Secret Neighbor: Hello Neighbor Multiplayer similar games & best alternatives
Secret Neighbor: Hello Neighbor Multiplayer
2019
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Quick resume
Hello Neighbor Multiplayer. Secret Neighbor is a Multiplayer Social Horror Game where a group of intruders try to rescue their friend from the Neighbor's creepy basement. Only problem is one of the intruders is the Neighbor in disguise.
Global score
86/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Fun and engaging multiplayer gameplay
- Strong social and cooperative elements
- Unique asymmetrical horror concept
- Good character class variety
- Level editor and customization options
Cons
- Presence of hackers and cheating
- Bugs and technical issues
- Lack of party system for easy friend grouping
- Limited map variety and repetitive environments
- Some balance issues with neighbor abilities
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose classes, weapons, vehicles, and tactics freely, though some progression gating limits immediate access to all options."
Forefront
"Players can choose different kid and neighbor classes with unique abilities and decide their own tactics in gameplay, though some constraints like keycard doors limit free roaming."
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Competence
Game with the same Competence vibe
4"The game requires skillful aiming, teamwork, and mastery of class abilities; players report a learning curve and rewarding gameplay for skillful play."
Lead and Gold: Gangs of the Wild West
"The game involves skillful play including deception, tactical movement, and teamwork; players report a learning curve and strategic depth."
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Competition
Game with the same Competition vibe
3"Competitive elements exist in voting out players, surviving rounds, and outsmarting others, but focus is on social deduction rather than direct ranking."
Deceit
"Competitive elements exist in multiplayer matches and player-versus-player dynamics, but focus is also on social deduction rather than pure ranking."
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Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, habitual play, and addiction-like engagement."
DRAGON BALL FighterZ
"Many players report long playtimes, habitual sessions, and addiction-like engagement, especially when playing with friends."
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Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on multiplayer teamwork and coordination; cooperation enhances experience."
CURE - A Hospital Simulator
"Strong emphasis on teamwork among kids to find keys and avoid the neighbor; communication and collaboration are key gameplay elements."
-
Creativity
Game with the same Creativity vibe
2"Includes map editor and some customization of characters and upgrades, but core gameplay follows established structures."
Maniac
"Includes a level editor and character customization via skins, but core gameplay follows preset maps and objectives."
-
Domination
Game with the same Domination vibe
2"Some players enjoy hunting and overpowering others, but many emphasize stealth and evasion over domination."
Hell is Others
"Neighbor role involves exerting control over others by hunting and capturing, though interactions are balanced and not overly aggressive."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive distraction with horror and story elements providing escape from reality."
Garten of Banban 6
"Players use the game as a fun distraction and social outlet, with immersive horror and suspense elements providing escape from reality."
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Expectation
Game with the same Expectation vibe
-3"Players mostly engage voluntarily for fun; some frustration with bugs and early access status but no obligation."
Gang Beasts
"Players engage voluntarily for fun and social reasons rather than obligation; some frustration with bugs and hackers but no pressure to play."
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Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, roles, and custom game settings; some desire for more maps and modes to increase novelty."
West Hunt
"Players explore different classes, tactics, and strategies; some desire for new maps and gameplay features to increase novelty."
-
Exploration
Game with the same Exploration vibe
1"Exploration of many rooms with some new layouts and secrets, but many rooms are repeated and randomized."
Spooky's Jump Scare Mansion: HD Renovation
"Limited to one main house map with fixed layout, though some randomization of key locations and secret rooms exist."
-
Expression
Game with the same Expression vibe
2"Customization of skins and characters allows some self-expression, though limited to visual aspects."
Turbo Pug DX
"Customization through skins and character classes allows some self-expression, but mostly standardized visual presentation."
-
Fantasy
Game with the same Fantasy vibe
3"Surreal, cartoonish art style and horror elements create an imaginative fictional experience."
