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Mad Adventures similar games & best alternatives

Mad Adventures

PC (Microsoft Windows) • 2022

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Quick resume

Work together or betray each other! Unlock lobby-wide upgrades. Survive a 4-day expedition to reach the final boss. A Multiplayer 3D Platformer with a sprinkle of Roguelike and Battle Royale!

Global score

91/100

Genres

Action, Casual, Free To Play, Indie, Massively Multiplayer, Platform, Fighting, Racing

Similar games

    Pros

    • Fun and engaging party gameplay
    • Good multiplayer with friends
    • Frequent updates adding content
    • Free to play
    • Cute and goofy art style

    Cons

    • Limited maps and minigames
    • Small player base
    • Repetitive gameplay over time
    • Some balance issues with upgrades
    • Lack of narrative or deep progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can freely choose game modes, shots, and play styles with some customization and control over gameplay."

      Capsule for Pool 2D - Poolians Pool 2D - Poolians

      "Players can choose their own actions, upgrades, and play styles freely within the lobby, though gameplay follows minigame rules."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat and platforming challenges with meaningful feedback and progression through upgrades."

      Capsule for Astalon: Tears of the Earth Astalon: Tears of the Earth

      "Players engage in skill-based platforming and combat challenges with feedback and progression via upgrades."

    • Competition

      Game with the same Competition vibe

      2

      "Some competitive elements exist (e.g. contribution percentages, PvP tags), but mostly cooperative or casual play."

      Capsule for Puzzle Together Multiplayer Jigsaw Puzzles Puzzle Together Multiplayer Jigsaw Puzzles

      "There is light competition through PvP elements and coin collection, but cooperative and casual play is common."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report repeated sessions and returning to play with friends, though some mention the game can get repetitive after a while."

      Capsule for Rubber Bandits Rubber Bandits

      "Players report repeated sessions with friends and habitual play, though content is limited and can become repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Many minigames and social activities encourage teamwork and group play, though solo play is also common."

      Capsule for Tower Unite Tower Unite

      "Many minigames require or benefit from teamwork; players often play with friends and collaborate to beat bosses."

    • Creativity

      Game with the same Creativity vibe

      1

      "Customization of characters and weapons is cosmetic only; gameplay follows preset mini-games without creative input."

      Capsule for Gun Done Gun Done

      "Some character customization and lobby upgrades exist, but core gameplay follows predefined minigames."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize mutual respect and cooperation; PvP exists but is balanced and not overly focused on trash talk or dominance."

      Capsule for Nioh: Complete Edition Nioh: Complete Edition

      "Interactions are mostly playful with some PvP, but no strong emphasis on exerting authority or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, stress-relieving, and fun distraction from real life."

      Capsule for Supermarket Together Supermarket Together

      "Players use the game as a fun, stress-relieving party experience and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social play, with no indication of obligation or pressure."

      Capsule for Bravery and Greed Bravery and Greed

      "Players engage voluntarily for fun and socializing, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different upgrade strategies and team compositions, though within a limited framework."

      Capsule for Gachi Heroes Gachi Heroes

      "Players try different upgrades and strategies within the lobby, though minigames are fixed."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Mini-games are fixed and repeated; limited discovery or new area exploration."

      Capsule for Headbangers: Rhythm Royale Headbangers: Rhythm Royale

      "Limited maps and minigames with repetition; little discovery or new area exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Customization options and character emotes allow some self-expression, though not a core focus."

      Capsule for R.E.P.O. R.E.P.O.

      "Character customization and emotes allow some self-expression, though options are limited."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Cartoonish animal characters and whimsical power-ups provide light fantasy elements."

      Capsule for Party Jousting Party Jousting

      "Cartoonish, goofy characters and settings provide a light fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong social component with emphasis on playing with friends, community interaction, and shared experiences."

      Capsule for Move or Die Move or Die

      "Strong social component with emphasis on playing with friends and community interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in mini-games and improve performance, though learning curve is moderate."

      Capsule for Rayman Raving Rabbids™ Rayman Raving Rabbids™

      "Players develop skills in minigames and improve through upgrades, though learning curve is moderate."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement during gameplay sessions."

      Capsule for Door Kickers: Action Squad Door Kickers: Action Squad

      "Requires active attention and engagement during minigames and multiplayer sessions."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social play with friends fosters some emotional connection and shared experiences."

      Capsule for Just Act Natural Just Act Natural

      "Social play with friends fosters some emotional connection, though not deeply intimate."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No clear leadership roles; players mostly participate equally in matches."

      Capsule for Pool 2D - Poolians Pool 2D - Poolians

      "No clear leadership roles; players participate equally in lobbies and matches."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate coins, unlock skins, and level up neighbor abilities, providing a sense of advancement."

      Capsule for Secret Neighbor: Hello Neighbor Multiplayer Secret Neighbor: Hello Neighbor Multiplayer

      "Players accumulate coins and unlock upgrades within lobbies, providing a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay can be satisfying and fun but also involves tension and challenge, not purely relaxing."

      Capsule for Rugby 22 Rugby 22

      "Gameplay is fun and lighthearted, offering relaxation though some minigames have tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, music, and cute animations provide sensory enjoyment and emotional fun."

      Capsule for Little Sim World Little Sim World

      "Bright visuals, music, and goofy animations provide sensory enjoyment and emotional fun."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition; no leaderboards or ranking systems to confer status."

      Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

      "Limited social recognition; no strong leaderboard or ranking system."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or lore; gameplay is context-free mini-games."

      Capsule for Headbangers: Rhythm Royale Headbangers: Rhythm Royale

      "No narrative or lore; gameplay is context-free minigames."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some light strategy in pill upgrades and minigame tactics, but overall simple gameplay."

      Capsule for Petit Game Collection vol.1 Petit Game Collection vol.1

      "Some strategic choices in upgrades and PvP interactions, but minigames are straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in boss fights and platforming challenges, but overall a lighthearted tone."

      Capsule for Squirrel with a Gun Squirrel with a Gun

      "Some suspense in boss fights and PvP moments, but overall lighthearted tone."

    • Value

      Game with the same Value vibe

      5

      "Free to play with good entertainment value for time invested."

      Capsule for SlipSlop: World's Hardest Platformer Game SlipSlop: World's Hardest Platformer Game

      "Free to play with good entertainment value for time invested."

    • Violence

      Game with the same Violence vibe

      1

      "Some cartoonish chase and slap mechanics exist but no graphic violence; minor emphasis on combat."

      Capsule for Baldi's Basics Plus Baldi's Basics Plus

      "Mild cartoonish combat and player knockback, but no graphic violence."

    • Survival

      Game with the same Survival vibe

      1

      "Players must avoid failure by preventing blocks from falling, but stakes are low and forgiving."

      Capsule for Press Any Button Press Any Button

      "Players avoid failure in minigames and boss fights, but stakes are low and forgiving."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Fellowship, Intimacy, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026