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Deceit similar games & best alternatives

Deceit

PC (Microsoft Windows), Linux • 2017

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Quick resume

Test your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You wake up in unknown surroundings to the sound of the Game Master’s unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?

Global score

79/100

Genres

Action, Indie, Free To Play, Shooter, Tactical

Similar games

    Pros

    • Unique social deception gameplay
    • Strong emphasis on communication and teamwork
    • Free-to-play with cosmetic customization
    • Tense and immersive horror atmosphere
    • Active developer support and updates

    Cons

    • Toxic player community and griefing
    • Bugs and optimization issues
    • Limited map variety
    • Language barriers in matchmaking
    • Short rounds with repetitive gameplay

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose disease type, mutation paths, and strategies to infect and kill humanity."

      Capsule for Plague Inc: Evolved Plague Inc: Evolved

      "Players have freedom to choose roles (infected or innocent), decide whom to trust or accuse, and use various strategies and items to influence the game outcome."

    • Competence

      Game with the same Competence vibe

      3

      "Requires skillful shooting, deduction, and strategic use of abilities; players receive feedback through gameplay outcomes."

      Capsule for Klaus Veen's Treason Klaus Veen's Treason

      "Requires skill in shooting, deception, deduction, and communication; players improve over time and can unlock perks."

    • Competition

      Game with the same Competition vibe

      3

      "Competitive elements exist in multiplayer matches and player-versus-player dynamics, but focus is also on social deduction rather than pure ranking."

      Capsule for Secret Neighbor: Hello Neighbor Multiplayer Secret Neighbor: Hello Neighbor Multiplayer

      "Competitive elements exist in voting out players, surviving rounds, and outsmarting others, but focus is on social deduction rather than direct ranking."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report long play sessions and habitual play, but issues with bugs and lag reduce attachment."

      Capsule for Soul Dossier Soul Dossier

      "Players often engage in multiple short rounds and some report habitual play, but bugs and toxicity can reduce attachment."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork among victims and some antagonists, with roles like Medic and Engineer supporting others."

      Capsule for Get Stuffed! Get Stuffed!

      "Strong emphasis on teamwork and communication among innocents and infected teams, coordinating to survive or kill."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize game settings and develop unique deceptive strategies, though game structure is fixed."

      Capsule for Hidden in Plain Sight Hidden in Plain Sight

      "Players creatively use deception, item usage, and social manipulation, though the game structure is fixed."

    • Domination

      Game with the same Domination vibe

      2

      "Some players exert control via deception and manipulation but balanced by mutual suspicion and social negotiation."

      Capsule for Town of Salem Town of Salem

      "Some players try to dominate by accusing or controlling votes, but overall interactions require mutual suspicion and balance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides immersive horror atmosphere and distraction from real life through exploration and story."

      Capsule for Wardwell House Wardwell House

      "Provides immersive horror atmosphere and social deception that distracts from real life, offering tension and thrill."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players mostly engage voluntarily for fun and social reasons, not out of obligation or pressure."

      Capsule for Cockroach Simulator Cockroach Simulator

      "Players mostly play voluntarily for fun and social interaction, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different characters, strategies, and item usage to overcome challenges."

      Capsule for Dungelot: Shattered Lands Dungelot: Shattered Lands

      "Players experiment with different strategies, roles, and item combinations to deceive or survive."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited map variety but players explore different levels and environments; some desire more maps and content."

      Capsule for Granny Simulator Granny Simulator

      "Limited map variety but players explore different areas and item locations within maps."

    • Expression

      Game with the same Expression vibe

      2

      "Customization options for characters and skins exist, allowing some personal expression."

      Capsule for Screencheat Screencheat

      "Customization of characters and skins is available, allowing some personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features supernatural horror elements and fictional monsters in an imaginative setting."

      Capsule for Obscure Obscure

      "Game features supernatural elements like infected turning into monsters, creating an imaginative horror setting."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community aspect with friends playing together, social voice chat, and shared experiences."

      Capsule for Deducto Deducto

      "Strong community aspect with voice communication, team play, and social bonding or conflict."

    • Growth

      Game with the same Growth vibe

      3

      "Players improve skills, learn enemy patterns, and master levels; achievements encourage growth."

      Capsule for METAL SLUG METAL SLUG

      "Players develop skills in deception, shooting, and social tactics; leveling and perks encourage growth."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention during short rounds; not suited for background or idle play."

      Capsule for The Matriarch The Matriarch

      "Requires active attention and communication during short rounds; not suitable for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some players form friendships and engage in meaningful social interactions, though toxicity is also reported."

      Capsule for Battle Grounds III Battle Grounds III

      "Players form social bonds and friendships through communication, though interactions can be superficial or toxic."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating team strategies, but overall leadership is shared."

      Capsule for BIGFOOT BIGFOOT

      "Some players take leadership roles in coordinating votes and strategies, but leadership is shared and situational."

    • Progression

      Game with the same Progression vibe

      2

      "Includes leveling, perks, and cosmetic unlocks that provide a sense of advancement."

      Capsule for DEVOUR DEVOUR

      "Includes leveling, unlocking perks, and cosmetic items, providing a sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and suspenseful with frequent emotional strain and pressure."

      Capsule for Town of Salem Town of Salem

      "Gameplay is tense and suspenseful, with frequent emotional strain and pressure."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visual effects create emotional excitement and sensory engagement."

      Capsule for GONE Fishing GONE Fishing

      "Atmospheric audio and visual effects create emotional excitement and sensory engagement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through cosmetic unlocks and achievements, but limited social status mechanisms."

      Capsule for Midnight Heist Midnight Heist

      "Some recognition through leveling and cosmetic unlocks, but limited social status emphasis."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative context; story serves as a backdrop to gameplay rather than a focus."

      Capsule for Factorio Factorio

      "Minimal narrative context; focus is on gameplay and social interaction rather than story."

    • Strategy

      Game with the same Strategy vibe

      4

      "High mental challenge in deception, deduction, and social manipulation; requires planning and reasoning."

      Capsule for Among Us 3D: VR Among Us 3D: VR

      "High mental challenge involving deduction, deception, planning, and social manipulation."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspense and tension from deception and voting create thrilling moments."

      Capsule for Town of Salem 2 Town of Salem 2

      "Strong suspense and thrill from deception, sudden attacks, and tense voting phases."

    • Value

      Game with the same Value vibe

      4

      "Free-to-play with fair progression and cosmetic rewards; players feel they get good value for time invested."

      Capsule for Vampire: The Masquerade - Bloodhunt Vampire: The Masquerade - Bloodhunt

      "Free-to-play with frequent updates and cosmetic rewards; players perceive good value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and shooting are core mechanics, with focus on tactical elimination of enemies."

      Capsule for Void Bastards Void Bastards

      "Combat and killing are core mechanics, with shooting and melee attacks to eliminate opponents."

    • Survival

      Game with the same Survival vibe

      4

      "Central motivation is to survive increasingly difficult enemy attacks and manage resources effectively."

      Capsule for Vectorio Classic Vectorio Classic

      "Central motivation is to survive rounds by avoiding infected or killing innocents, managing resources and threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026