Age of Advent Thumbnail

Age of Advent similar games & best alternatives

Age of Advent

PC (Microsoft Windows) • 2023

Related articles

Quick resume

Welcome to the Age of Advent! Play four minigames based on the members of hololive -Advent-! Save the Moai with Bijou, make a soup with Nerissa, try not to crash with FUWAMOCO, and avoid the gaze of Shiori!

Global score

95/100

Genres

Action, Casual, Indie

Similar games

    Pros

    • Free to play
    • Varied and polished mini-games
    • Excellent music and art
    • Fun co-op mode
    • High replayability

    Cons

    • Some mini-games have steep difficulty
    • Lack of visual aids in rhythm game
    • Limited narrative depth
    • Dark visuals in horror game can be hard to navigate
    • Minor bugs and occasional input issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose among multiple mini-games and decide how to approach each, though each game has limited controls and fixed mechanics."

      Capsule for Devolver Bootleg Devolver Bootleg

      "Players can freely choose which mini-game to play and have control over their actions within each game, including multitasking in some modes."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers multiple difficulty levels with challenging rhythm mechanics requiring skill and coordination."

      Capsule for AVICII Invector AVICII Invector

      "Games offer skill challenges with increasing difficulty and mastery opportunities, especially in multitasking and rhythm games."

    • Competition

      Game with the same Competition vibe

      2

      "Leaderboards and score chasing exist but are not the main focus; some players engage in friendly competition."

      Capsule for WAVESHAPER WAVESHAPER

      "Some leaderboard or score chasing implied, but mostly casual play without strong emphasis on competing against others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending multiple hours and replaying the game, indicating habitual engagement."

      Capsule for NEKOPARA Vol. 2 NEKOPARA Vol. 2

      "Players report spending hours playing, returning to favorite mini-games repeatedly, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Game features local co-op multiplayer modes allowing teamwork, though many players focus on solo play."

      Capsule for Super Bit Blaster XL Super Bit Blaster XL

      "One mini-game supports co-op play, encouraging teamwork, though most games are single-player focused."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Gameplay revolves around predefined mini-games with limited player modification or creation."

      Capsule for Crab Game Crab Game

      "Games mostly follow established mini-game genres with limited player-driven creation or modification."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are friendly and cooperative; no evidence of exerting control or superiority over others."

      Capsule for Go-Go Town! Go-Go Town!

      "Interactions are friendly and cooperative; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive distraction, relaxation, and stress relief through music and visuals."

      Capsule for Neodash Neodash

      "Players use the game for relaxation, stress relief, and distraction with immersive music and varied gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation."

      Capsule for Catlateral Damage Catlateral Damage

      "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Variety of mini-games and modes encourage trying different challenges and gameplay styles."

      Capsule for Rayman Raving Rabbids™ Rayman Raving Rabbids™

      "Varied mini-games encourage trying different gameplay styles and mechanics within one package."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Mini-games are fixed and repeated; limited discovery or new area exploration."

      Capsule for Headbangers: Rhythm Royale Headbangers: Rhythm Royale

      "Mini-games have fixed environments and objectives with limited discovery or new area exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization or self-expression; players use preset characters and aesthetics."

      Capsule for Cursed Castilla (Maldita Castilla EX) Cursed Castilla (Maldita Castilla EX)

      "Customization or self-expression is minimal; players use preset characters and aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative, cartoonish characters and scenarios inspired by VTuber lore."

      Capsule for WOWOWOW KORONE BOX WOWOWOW KORONE BOX

      "Game features imaginative and stylized characters and settings inspired by VTuber personas and fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some social connection through co-op and multiplayer, but mostly individual play."

      Capsule for JumpJet Rex JumpJet Rex

      "Some social connection through shared fandom and co-op play, but mostly individual gameplay experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in timing, strategy, and character use through gameplay and challenges."

      Capsule for Super Time Force Ultra Super Time Force Ultra

      "Players develop skills in rhythm, multitasking, and strategy through gameplay challenges."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related mechanics."

      Capsule for Ale & Tale Tavern Ale & Tale Tavern

      "Game is sedentary with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Games require focused attention and active input; not suitable for passive or background play."

      Capsule for Retro Game Crunch Retro Game Crunch

      "Games require focused attention and active input rather than passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited and mostly surface-level; no evidence of close relationship formation."

      Capsule for Ara History Untold: Anniversary Edition Ara History Untold: Anniversary Edition

      "Social interactions are limited to casual or surface-level connections; no evidence of close relationship building."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or authoritative roles; cooperative play is shared or equal."

      Capsule for #KILLALLZOMBIES #KILLALLZOMBIES

      "No leadership or authoritative roles; cooperative play is equal and supportive."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through score and achievements, but no item or upgrade accumulation."

      Capsule for Freebie Freebie

      "Some accumulation of scores and achievements, but no deep item or upgrade progression systems."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides a relaxing yet engaging experience balancing challenge and flow."

      Capsule for Marble Age Marble Age

      "Several mini-games provide a relaxing and enjoyable experience balancing challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, music, and sound design provide sensory stimulation and emotional fun."

      Capsule for SteamWorld Heist II SteamWorld Heist II

      "Enjoyable music, art, and sound design provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      -3

      "Little emphasis on social recognition or popularity; achievements are mostly personal."

      Capsule for Bloobs Adventure Idle Bloobs Adventure Idle

      "No strong emphasis on social recognition or popularity; achievements are mostly personal."

    • Story

      Game with the same Story vibe

      -4

      "No overarching narrative; mini-games are mostly context-free or loosely connected by setting."

      Capsule for The Lab The Lab

      "Game lacks overarching narrative; mini-games are context-free and focused on gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires problem solving, planning, and skillful execution in various minigames."

      Capsule for Five Nights at Freddy's: Help Wanted 2 Five Nights at Freddy's: Help Wanted 2

      "Some mini-games require planning, multitasking, and problem solving to succeed."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from horror elements and puzzle challenges, but not high-risk gameplay."

      Capsule for Strangeland Strangeland

      "Certain mini-games offer suspense and tension, especially the horror-themed farming game."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for being free, with excellent content and perceived return on time invested."

      Capsule for Rock Life: The Rock Simulator Rock Life: The Rock Simulator

      "Highly praised for being free with polished content, providing excellent value for time invested."

    • Violence

      Game with the same Violence vibe

      -4

      "Gameplay focuses on avoiding obstacles and symbolic combat; no graphic violence or destruction."

      Capsule for Sayonara Wild Hearts Sayonara Wild Hearts

      "Gameplay focuses on constructive or non-violent activities; no emphasis on combat or destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Mini-games involve avoiding failure (bear attacks, falling over) requiring active survival skills."

      Capsule for Slavistan Slavistan

      "Some mini-games involve avoiding threats and managing resources, adding survival elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026