MEMORIAPOLIS similar games & best alternatives
MEMORIAPOLIS
2025
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Quick resume
In Memoriapolis, you're not just building a city, you're shaping a living, evolving civilization. Travel through five major eras, from Antiquity to the Industrial Revolution. Leave your mark on history by navigating the power struggles between rival factions.
Global score
76/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Unique organic city growth system
- Historical era progression
- Deep faction and cultural mechanics
- Relaxing and immersive gameplay
- Polished visuals and music
Cons
- Limited map variety
- Early access content incomplete
- Lack of road and district control
- Some ui and information clarity issues
- Performance dips in later ages
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design and optimize city layout with organic growth and building upgrades based on placement."
Urbek City Builder: Prologue
"Players direct city growth by placing key buildings but city expands organically with limited direct control over roads or districts."
-
Competence
Game with the same Competence vibe
3"Game involves managing city balance, resource gathering, combat aiming, and strategic planning, providing skill challenges and feedback."
Airborne Empire
"Game involves managing complex resource chains, factions, and city planning with meaningful decisions and skill development."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal city building and challenges rather than direct competition or leaderboards."
BalanCity
"Focus is on personal city development and progression through ages rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay with desire for repeated playthroughs, challenge modes, and experimenting with builds."
Void Sols: Prologue
"Players report addictive gameplay with repeated playthroughs and desire to explore different strategies and ages."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual city management with limited multiplayer or cooperative elements."
Fabledom
"Gameplay centers on individual city management with limited multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players can customize city layout, building placement, and manage production chains creatively within game constraints."
Farthest Frontier
"Players creatively influence city layout and cultural development through building placement and faction management."
-
Domination
Game with the same Domination vibe
-4"Interactions with factions are diplomatic and strategic rather than exerting control or superiority over others."
Spellcaster University
"Interactions with factions are political and diplomatic rather than exerting dominance or power over others."
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Escapism
Game with the same Escapism vibe
4"Nostalgia and relaxing gameplay provide escape from real life; players enjoy immersive medieval city building."
The Settlers® : Rise of an Empire - History Edition
"Relaxing, immersive historical city building provides a pleasant escape and stress relief for players."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Sid Meier's Civilization® V
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore different layouts and building strategies to optimize city growth and unlock upgrades."
Urbek City Builder: Prologue
"Players try different building strategies, faction management, and city layouts to optimize growth."
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Exploration
Game with the same Exploration vibe
2"Limited map variety but players explore terrain, resources, and tactical positions."
Darwin Project
"Limited map variety but players explore different eras, building types, and faction dynamics."
-
Expression
Game with the same Expression vibe
2"Some self-expression through city design and building placement, but limited avatar or cosmetic customization."
Caesar™ IV
"Some customization through city design and cultural identity but limited direct avatar or cosmetic expression."
-
Fantasy
Game with the same Fantasy vibe
-3"Grounded in historical settings and plausible scenarios rather than imaginative or fictional fantasy."
Sid Meier's Civilization® III Complete
"Grounded in historical eras and realistic city development rather than imaginative or mythical fiction."
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Fellowship
Game with the same Fellowship vibe
-4"Solo experience with minimal social interaction or community focus."
En Garde!
"Minimal social interaction; focus is on solo city building and management."
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Growth
Game with the same Growth vibe
4"Players learn complex mechanics, improve strategies, and develop skills over multiple playthroughs."
Ratopia
"Players learn complex systems, improve strategies, and develop skills over multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Between Me and The Night
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires active management and attention; not designed for passive or background play."
Two Point Museum
"Requires active management and attention; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Jurassic World Evolution 2
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
2"Players lead their city and armies strategically, but no multiplayer leadership roles."
CivCity: Rome
"Players lead their city and manage factions but no multiplayer leadership roles."
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Progression
Game with the same Progression vibe
5"Strong progression through unlocking buildings, upgrades, and expanding city capabilities."
The Final Earth 2
"Strong emphasis on progressing through ages, unlocking buildings, and upgrading city infrastructure."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing and charming gameplay with some moments of challenge and frustration."
Eets Munchies
"Generally relaxing and chill gameplay with some moments of challenge and tension."
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Sensation
Game with the same Sensation vibe
2"Pleasant visuals and music provide sensory enjoyment, though not intense stimulation."
Heart's Medicine - Time to Heal
"Pleasant visuals and music provide sensory enjoyment but not intense stimulation."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements are personal and internal."
Car Manufacture
"No social status or recognition systems; achievements are personal and internal."
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Story
Game with the same Story vibe
2"There is a light narrative and lore, but gameplay is the main focus rather than story immersion."
Pizza Tower
"Narrative events and historical context add some story immersion but gameplay is largely open-ended."
-
Strategy
Game with the same Strategy vibe
4"Requires strategic planning in resource management, defense, and city layout to succeed."
Farthest Frontier
"Requires planning, resource management, and tactical decisions to optimize city growth and faction relations."
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Thrill
Game with the same Thrill vibe
-2"Low risk and suspense; gameplay is predictable and focused on steady progress rather than excitement."
Star Chef 2: Cooking Game
"Low risk and suspense; gameplay is more about steady management than excitement or danger."
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Value
Game with the same Value vibe
3"Players perceive good value in the depth and replayability despite bugs and early access issues."
Unexplored 2: The Wayfarer's Legacy
"Players find good value in gameplay depth and replayability despite early access limitations."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus is on constructive city building and resource management."
Workers & Resources: Soviet Republic
"No combat or destructive gameplay; focus on constructive city building and management."
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Survival
Game with the same Survival vibe
1"Some resource management and threat avoidance, but no high-risk survival mechanics."
Ctrl Alt Ego
"Some resource and faction management challenges but no high-risk survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Leadership, Story, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026