Dummynation similar games & best alternatives
Dummynation
2022
Related articles
Quick resume
Geopolitical management game with real-time shifting borders and a streamlined gameplay, designed to minimize all burdensome chores while allowing an absolute strategic control, from military recruitment and deployment, to diplomatic and economic management.
Global score
88/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Fun and addictive geopolitical strategy gameplay
- Custom maps and modding support
- Good multiplayer with large player counts
- Educational value in geography and history
- Developer actively updates and listens to community
Cons
- Ai can be dumb or inconsistent
- Repetitive and slow-paced for some players
- Ui and controls sometimes unintuitive
- Multiplayer communication limited
- Price considered high by some for current content
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive control over nation decisions, strategies, unit design, and diplomatic choices, enabling high personal freedom in gameplay."
Hearts of Iron IV
"Players have significant control over their nation's actions, strategies, and policies with freedom to customize and experiment."
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Competence
Game with the same Competence vibe
3"Game requires skillful resource management, strategic planning, and adapting to AI challenges, though AI is sometimes predictable."
STAR WARS™ Galactic Battlegrounds Saga
"Requires strategic thinking and skillful management, though some AI and mechanics are criticized as dumb or inconsistent."
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Competition
Game with the same Competition vibe
4"Strong competitive element through multiplayer and leaderboards, with players competing for limited resources and points."
Splendor
"Strong competitive elements with multiplayer battles, leaderboards, and player vs player world domination."
-
Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, addiction, and habitual return to the game."
Knights in Tight Spaces
"Many players report long play sessions, addiction, and habitual return to the game."
-
Cooperation
Game with the same Cooperation vibe
1"Some multiplayer group play possible but mostly focused on solo or duo play; cooperation exists but limited."
Hell is Others
"Some multiplayer cooperation possible but limited; mostly competitive or solo play with minimal teamwork."
-
Creativity
Game with the same Creativity vibe
3"Allows extensive customization of map variables and mods, enabling creative experimentation with gameplay."
McOsu
"Allows custom maps, custom nations, and modding which encourages creative gameplay."
-
Domination
Game with the same Domination vibe
3"Players exert power over others through conquest and strategic superiority; some reports of toxic behavior and pay-to-win dominance."
SUPREMACY: WORLD WAR 3
"Game centers on conquering and dominating other players or AI nations, though no strong evidence of toxic social dominance."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and stress relief, enjoying immersive simulation."
Electrician Simulator - First Shock
"Players use the game as a fun distraction and stress relief through immersive geopolitical simulation."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Borderlands: The Pre-Sequel
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, maps, and game modes, exploring mechanics and tactics."
Age of Conquest IV
"Players try different strategies, custom maps, and game modes to explore mechanics and possibilities."
-
Exploration
Game with the same Exploration vibe
2"Some exploration through custom maps and mods, but main maps are well-known and repeated."
Counter-Strike: Source
"Some exploration of custom maps and alternate history scenarios, but mostly familiar world map."
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Expression
Game with the same Expression vibe
2"Customization of nations, creation of vassals, and modding allow some self-expression, though limited cosmetic options."
Making History: The Second World War
"Customization of nations and flags allows some self-expression, though limited cosmetic options."
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Fantasy
Game with the same Fantasy vibe
-1"The game focuses on realistic military simulation and Cold War scenarios rather than imaginative fiction."
Arma Reforger
"Focuses on realistic geopolitical simulation rather than imaginative or fictional fantasy."
-
Fellowship
Game with the same Fellowship vibe
1"Some community and multiplayer engagement, but limited social connection beyond competitive play."
Cossacks: European Wars
"Some community and multiplayer interaction, but many players note limited communication and social engagement."
-
Growth
Game with the same Growth vibe
3"Players learn complex systems of diplomacy, economy, and warfare; skill improves over time."
Knights of Honor
"Players develop skills in strategy and learn geopolitical concepts; game complexity supports learning."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gameplay."
FAITH: The Unholy Trinity
"No physical activity involved; typical sedentary gameplay."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic decision-making; not a casual or idle game."
Oriental Empires
"Requires focused attention and strategic decision-making; not a casual idle game."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal evidence of close social relationships; interactions are mostly competitive or surface-level."
Arcana Heart 3 LOVE MAX!!!!!
"Minimal evidence of close social relationships; interactions are mostly surface-level or competitive."
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Leadership
Game with the same Leadership vibe
3"Players lead nations and armies, making strategic decisions and managing resources."
Making History: The Second World War
"Players lead their nations and armies, making strategic decisions and managing resources."
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Progression
Game with the same Progression vibe
3"Players accumulate resources, upgrades, and units to strengthen their base and army over time."
Vedelem: The Golden Horde
"Players accumulate military power, territory, and economic resources to progress."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and enjoyable, but others report frustration and tension due to controls and AI."
Sipho
"Some players find the game relaxing and satisfying, though others note tension from AI aggression."
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Sensation
Game with the same Sensation vibe
1"Visuals and sounds are decent but not highly stimulating; animations add some sensory engagement."
Hasbro's BATTLESHIP
"Visual and auditory feedback is good but not highly stimulating; satisfying map animations noted."
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Status
Game with the same Status vibe
3"Leaderboards and multiplayer rankings provide social recognition and status."
Slackers - Carts of Glory
"Leaderboards and multiplayer rankings provide social recognition and status."
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Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free strategic conquest."
RISK: Global Domination
"No narrative or story; gameplay is context-free strategic map conquest."
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Strategy
Game with the same Strategy vibe
4"High emphasis on strategic planning, resource management, diplomacy, and military tactics."
Sid Meier's Civilization IV: Colonization
"High strategic depth with economic, military, and diplomatic planning required."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and excitement from battles and diplomacy but overall moderate tension."
Galactic Civilizations III
"Some suspense and challenge from warfare and diplomacy, though not extreme."
-
Value
Game with the same Value vibe
1"Generally considered worth the price by players, though some feel content is limited for full price."
Empire of the Ants
"Generally considered worth the price by many players, though some find it expensive for current content."
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Violence
Game with the same Violence vibe
4"Core gameplay involves combat, bombing, and destruction of enemy units and bases."
Tiny Combat Arena
"Core gameplay involves military conquest, combat, and destruction of enemy territories."
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Survival
Game with the same Survival vibe
3"Players must manage threats, preserve units, and strategically defend or attack to survive."
Company of Heroes: Opposing Fronts
"Players must manage threats and maintain their nation's survival against enemies."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Intimacy, Story, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026