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The Settlers® : Rise of an Empire - History Edition similar games & best alternatives

The Settlers® : Rise of an Empire - History Edition

PC (Microsoft Windows) • 2019

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Quick resume

Build vibrant cities in a medieval world with this modernized version of The Settlers – Rise of an Empire. Each character leads their individual lives and can be observed by you at any time. Will you go down in history as a legendary king?

Global score

76/100

Genres

Strategy

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    Pros

    • Nostalgic and engaging city building
    • Relaxing and accessible gameplay
    • Long playtime and replay value
    • Pleasant graphics and sound
    • Simple but strategic resource management

    Cons

    • Requires ubisoft connect and account
    • Multiplayer connectivity issues
    • Dated graphics and controls
    • Some missions repetitive or unbalanced
    • Lack of depth in combat and story

    Motivations

    • Autonomy

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      "Players have freedom to plan and build their city with some strategic choices, but must follow environmental constraints and game mechanics."

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    • Competence

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      "Game involves managing resources and city building with some micromanagement challenges, but overall gameplay is described as simple and relaxing."

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    • Competition

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      "Focus is primarily on single-player campaign and personal progress; multiplayer exists but is unofficial and less emphasized."

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    • Continuation

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      "Many players report long playtimes, habitual play, and nostalgia-driven repeated sessions."

      Capsule for Serious Sam Classic: The Second Encounter Serious Sam Classic: The Second Encounter

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    • Cooperation

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      1

      "Multiplayer exists but is less prominent; most experience is single-player with limited cooperation."

      Capsule for Majesty Gold HD Majesty Gold HD

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    • Creativity

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      "Players can design and rearrange city layouts and mine structures, with some customization and building placement freedom."

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    • Domination

      Game with the same Domination vibe

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      "Interactions emphasize balanced combat and cooperation rather than exerting superiority or dominance over others."

      Capsule for Far Cry® New Dawn Far Cry® New Dawn

      "Combat is simple and not focused on dominance; interactions are balanced without strong emphasis on superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape with charming visuals and immersive medieval town-building."

      Capsule for Townsmen - A Kingdom Rebuilt Townsmen - A Kingdom Rebuilt

      "Nostalgia and relaxing gameplay provide escape from real life; players enjoy immersive medieval city building."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and nostalgia rather than obligation or external pressure."

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    • Experimenting

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      "Players try different weapons, tactics, and explore the map, though some find gameplay repetitive."

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    • Exploration

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      "Some exploration in campaign and custom maps, but mostly familiar environments."

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    • Expression

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      "Some customization and aesthetic choices in city design and building placement allow for self-expression."

      Capsule for Cliff Empire Cliff Empire

      "Visual customization through building placement and city design allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

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      "Game is set in a historical medieval setting with realistic economic and city-building mechanics."

      Capsule for Anno 1404 - History Edition Anno 1404 - History Edition

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    • Fellowship

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      "Some social interaction via multiplayer, but limited community engagement and mostly individual play."

      Capsule for Fly O'Clock Fly O'Clock

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    • Growth

      Game with the same Growth vibe

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      "Players develop skills in resource management and planning, though game is relatively simple."

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    • Health

      Game with the same Health vibe

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      "Typical sedentary computer gameplay with no physical activity involved."

      Capsule for Stronghold: Definitive Edition Stronghold: Definitive Edition

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    • Idle

      Game with the same Idle vibe

      -3

      "Game requires active attention for shop management and resource gathering; not idle gameplay."

      Capsule for Amber Isle Amber Isle

      "Game requires active management and attention; some slow resource gathering but not idle gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; mostly surface-level multiplayer or solo play."

      Capsule for Vengeance Vengeance

      "Minimal social or emotional connection; mostly solo play with limited multiplayer interaction."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage their own units and strategies but no formal leadership roles in multiplayer."

      Capsule for Cubemen Cubemen

      "Players manage their city and armies, but no strong leadership roles over others in multiplayer."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on accumulating resources, upgrading buildings, and expanding territory."

      Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

      "Strong focus on accumulating resources, upgrading buildings, and advancing through missions."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game praised for its relaxing atmosphere, soothing visuals, and stress-relieving gameplay."

      Capsule for Grow Up Grow Up

      "Game praised for relaxing pace, comforting gameplay, and enjoyable city building experience."

    • Sensation

      Game with the same Sensation vibe

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      "Visuals are dated but detailed; sound and animations add mild sensory enjoyment."

      Capsule for CivCity: Rome CivCity: Rome

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    • Status

      Game with the same Status vibe

      -3

      "Little focus on social recognition or leaderboards; emphasis on personal achievement."

      Capsule for Satisfactory Satisfactory

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    • Story

      Game with the same Story vibe

      2

      "Campaign provides narrative and missions with story elements, though some players find it simplistic and secondary to gameplay."

      Capsule for Lessaria: Fantasy Kingdom Sim Lessaria: Fantasy Kingdom Sim

      "Campaign provides a basic but engaging narrative with mission progression and character interactions."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving in resource management, city layout, and scenario goals."

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    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is low risk and low suspense; combat is easy and predictable for many players."

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      "Gameplay is low risk and calm; combat is simple and not highly suspenseful."

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially when purchased on sale; nostalgic and unique gameplay justify cost."

      Capsule for Red Faction Red Faction

      "Players find good value especially at discount prices; nostalgia and gameplay justify purchase."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is minimal, clunky, and not a core focus; emphasis is on constructive city-building."

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    • Survival

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Story, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026