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Atomicrops similar games & best alternatives

Atomicrops

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2020

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Quick resume

A twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw! 

Global score

92/100

Genres

Action, Indie, Adventure, Strategy, Shooter, Simulator

Similar games

    Pros

    • Unique blend of farming and bullet hell roguelike
    • High replayability with meta-progression
    • Challenging and rewarding gameplay
    • Charming art style and music
    • Frequent developer updates and dlc

    Cons

    • Steep learning curve and high difficulty
    • Visual clutter and screen chaos
    • Lack of multiplayer or co-op
    • Some repetitive elements and limited enemy variety
    • Final boss difficulty can feel punitive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore biomes at their own pace, follow or ignore quests, and choose how to interact with loddles and upgrades."

      Capsule for Loddlenaut Loddlenaut

      "Players have freedom to explore biomes, choose farming and combat strategies, and select upgrades and characters."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with challenging combat, stamina management, and boss fights requiring mastery and timing."

      Capsule for Void Sols: Prologue Void Sols: Prologue

      "High skill ceiling with challenging multitasking, bullet hell combat, and farming management requiring mastery."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on personal progression and skill improvement; no mention of ranked modes or leaderboards."

      Capsule for Ultrawings Ultrawings

      "Focus is mainly on personal progression and self-improvement; some sharing of tips but no ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players often engage in repeated runs with global progression encouraging habitual play and replayability."

      Capsule for Ironcast Ironcast

      "Strong replayability and long play sessions with progression across runs encourage habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily a single-player experience with limited or no co-op; players desire co-op but it is not present."

      Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

      "Primarily single-player experience; some desire for co-op expressed but not implemented."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize their platform, choose upgrades, and experiment with different builds and strategies, though within predefined structures."

      Capsule for Drill Core Drill Core

      "Players customize farms, choose upgrades and synergies, and experiment with different builds."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative with NPCs; no evidence of dominance or power over others."

      Capsule for The Light Brigade The Light Brigade

      "Interactions are balanced and cooperative with NPCs; no evidence of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and engaging experience away from real life."

      Capsule for Tower Factory Tower Factory

      "Players use the game as a challenging and engaging distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment."

      Capsule for Satisfactory Satisfactory

      "Players engage voluntarily driven by intrinsic interest and enjoyment."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different characters, abilities, and item combinations to discover new synergies and strategies."

      Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

      "Encourages trying new item synergies, characters, and strategies each run."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different biomes and map paths, discovering new challenges and secrets as part of gameplay."

      Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

      "Players explore multiple biomes and discover resources and secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization options exist but are minor; main expression is through gameplay tactics."

      Capsule for Trapper's Delight Trapper's Delight

      "Customization of farm and characters is present but limited to gameplay-related choices."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative setting with anthropomorphic vegetables, absurd humor, and fictional post-apocalyptic lore."

      Capsule for Turnip Boy Commits Tax Evasion Turnip Boy Commits Tax Evasion

      "Imaginative post-apocalyptic setting with mutated crops, anthropomorphic animals, and whimsical characters."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with minimal social connection; some community sharing but no in-game social features."

      Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

      "Mostly solo play with minimal social interaction; some community sharing but no in-game social features."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning, skill development, and mastering difficult mechanics."

      Capsule for RIDE 4 RIDE 4

      "Strong emphasis on learning mechanics, improving skill, and progressing through difficulty levels."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity elements."

      Capsule for Stronghold HD (2012) Stronghold HD (2012)

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and active multitasking during gameplay; not suited for passive or idle play."

      Capsule for PlateUp! PlateUp!

      "Requires constant attention and multitasking; no idle or passive gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Some romantic elements exist but are secondary; limited emotional closeness beyond narrative engagement."

      Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

      "Romance elements are minimal and mostly parody; no deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; player acts independently."

      Capsule for Papers, Please Papers, Please

      "No leadership or group management roles; player acts independently."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta progression system with unlocks, upgrades, and achievements driving advancement."

      Capsule for Spellbook Demonslayers Spellbook Demonslayers

      "Strong meta-progression system with unlocks, upgrades, and achievements driving advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Gameplay is intense and stressful with sustained tension and adrenaline-pumping moments."

      Capsule for Space Beast Terror Fright Space Beast Terror Fright

      "High intensity and stressful gameplay with sustained tension and multitasking."

    • Sensation

      Game with the same Sensation vibe

      4

      "Fast-paced action, colorful visuals, and energetic music provide strong sensory stimulation."

      Capsule for Swarmlake Swarmlake

      "Bright visuals, fast-paced action, and energetic music provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; focus is on individual achievement."

      Capsule for Lobotomy Corporation | Monster Management Simulation Lobotomy Corporation | Monster Management Simulation

      "No social status or recognition systems; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      2

      "Game includes a light narrative with quirky characters and lore, adding some story immersion."

      Capsule for Burger Shop 2 Burger Shop 2

      "Light narrative and worldbuilding with quirky characters and setting, but gameplay focused."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning and problem solving in farming management and combat tactics."

      Capsule for Sakuna: Of Rice and Ruin Sakuna: Of Rice and Ruin

      "Requires planning and problem solving in balancing farming, combat, and resource management."

    • Thrill

      Game with the same Thrill vibe

      5

      "Intense bullet hell action and high difficulty create suspense, tension, and adrenaline rushes."

      Capsule for Nex Machina Nex Machina

      "Intense bullet hell combat and time pressure create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high satisfaction and feel the game offers good value for time and money."

      Capsule for Arcadie: Second-Born Arcadie: Second-Born

      "Players report high satisfaction and feel the game offers good value for time and money."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemies is a core enjoyable element."

      Capsule for Warframe Warframe

      "Combat and destruction of enemies is a core enjoyable element alongside farming."

    • Survival

      Game with the same Survival vibe

      4

      "Players must survive waves of enemies and manage resources to avoid failure."

      Capsule for Tower Factory Tower Factory

      "Players must survive waves of enemies and manage resources to avoid failure."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Intimacy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026