Hello Neighbor Alpha 1
"Cartoonish horror setting with imaginative roles (disguised neighbor, kids with abilities) provides a fictional, playful experience."
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Fellowship
Game with the same Fellowship vibe
4"Strong community aspect with players forming friendships and groups; social interaction is a core part of experience."
First Class Trouble
"Strong community aspect with players making friends, playing in groups, and enjoying social interaction and shared experiences."
-
Growth
Game with the same Growth vibe
3"Players develop skills in deception, combat, and teamwork; leveling unlocks perks."
Unfortunate Spacemen
"Players develop skills in deception, teamwork, and strategy; some progression through unlocking skins and leveling neighbor abilities."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gaming experience."
The Baby In Yellow
"No physical activity involved; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and focus during matches; not suited for background or casual idle play."
Soccer Rage
"Requires active attention and focus during matches; not suited for background or casual idle play."
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Intimacy
Game with the same Intimacy vibe
2"Some social interaction and friendship formation reported; limited emotional sharing beyond gameplay."
Crystal Clash
"Some social bonding and friendship formation reported, though interactions are mostly gameplay-focused rather than deep emotional sharing."
-
Leadership
Game with the same Leadership vibe
2"Some players take leadership roles in coordinating team strategies, but overall balanced team dynamics."
White Noise 2
"Some players take leadership roles in coordinating team efforts, but overall balanced group dynamics prevail."
-
Progression
Game with the same Progression vibe
3"Players accumulate coins and unlock upgrades within lobbies, providing a sense of advancement."
Mad Adventures
"Players accumulate coins, unlock skins, and level up neighbor abilities, providing a sense of advancement."
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Relaxation
Game with the same Relaxation vibe
-1"Game can be tense and suspenseful; some players find it thrilling rather than purely relaxing."
DEATH NOTE Killer Within
"Game involves suspense and tension rather than pure relaxation; some players find it thrilling but not calming."
-
Sensation
Game with the same Sensation vibe
3"Pleasant cartoon graphics and music provide sensory enjoyment and emotional fun."
Age of Defense
"Enjoyable cartoon graphics, sound design, and suspenseful atmosphere provide sensory stimulation and emotional excitement."
-
Status
Game with the same Status vibe
1"Some recognition through cosmetics and gear but no strong emphasis on social status or leaderboards."
Eterspire
"Some recognition through cosmetic skins and community reputation, but no strong emphasis on social status or leaderboards."
-
Story
Game with the same Story vibe
2"Some narrative elements and lore references exist, but gameplay is mostly focused on multiplayer matches rather than story immersion."
Marvel Rivals
"Some lore and narrative context from Hello Neighbor universe, but gameplay is mostly focused on multiplayer matches rather than story immersion."
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Strategy
Game with the same Strategy vibe
4"High strategic depth in deception, sabotage, combat, and teamwork."
Unfortunate Spacemen
"High strategic depth involving deception, planning, and tactical decision-making in multiplayer matches."
-
Thrill
Game with the same Thrill vibe
4"Suspense and tension from being hunted, evading killers, and uncertain allies create thrilling moments."
Get Stuffed!
"Strong elements of suspense, tension, and excitement from being hunted or hunting others."
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Value
Game with the same Value vibe
2"Generally considered worth the price especially with frequent updates, though some recommend waiting for sales."
HARD BULLET
"Generally considered worth the price especially on sale; some complaints about lack of updates and bugs but overall good value."
-
Violence
Game with the same Violence vibe
2"Gameplay involves knocking down opponents and sabotage, mild cartoonish combat elements."
Bro Falls
"Gameplay involves capturing and 'defeating' other players, but cartoonish and non-graphic violence; also includes cooperative elements."
-
Survival
Game with the same Survival vibe
3"Core gameplay involves avoiding capture and overcoming obstacles to survive each level."
Vector
"Core gameplay revolves around avoiding capture and surviving until objectives are completed."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Intimacy, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026