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Hell is Others similar games & best alternatives

Hell is Others

PC (Microsoft Windows) • 2022

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Quick resume

Hell is Others is an extraction top-down shooter combining roguelike elements. Outside the safety of your apartment lies the noir hellscape that is Century City. A city of endless night that straddles the line between reality and insanity. Explore, hunt, and loot in a place where blood is currency.

Global score

75/100

Genres

Action, Adventure, Indie, Strategy, Shooter, Simulator

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    Pros

    • Unique and tense extraction gameplay
    • Immersive lovecraftian atmosphere
    • Engaging progression and customization
    • Short, intense matches
    • Active developer support and updates

    Cons

    • Small and dwindling multiplayer player base
    • Steep learning curve for new players
    • Some balance issues with player matchmaking
    • Limited social and cooperative features
    • Server stability and connectivity issues reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose stealth or combat approaches, gear loadouts, and risk/reward decisions in runs."

      Capsule for Raw Metal Raw Metal

      "Players have freedom to choose stealth or combat approaches, decide when to engage or flee, and manage their own progression and loadouts."

    • Competence

      Game with the same Competence vibe

      4

      "Game rewards skillful play, mastery of mechanics, and map knowledge; players improve through practice and strategy."

      Capsule for SpeedRunners SpeedRunners

      "Game rewards skillful play, map knowledge, strategic decision-making, and mastery of mechanics like stamina and bullet crafting."

    • Competition

      Game with the same Competition vibe

      3

      "Includes PvP combat, races, and challenges against other players, but also supports casual play."

      Capsule for Just Cause™ 3: Multiplayer Mod Just Cause™ 3: Multiplayer Mod

      "PvP is core to the game with player vs player combat and hunting, but also includes PvE elements and solo play options."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive gameplay loop, long sessions, and desire to keep playing and improving."

      Capsule for Marathon Marathon

      "Players report addictive gameplay loops, desire to keep playing despite deaths, and long play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some multiplayer cooperation possible but limited; mostly competitive or solo play with minimal teamwork."

      Capsule for Dummynation Dummynation

      "Some multiplayer group play possible but mostly focused on solo or duo play; cooperation exists but limited."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can customize loadouts, use unique mechanics like bullet catching and lassoing, and explore a quirky open world."

      Capsule for Chambers: The Outlaw Chambers: The Outlaw

      "Players customize and upgrade their apartment, craft and modify bullets, and personalize loadouts."

    • Domination

      Game with the same Domination vibe

      2

      "Some players enjoy exerting power over others by hunting or outsmarting them, but interactions remain mostly balanced and playful."

      Capsule for Just Act Natural Just Act Natural

      "Some players enjoy hunting and overpowering others, but many emphasize stealth and evasion over domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game offers immersive horror and psychological themes that allow players to escape real-life through story and atmosphere."

      Capsule for SIMULACRA: Pipe Dreams SIMULACRA: Pipe Dreams

      "Game offers tense, immersive atmosphere and horror themes that provide strong real-world escape."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different tactics, unit loadouts, and scenario designs extensively."

      Capsule for Command: Modern Operations Command: Modern Operations

      "Players experiment with different stats, bullet effects, strategies, and loadouts to find what works."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple locations and uncover story elements, with some games featuring travel maps and discovery of secrets."

      Capsule for Hidden Object 6-in-1 bundle Hidden Object 6-in-1 bundle

      "Players explore a single but detailed city map with varied loot locations and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of apartments and tenant management allows for personal expression within the game."

      Capsule for Unholy Heights Unholy Heights

      "Customization of apartment and bullet crafting allows personal expression within gameplay."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features folk horror, supernatural elements, and Lovecraftian themes, providing imaginative fiction."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Game features Lovecraftian horror, surreal narrative, and imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      0

      "Limited multiplayer community and social interaction; most play is solo or with friends."

      Capsule for Supreme Ruler Ultimate Supreme Ruler Ultimate

      "Limited social interaction; multiplayer exists but player base is small and solo play is common."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn mechanics, and progress through missions and upgrades."

      Capsule for Fracture Dominion Fracture Dominion

      "Players develop skills, learn map and mechanics, and progress through quests and upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long sessions and focus on mental challenge rather than physical activity."

      Capsule for AI War 2 AI War 2

      "Primarily sedentary gameplay with no physical activity; focus on mental challenge."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not a background or idle game."

      Capsule for Shufflepuck Cantina Deluxe Shufflepuck Cantina Deluxe

      "Requires focused attention during short, intense matches; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connections; interactions are mostly strategic and transactional."

      Capsule for Hearthlands Hearthlands

      "Minimal emotional or close social connections; interactions are mostly tactical or transactional."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Some cooperative play but no strong evidence of leadership roles or group management."

      Capsule for Salt Salt

      "Some group play possible but no strong evidence of leadership roles or authority."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on character progression, item collection, and upgrades."

      Capsule for FINAL FANTASY VIII FINAL FANTASY VIII

      "Strong progression through item collection, apartment upgrades, and character stat improvements."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Gameplay is tense, fast-paced, and stress-inducing rather than relaxing."

      Capsule for NERTS! Online NERTS! Online

      "Gameplay is tense, high adrenaline, and stressful rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong atmospheric audio-visual design creates sensory stimulation and emotional engagement."

      Capsule for Unsorted Horror Unsorted Horror

      "Strong atmospheric audio and visual design create sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings provide some recognition; limited social status due to small player base."

      Capsule for Bunny Hop League Bunny Hop League

      "Some recognition through stats and gear, but limited social status due to small player base."

    • Story

      Game with the same Story vibe

      4

      "Narrative and lore are integral, with engaging storytelling and a mysterious atmosphere."

      Capsule for Inkshade Inkshade

      "Narrative and lore are integral, with engaging story elements and character interactions."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical thinking in combat, build planning, and resource management."

      Capsule for Cave Crawlers Cave Crawlers

      "Requires tactical thinking, planning, and problem solving in combat and resource management."

    • Thrill

      Game with the same Thrill vibe

      5

      "High tension, suspense, and risk-reward gameplay create strong thrill and adrenaline experiences."

      Capsule for Ghosts of Tabor Ghosts of Tabor

      "High tension, suspenseful gameplay with adrenaline-inducing encounters and risk-reward dynamics."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with deep gameplay, customization, and replayability."

      Capsule for Pizza Express Pizza Express

      "Players perceive good value for price with deep gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and PvP violence are core gameplay elements with weapon use and enemy encounters."

      Capsule for Lost Rift Lost Rift

      "Combat and killing are core mechanics, including PvP and PvE violence."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival elements including resource management, avoiding death, and strategic defense."

      Capsule for Caravaneer 2 Caravaneer 2

      "Strong survival elements including resource management, avoiding death, and strategic defense."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Relaxation, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026