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Hearthlands similar games & best alternatives

Hearthlands

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world. You can not control your subjects directly; instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis.

Global score

83/100

Genres

Indie, Simulator, Strategy, Real Time Strategy (RTS)

Similar games

    Pros

    • Deep and engaging city building and resource management
    • Nostalgic gameplay reminiscent of classic city builders
    • Varied cultures and production chains
    • Campaign and sandbox modes
    • Active developer support and updates

    Cons

    • Limited military control and combat depth
    • Some ui and tutorial shortcomings
    • Graphics and audio are functional but not outstanding
    • Performance issues on some systems
    • Lack of advanced social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build and manage cities with various strategies and choices, including economic and military decisions."

      Capsule for Imperium Romanum Gold Edition Imperium Romanum Gold Edition

      "Players have freedom to build cities, manage economy, research, diplomacy, and military with many options and customizations."

    • Competence

      Game with the same Competence vibe

      4

      "The game involves complex micromanagement, balancing economy, production, and military, requiring skill and strategic thinking."

      Capsule for Making History: The Second World War Making History: The Second World War

      "Game involves complex resource management, logistics, military strategy, and economic balancing requiring skill and learning."

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer and AI opponents with trade and naval combat, but competition is not the sole focus and can be disabled."

      Capsule for Anno 1800 Anno 1800

      "Includes combat and diplomacy with other cities, but combat is limited in control and more strategic than direct competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and high replay value with campaigns, skirmishes, and sandbox modes."

      Capsule for Imperium Galactica II Imperium Galactica II

      "Players report many hours of play, high replay value, and engaging campaign and sandbox modes encouraging long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Players manage multiple cities that trade and loan resources between each other, but this is single-player cooperation rather than multiplayer teamwork."

      Capsule for Cliff Empire Cliff Empire

      "Some trading and diplomacy with other cities, but mostly focused on individual city management rather than teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize city layout, building placement, and manage production chains creatively within game constraints."

      Capsule for Farthest Frontier Farthest Frontier

      "Players design city layouts, manage production chains, and customize strategies, though building rotation and skins are limited."

    • Domination

      Game with the same Domination vibe

      -2

      "Combat is simple and not focused on dominance; interactions are balanced without strong emphasis on superiority."

      Capsule for The Settlers® : Rise of an Empire - History Edition The Settlers® : Rise of an Empire - History Edition

      "Military combat exists but is limited in player control and more about strategic planning than exerting authority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Game provides a cozy, relaxing fantasy city-building experience that players use to unwind and escape real-life stress."

      Capsule for Fabledom Fabledom

      "Game offers immersive city building and fantasy elements like magic and monsters for distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or external pressure to play."

      Capsule for SAMURAI WARRIORS 5 SAMURAI WARRIORS 5

      "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different production chains, military strategies, and diplomatic options, experimenting with game mechanics."

      Capsule for KAISERPUNK KAISERPUNK

      "Players explore different cultures, production chains, trade dynamics, and military strategies, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple maps and modes offer some discovery, though environments are limited and familiar."

      Capsule for Shotgun Farmers Shotgun Farmers

      "Overworld map with other cities and monster lairs offers some discovery, though maps are randomized and somewhat familiar."

    • Expression

      Game with the same Expression vibe

      2

      "Players customize city appearance and layout, but limited character or avatar personalization."

      Capsule for Citadelum Citadelum

      "Limited customization of buildings and characters, but players can personalize city layouts and choose cultures."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features fantasy elements like monsters, portals, and medieval kingdom building."

      Capsule for Kingdom: Classic Kingdom: Classic

      "Fantasy elements like magic, monsters, and spells enrich the medieval city building experience."

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Limited social interaction mainly through multiplayer; most play is solo against AI or self-directed."

      Capsule for Airline Tycoon Deluxe Airline Tycoon Deluxe

      "Social interaction is limited to trading and diplomacy with AI or other players; main focus is solo city management."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex systems of economy, diplomacy, and warfare, improving skills over time."

      Capsule for Making History: The Second World War Making History: The Second World War

      "Players learn complex economic and military systems, improving skills over time with a steep learning curve."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Far Cry® 5 Far Cry® 5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention to micromanagement and resource logistics; not suited for idle or background play."

      Capsule for Cultures - Northland Cultures - Northland

      "Requires continuous attention to logistics, resource management, and defense; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; interactions are mostly transactional and competitive."

      Capsule for Capitalism 2 Capitalism 2

      "Minimal social or emotional connections; interactions are mostly strategic and transactional."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage their cities and armies, making strategic decisions and directing resources."

      Capsule for Caesar™ IV Caesar™ IV

      "Players lead their city and armies, managing resources and directing overall strategy."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through technology, economy, military upgrades, and territorial expansion."

      Capsule for Age of History 3 Age of History 3

      "Strong progression through building upgrades, research, army development, and expanding trade and territory."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay is generally relaxing with some tension from resource management and combat but not overly stressful."

      Capsule for Pathway Pathway

      "Game can be relaxing with its pacing and city building, though some tension arises from invasions and resource management."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are decent but not highly stimulating; focus is on strategic gameplay rather than sensory thrills."

      Capsule for RISK: Global Domination RISK: Global Domination

      "Visuals and sounds are pleasant but not highly stimulating; focus is on strategic gameplay rather than sensory thrills."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and recognition are mostly personal; little social status or visibility within the game."

      Capsule for Cartel Tycoon Cartel Tycoon

      "Achievements and recognition are mostly personal; limited social status or visibility among other players."

    • Story

      Game with the same Story vibe

      1

      "Campaign offers some narrative elements, but overall story is minimal and secondary to gameplay."

      Capsule for Trailmakers Trailmakers

      "Campaign mode offers some narrative structure but overall story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "High emphasis on strategic planning, diplomacy, resource management, and tactical battles."

      Capsule for Knights of Honor Knights of Honor

      "High emphasis on planning, resource management, logistics, military tactics, and diplomatic decisions."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from resource scarcity and combat outcomes, but overall controlled and predictable gameplay."

      Capsule for Pathway Pathway

      "Some suspense from invasions and resource shortages, but combat is limited and outcomes often predictable."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time and money, with many hours of engaging gameplay and regular updates."

      Capsule for Night of the Dead Night of the Dead

      "Players report good value for time and money with many hours of engaging gameplay and frequent updates."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is not the main focus; some destruction but also constructive gameplay."

      Capsule for Odd Realm Odd Realm

      "Combat and destruction exist but are not the main focus; game emphasizes building and management."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and defend against threats to avoid defeat, emphasizing survival elements."

      Capsule for Battle Realms: Zen Edition Battle Realms: Zen Edition

      "Players must defend against threats and manage resources to avoid failure, adding survival elements."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Cooperation. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026