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Firefighting Simulator - The Squad similar games & best alternatives

Firefighting Simulator - The Squad

PC (Microsoft Windows) • 2020

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Quick resume

Firefighting Simulator lets you experience what it means to fight fires up close as an active part of a major US city's firefighting crew - together with up to 3 friends in the co-op multiplayer- or in the single player mode.

Global score

81/100

Genres

Action, Simulator, Strategy

Similar games

    Pros

    • Realistic fire and smoke simulation
    • Engaging cooperative multiplayer
    • Varied firefighting missions
    • Good graphics and sound effects
    • Intuitive ai command system

    Cons

    • Limited mission variety and replayability
    • Lack of free roam or dynamic callouts
    • Ai limitations and bugs
    • Tedious driving segments
    • Minimal customization and progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different campaigns, units, and tactics freely, but missions have preset objectives and some scripted events."

      Capsule for Blitzkrieg 2 Anthology Blitzkrieg 2 Anthology

      "Players can direct their own actions in firefighting tasks and vehicle driving, but missions are selected from a fixed list without free roam."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful driving, combat tactics, vehicle upgrades, and resource management, though some aspects are repetitive."

      Capsule for Hard Truck Apocalypse / Ex Machina Hard Truck Apocalypse / Ex Machina

      "Game involves skillful firefighting tactics, team management, and vehicle operation with feedback on performance, though some tasks are repetitive."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative survival and personal/team progress rather than direct competition or leaderboards."

      Capsule for KLETKA KLETKA

      "Focus is on cooperative firefighting and mission completion rather than competing against others or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report returning to the game multiple times and enjoying the world and combat, though some find it short and repetitive."

      Capsule for Tails of Iron Tails of Iron

      "Players report returning to the game for firefighting experience and multiplayer, though some find content limited and missions repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork with AI firefighters performing coordinated tasks; multiplayer planned but buggy."

      Capsule for Notruf 112 | Emergency Call 112 Notruf 112 | Emergency Call 112

      "Strong emphasis on teamwork with AI or human players coordinating to fight fires and rescue victims."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Customization limited to weapon loadouts and perks; gameplay mostly follows predefined mission and multiplayer structures with minimal creative modification."

      Capsule for Call of Duty®: Modern Warfare® 3 (2011) Call of Duty®: Modern Warfare® 3 (2011)

      "Gameplay follows preset mission structures with limited customization; some desire for modding and mission editors."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared team effort and mutual support rather than exerting control or superiority over others."

      Capsule for Ghost Exorcism INC. Ghost Exorcism INC.

      "Interactions emphasize shared team roles and mutual support rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game to immerse themselves in firefighting scenarios, escaping real life through intense and immersive gameplay."

      Capsule for Firefighting Simulator: Ignite Firefighting Simulator: Ignite

      "Players use the game to immerse in firefighting scenarios, escaping real life through engaging emergency response."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with controls and mission tactics noted, though missions are structured."

      Capsule for Comanche 4 Comanche 4

      "Some experimentation with firefighting tactics and AI commands, but limited by mission-based gameplay and fixed scenarios."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Missions take place in reused, familiar environments with limited exploration or discovery."

      Capsule for Hyperdimension Neptunia U: Action Unleashed Hyperdimension Neptunia U: Action Unleashed

      "Missions occur in fixed maps with no free roam; players navigate familiar environments repeatedly."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal character or environment customization; mostly standardized presentation."

      Capsule for Bodycam Bodycam

      "Minimal character or environment customization; mostly standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game focuses on realistic firefighting simulation rather than fantastical or fictional elements."

      Capsule for Into The Flames Into The Flames

      "Game simulates realistic firefighting scenarios without fantasy or improbable elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and cooperative play focus, with shared goals and local multiplayer experiences."

      Capsule for Aegis Defenders Aegis Defenders

      "Strong community and multiplayer focus with cooperative play and shared firefighting goals."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn building mechanics and improve tactical skills, though progression systems are limited."

      Capsule for TrenchesWIP TrenchesWIP

      "Players develop firefighting skills and knowledge, though progression systems are limited and sometimes superficial."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related mechanics."

      Capsule for Ale & Tale Tavern Ale & Tale Tavern

      "Game is sedentary with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions; walking between objectives can be slow but not background play."

      Capsule for Dagger Directive Dagger Directive

      "Requires focused attention during missions; driving segments can be slow but not background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are mostly surface-level multiplayer cooperation or competition, with limited emotional sharing."

      Capsule for DG2: Defense Grid 2 DG2: Defense Grid 2

      "Social interactions are task-focused and surface-level within team cooperation, limited emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players often direct AI teammates or coordinate multiplayer squads, assuming leadership roles."

      Capsule for Firefighting Simulator: Ignite Firefighting Simulator: Ignite

      "Players assume command roles directing AI teammates or coordinating multiplayer squads."

    • Progression

      Game with the same Progression vibe

      2

      "Features daily missions and leveling up with rewards, but progression is limited and not a main focus."

      Capsule for Oasis VR Oasis VR

      "Experience points and mission unlocks provide some sense of progression, though limited in impact."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game involves tension and suspense but also moments of flow and enjoyment; mixed emotional experience."

      Capsule for Throne of Lies®: Medieval Politics Throne of Lies®: Medieval Politics

      "Gameplay involves some tension from fires and mission objectives, but also moments of flow and satisfaction."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects of fire and environment provide stimulating sensory experiences."

      Capsule for Firefighting Simulator: Ignite Firefighting Simulator: Ignite

      "Visual and auditory effects of fire, smoke, and equipment provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition or ranking systems; focus is on cooperative achievement rather than status."

      Capsule for Aliens: Fireteam Elite Aliens: Fireteam Elite

      "Limited social recognition or ranking systems; focus is on cooperative achievement rather than status."

    • Story

      Game with the same Story vibe

      -4

      "Game lacks narrative immersion or overarching plot; focuses on mission-based firefighting tasks."

      Capsule for Firefighting Simulator: Ignite Firefighting Simulator: Ignite

      "Game lacks narrative immersion; missions are context-free firefighting tasks without overarching plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in problem solving, resource management, and tactical decision-making."

      Capsule for Quarantine Zone: The Last Check Quarantine Zone: The Last Check

      "Players engage in tactical decision-making and problem solving to manage fires and rescue operations."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from emergency situations and fire spread, though limited by repetitive missions."

      Capsule for Notruf 112 | Emergency Call 112 Notruf 112 | Emergency Call 112

      "Some suspense and excitement from firefighting challenges and hazards, though not extreme."

    • Value

      Game with the same Value vibe

      2

      "Generally perceived as good value especially on sale, though some players note limited content."

      Capsule for Sigma Theory: Global Cold War Sigma Theory: Global Cold War

      "Generally perceived as good value especially on sale, though some players desire more content for price."

    • Violence

      Game with the same Violence vibe

      -5

      "Focus is on constructive firefighting and rescue rather than combat or destruction."

      Capsule for Into The Flames Into The Flames

      "Focus is on constructive firefighting and rescue, not combat or destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage risks of fire, smoke, and hazards to avoid failure and keep firefighters safe."

      Capsule for Into The Flames Into The Flames

      "Players manage hazards and avoid failure in firefighting scenarios, though consequences are limited."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Leadership, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026