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Secret Neighbor: Hello Neighbor Multiplayer similar games & best alternatives

Secret Neighbor: Hello Neighbor Multiplayer

PC (Microsoft Windows) • 2019

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Quick resume

Hello Neighbor Multiplayer. Secret Neighbor is a Multiplayer Social Horror Game where a group of intruders try to rescue their friend from the Neighbor's creepy basement. Only problem is one of the intruders is the Neighbor in disguise.

Global score

86/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Fun and engaging multiplayer gameplay
    • Strong social and cooperative elements
    • Unique asymmetrical horror concept
    • Good character class variety
    • Level editor and customization options

    Cons

    • Presence of hackers and cheating
    • Bugs and technical issues
    • Lack of party system for easy friend grouping
    • Limited map variety and repetitive environments
    • Some balance issues with neighbor abilities

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose classes, weapons, vehicles, and tactics freely, though some progression gating limits immediate access to all options."

      Capsule for Forefront Forefront

      "Players can choose different kid and neighbor classes with unique abilities and decide their own tactics in gameplay, though some constraints like keycard doors limit free roaming."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful aiming, teamwork, and mastery of class abilities; players report a learning curve and rewarding gameplay for skillful play."

      Capsule for Lead and Gold: Gangs of the Wild West Lead and Gold: Gangs of the Wild West

      "The game involves skillful play including deception, tactical movement, and teamwork; players report a learning curve and strategic depth."

    • Competition

      Game with the same Competition vibe

      3

      "Competitive elements exist in voting out players, surviving rounds, and outsmarting others, but focus is on social deduction rather than direct ranking."

      Capsule for Deceit Deceit

      "Competitive elements exist in multiplayer matches and player-versus-player dynamics, but focus is also on social deduction rather than pure ranking."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual play, and addiction-like engagement."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "Many players report long playtimes, habitual sessions, and addiction-like engagement, especially when playing with friends."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on multiplayer teamwork and coordination; cooperation enhances experience."

      Capsule for CURE - A Hospital Simulator CURE - A Hospital Simulator

      "Strong emphasis on teamwork among kids to find keys and avoid the neighbor; communication and collaboration are key gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Includes map editor and some customization of characters and upgrades, but core gameplay follows established structures."

      Capsule for Maniac Maniac

      "Includes a level editor and character customization via skins, but core gameplay follows preset maps and objectives."

    • Domination

      Game with the same Domination vibe

      2

      "Some players enjoy hunting and overpowering others, but many emphasize stealth and evasion over domination."

      Capsule for Hell is Others Hell is Others

      "Neighbor role involves exerting control over others by hunting and capturing, though interactions are balanced and not overly aggressive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with horror and story elements providing escape from reality."

      Capsule for Garten of Banban 6 Garten of Banban 6

      "Players use the game as a fun distraction and social outlet, with immersive horror and suspense elements providing escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players mostly engage voluntarily for fun; some frustration with bugs and early access status but no obligation."

      Capsule for Gang Beasts Gang Beasts

      "Players engage voluntarily for fun and social reasons rather than obligation; some frustration with bugs and hackers but no pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, roles, and custom game settings; some desire for more maps and modes to increase novelty."

      Capsule for West Hunt West Hunt

      "Players explore different classes, tactics, and strategies; some desire for new maps and gameplay features to increase novelty."

    • Exploration

      Game with the same Exploration vibe

      1

      "Exploration of many rooms with some new layouts and secrets, but many rooms are repeated and randomized."

      Capsule for Spooky's Jump Scare Mansion: HD Renovation Spooky's Jump Scare Mansion: HD Renovation

      "Limited to one main house map with fixed layout, though some randomization of key locations and secret rooms exist."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of skins and characters allows some self-expression, though limited to visual aspects."

      Capsule for Turbo Pug DX Turbo Pug DX

      "Customization through skins and character classes allows some self-expression, but mostly standardized visual presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Surreal, cartoonish art style and horror elements create an imaginative fictional experience."

      Capsule for Hello Neighbor Alpha 1 Hello Neighbor Alpha 1

      "Cartoonish horror setting with imaginative roles (disguised neighbor, kids with abilities) provides a fictional, playful experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community aspect with players forming friendships and groups; social interaction is a core part of experience."

      Capsule for First Class Trouble First Class Trouble

      "Strong community aspect with players making friends, playing in groups, and enjoying social interaction and shared experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in deception, combat, and teamwork; leveling unlocks perks."

      Capsule for Unfortunate Spacemen Unfortunate Spacemen

      "Players develop skills in deception, teamwork, and strategy; some progression through unlocking skins and leveling neighbor abilities."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during matches; not suited for background or casual idle play."

      Capsule for Soccer Rage Soccer Rage

      "Requires active attention and focus during matches; not suited for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and friendship formation reported; limited emotional sharing beyond gameplay."

      Capsule for Crystal Clash Crystal Clash

      "Some social bonding and friendship formation reported, though interactions are mostly gameplay-focused rather than deep emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating team strategies, but overall balanced team dynamics."

      Capsule for White Noise 2 White Noise 2

      "Some players take leadership roles in coordinating team efforts, but overall balanced group dynamics prevail."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate coins and unlock upgrades within lobbies, providing a sense of advancement."

      Capsule for Mad Adventures Mad Adventures

      "Players accumulate coins, unlock skins, and level up neighbor abilities, providing a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game can be tense and suspenseful; some players find it thrilling rather than purely relaxing."

      Capsule for DEATH NOTE Killer Within DEATH NOTE Killer Within

      "Game involves suspense and tension rather than pure relaxation; some players find it thrilling but not calming."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pleasant cartoon graphics and music provide sensory enjoyment and emotional fun."

      Capsule for Age of Defense Age of Defense

      "Enjoyable cartoon graphics, sound design, and suspenseful atmosphere provide sensory stimulation and emotional excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through cosmetics and gear but no strong emphasis on social status or leaderboards."

      Capsule for Eterspire Eterspire

      "Some recognition through cosmetic skins and community reputation, but no strong emphasis on social status or leaderboards."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore references exist, but gameplay is mostly focused on multiplayer matches rather than story immersion."

      Capsule for Marvel Rivals Marvel Rivals

      "Some lore and narrative context from Hello Neighbor universe, but gameplay is mostly focused on multiplayer matches rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "High strategic depth in deception, sabotage, combat, and teamwork."

      Capsule for Unfortunate Spacemen Unfortunate Spacemen

      "High strategic depth involving deception, planning, and tactical decision-making in multiplayer matches."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspense and tension from being hunted, evading killers, and uncertain allies create thrilling moments."

      Capsule for Get Stuffed! Get Stuffed!

      "Strong elements of suspense, tension, and excitement from being hunted or hunting others."

    • Value

      Game with the same Value vibe

      2

      "Generally considered worth the price especially with frequent updates, though some recommend waiting for sales."

      Capsule for HARD BULLET HARD BULLET

      "Generally considered worth the price especially on sale; some complaints about lack of updates and bugs but overall good value."

    • Violence

      Game with the same Violence vibe

      2

      "Gameplay involves knocking down opponents and sabotage, mild cartoonish combat elements."

      Capsule for Bro Falls Bro Falls

      "Gameplay involves capturing and 'defeating' other players, but cartoonish and non-graphic violence; also includes cooperative elements."

    • Survival

      Game with the same Survival vibe

      3

      "Core gameplay involves avoiding capture and overcoming obstacles to survive each level."

      Capsule for Vector Vector

      "Core gameplay revolves around avoiding capture and surviving until objectives are completed."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Intimacy, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026