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Citadelum similar games & best alternatives

Citadelum

PC (Microsoft Windows), Nintendo Switch 2, Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Citadelum is a city builder set in legendary Ancient Rome. Build your own settlement, gather resources and evolve it into a magnificent city. Explore the world, trade and lead your mighty legions in epic tactical battles. Earn the favor of the Gods or challenge them, if you dare.

Global score

84/100

Genres

Indie, Simulator, Strategy

Similar games

    Pros

    • Nostalgic and faithful to classic city builders
    • Engaging city management and combat mechanics
    • Good value with free dlc and community content
    • Polished graphics and detailed building interiors
    • Responsive and community-focused developers

    Cons

    • Limited campaign variety and endgame depth
    • Some repetitive gameplay and lack of challenge
    • Optimization issues on some hardware
    • Minimal multiplayer or social features
    • Gods and combat mechanics could be improved

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build and manage cities with various strategies and choices, including economic and military decisions."

      Capsule for Imperium Romanum Gold Edition Imperium Romanum Gold Edition

      "Players have freedom to build and manage their city with some strategic choices, including army formations and trade routes."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves managing city balance, resource gathering, combat aiming, and strategic planning, providing skill challenges and feedback."

      Capsule for Airborne Empire Airborne Empire

      "Game involves managing complex supply chains, city planning, and combat mechanics that reward skill and strategic thinking."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual city building and campaign progression rather than direct competition or leaderboards."

      Capsule for Caesar™ 3 Caesar™ 3

      "Focus is on personal city building and campaign progression rather than competing against other players or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Campaigns and sandbox modes encourage extended play; some users report many hours and replayability through user-created content."

      Capsule for Space Colony: Steam Edition Space Colony: Steam Edition

      "Players report spending many hours, replaying campaigns and sandbox modes, with community content extending playtime."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with limited or no multiplayer or cooperative features."

      Capsule for TRADER LIFE SIMULATOR TRADER LIFE SIMULATOR

      "Gameplay is primarily single-player with limited multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can design city layouts, trade routes, and use map editor to create custom maps, encouraging creative planning."

      Capsule for Let Them Trade Let Them Trade

      "Players can design city layouts, manage production chains, and create custom maps with the editor."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions with others are minimal and balanced; no evidence of exerting control or superiority over others."

      Capsule for Car For Sale Simulator 2023 Car For Sale Simulator 2023

      "Interactions with others are minimal and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing and immersive city-building experience to escape real life stress."

      Capsule for InfraSpace InfraSpace

      "Players use the game as a relaxing distraction and nostalgia trip, escaping real life through city building."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia for classic city builders, not due to obligation or external pressure."

      Capsule for Nebuchadnezzar Nebuchadnezzar

      "Players engage voluntarily out of personal interest and nostalgia for classic city builders."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different city layouts and strategies, though gameplay is somewhat repetitive and mission-based."

      Capsule for The Settlers® : Rise of an Empire - History Edition The Settlers® : Rise of an Empire - History Edition

      "Some experimentation with city layouts, army formations, and trade routes, though gameplay can become repetitive."

    • Exploration

      Game with the same Exploration vibe

      3

      "Includes map discovery, neutral camps, and modded maps offering new areas and secrets to explore."

      Capsule for The Scouring The Scouring

      "Includes exploration of regional maps and unlocking trade routes, adding discovery elements."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization in city design and layout, but no character or avatar personalization."

      Capsule for Mini Settlers: Prologue Mini Settlers: Prologue

      "Players customize city appearance and layout, but limited character or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a stylized Roman Empire with mythological patron gods and historical fiction elements."

      Capsule for Anno 117: Pax Romana Anno 117: Pax Romana

      "Set in ancient Rome with mythological gods and some fantastical elements like divine interventions."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily single-player experience with limited community engagement."

      Capsule for Two Point Campus Two Point Campus

      "Minimal social interaction; primarily single-player experience with limited community engagement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in city management, combat, and resource optimization over time."

      Capsule for Airborne Empire Airborne Empire

      "Players learn city management, resource optimization, and combat strategies over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active management and attention rather than idle or background play."

      Capsule for Weedcraft Inc Weedcraft Inc

      "Requires continuous attention and active management rather than idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close social relationships or emotional sharing within the game."

      Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

      "No evidence of forming close social relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead and manage their cities and armies, making strategic decisions and directing resources."

      Capsule for Caesar™ IV Caesar™ IV

      "Players lead their city and armies, making strategic decisions and managing resources."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, upgrade buildings, and advance through campaigns."

      Capsule for CivCity: Rome CivCity: Rome

      "Players accumulate resources, upgrade buildings, and advance through missions and campaigns."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a relaxing and casual experience with pleasant visuals and music, though some find it repetitive."

      Capsule for Doodle God Doodle God

      "Generally described as a relaxing and enjoyable experience, though some find it repetitive."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are pleasant but not highly stimulating or intense."

      Capsule for Per Aspera Per Aspera

      "Visual and auditory elements are pleasant but not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or popularity mechanics; achievements are personal and not widely visible."

      Capsule for Citystate II Citystate II

      "No focus on social recognition or popularity; achievements are personal and not widely visible."

    • Story

      Game with the same Story vibe

      2

      "Campaign provides narrative context and some story elements, though story depth is limited."

      Capsule for Quarantine Zone: The Last Check Quarantine Zone: The Last Check

      "Includes campaign missions with historical context but story depth is limited and sometimes lacking."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on strategic planning, resource management, and tactical combat."

      Capsule for Supreme Commander 2 Supreme Commander 2

      "Strong emphasis on planning, resource management, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from managing crises and events, but overall a controlled and steady experience."

      Capsule for Marble Age Marble Age

      "Some tension from managing disasters and combat, but overall a controlled and steady experience."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers excellent value for time and money, including free DLC content."

      Capsule for Sea of Stars Sea of Stars

      "Players feel the game offers good value for price with free DLCs and community content."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating enemies but is not excessively violent; also includes constructive crafting and village building."

      Capsule for Primal Planet Primal Planet

      "Combat is present and enjoyable but not excessively violent; balanced with constructive city building."

    • Survival

      Game with the same Survival vibe

      1

      "Players must manage threats like war and political intrigue, but the game is forgiving and low-risk overall."

      Capsule for House of Legacy House of Legacy

      "Players manage threats like raids and disasters but game is generally forgiving and low risk."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Survival, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026