points and mission unlocks provide some sense of progression, though limited in impact."
-
Relaxation
Game with the same Relaxation vibe
-1"Game involves tension and suspense but also moments of flow and enjoyment; mixed emotional experience."
Throne of Lies®: Medieval Politics
"Gameplay involves some tension from fires and mission objectives, but also moments of flow and satisfaction."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory effects of fire and environment provide stimulating sensory experiences."
Firefighting Simulator: Ignite
"Visual and auditory effects of fire, smoke, and equipment provide stimulating sensory experience."
-
Status
Game with the same Status vibe
-3"Limited social recognition or ranking systems; focus is on cooperative achievement rather than status."
Aliens: Fireteam Elite
"Limited social recognition or ranking systems; focus is on cooperative achievement rather than status."
-
Story
Game with the same Story vibe
-4"Game lacks narrative immersion or overarching plot; focuses on mission-based firefighting tasks."
Firefighting Simulator: Ignite
"Game lacks narrative immersion; missions are context-free firefighting tasks without overarching plot."
-
Strategy
Game with the same Strategy vibe
3"Players engage in problem solving, resource management, and tactical decision-making."
Quarantine Zone: The Last Check
"Players engage in tactical decision-making and problem solving to manage fires and rescue operations."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from emergency situations and fire spread, though limited by repetitive missions."
Notruf 112 | Emergency Call 112
"Some suspense and excitement from firefighting challenges and hazards, though not extreme."
-
Value
Game with the same Value vibe
2"Generally perceived as good value especially on sale, though some players note limited content."
Sigma Theory: Global Cold War
"Generally perceived as good value especially on sale, though some players desire more content for price."
-
Violence
Game with the same Violence vibe
-5"Focus is on constructive firefighting and rescue rather than combat or destruction."
Into The Flames
"Focus is on constructive firefighting and rescue, not combat or destruction."
-
Survival
Game with the same Survival vibe
2"Players manage risks of fire, smoke, and hazards to avoid failure and keep firefighters safe."
Into The Flames
"Players manage hazards and avoid failure in firefighting scenarios, though consequences are limited."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Leadership, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026