Atomicrops similar games & best alternatives
Atomicrops
2020
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Quick resume
A twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw!
Global score
92/100
Genres
Action, Indie, Adventure, Strategy, Shooter, Simulator
Similar games
Pros
- Unique blend of farming and bullet hell roguelike
- High replayability with meta-progression
- Challenging and rewarding gameplay
- Charming art style and music
- Frequent developer updates and dlc
Cons
- Steep learning curve and high difficulty
- Visual clutter and screen chaos
- Lack of multiplayer or co-op
- Some repetitive elements and limited enemy variety
- Final boss difficulty can feel punitive
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore biomes at their own pace, follow or ignore quests, and choose how to interact with loddles and upgrades."
Loddlenaut
"Players have freedom to explore biomes, choose farming and combat strategies, and select upgrades and characters."
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Competence
Game with the same Competence vibe
5"High skill ceiling with challenging combat, stamina management, and boss fights requiring mastery and timing."
Void Sols: Prologue
"High skill ceiling with challenging multitasking, bullet hell combat, and farming management requiring mastery."
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Competition
Game with the same Competition vibe
-2"Focus is mostly on personal progression and skill improvement; no mention of ranked modes or leaderboards."
Ultrawings
"Focus is mainly on personal progression and self-improvement; some sharing of tips but no ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Players often engage in repeated runs with global progression encouraging habitual play and replayability."
Ironcast
"Strong replayability and long play sessions with progression across runs encourage habitual play."
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Cooperation
Game with the same Cooperation vibe
-3"Primarily a single-player experience with limited or no co-op; players desire co-op but it is not present."
S.T.A.L.K.E.R. 2: Heart of Chornobyl
"Primarily single-player experience; some desire for co-op expressed but not implemented."
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Creativity
Game with the same Creativity vibe
3"Players customize their platform, choose upgrades, and experiment with different builds and strategies, though within predefined structures."
Drill Core
"Players customize farms, choose upgrades and synergies, and experiment with different builds."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced and cooperative with NPCs; no evidence of dominance or power over others."
The Light Brigade
"Interactions are balanced and cooperative with NPCs; no evidence of dominance or power over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction and engaging experience away from real life."
Tower Factory
"Players use the game as a challenging and engaging distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and enjoyment."
Satisfactory
"Players engage voluntarily driven by intrinsic interest and enjoyment."
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Experimenting
Game with the same Experimenting vibe
4"Encourages trying different characters, abilities, and item combinations to discover new synergies and strategies."
FORWARD: Escape the Fold - Ultimate Edition
"Encourages trying new item synergies, characters, and strategies each run."
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Exploration
Game with the same Exploration vibe
3"Players explore different biomes and map paths, discovering new challenges and secrets as part of gameplay."
Unrailed 2: Back on Track
"Players explore multiple biomes and discover resources and secrets."
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Expression
Game with the same Expression vibe
2"Character customization options exist but are minor; main expression is through gameplay tactics."
Trapper's Delight
"Customization of farm and characters is present but limited to gameplay-related choices."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative setting with anthropomorphic vegetables, absurd humor, and fictional post-apocalyptic lore."
Turnip Boy Commits Tax Evasion
"Imaginative post-apocalyptic setting with mutated crops, anthropomorphic animals, and whimsical characters."
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Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with minimal social connection; some community sharing but no in-game social features."
S.T.A.L.K.E.R. 2: Heart of Chornobyl
"Mostly solo play with minimal social interaction; some community sharing but no in-game social features."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill development, and mastering difficult mechanics."
RIDE 4
"Strong emphasis on learning mechanics, improving skill, and progressing through difficulty levels."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity elements."
Stronghold HD (2012)
"Sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-4"Requires constant attention and active multitasking during gameplay; not suited for passive or idle play."
PlateUp!
"Requires constant attention and multitasking; no idle or passive gameplay."
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Intimacy
Game with the same Intimacy vibe
-3"Some romantic elements exist but are secondary; limited emotional closeness beyond narrative engagement."
Dies irae ~Amantes amentes~
"Romance elements are minimal and mostly parody; no deep emotional connections."
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Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; player acts independently."
Papers, Please
"No leadership or group management roles; player acts independently."
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Progression
Game with the same Progression vibe
5"Strong meta progression system with unlocks, upgrades, and achievements driving advancement."
Spellbook Demonslayers
"Strong meta-progression system with unlocks, upgrades, and achievements driving advancement."
-
Relaxation
Game with the same Relaxation vibe
-4"Gameplay is intense and stressful with sustained tension and adrenaline-pumping moments."
Space Beast Terror Fright
"High intensity and stressful gameplay with sustained tension and multitasking."
-
Sensation
Game with the same Sensation vibe
4"Fast-paced action, colorful visuals, and energetic music provide strong sensory stimulation."
Swarmlake
"Bright visuals, fast-paced action, and energetic music provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-3"No social status or recognition systems; focus is on individual achievement."
Lobotomy Corporation | Monster Management Simulation
"No social status or recognition systems; focus is on individual achievement."
-
Story
Game with the same Story vibe
2"Game includes a light narrative with quirky characters and lore, adding some story immersion."
Burger Shop 2
"Light narrative and worldbuilding with quirky characters and setting, but gameplay focused."
-
Strategy
Game with the same Strategy vibe
4"Requires planning and problem solving in farming management and combat tactics."
Sakuna: Of Rice and Ruin
"Requires planning and problem solving in balancing farming, combat, and resource management."
-
Thrill
Game with the same Thrill vibe
5"Intense bullet hell action and high difficulty create suspense, tension, and adrenaline rushes."
Nex Machina
"Intense bullet hell combat and time pressure create suspense and excitement."
-
Value
Game with the same Value vibe
4"Players report high satisfaction and feel the game offers good value for time and money."
Arcadie: Second-Born
"Players report high satisfaction and feel the game offers good value for time and money."
-
Violence
Game with the same Violence vibe
3"Combat and destruction of enemies is a core enjoyable element."
Warframe
"Combat and destruction of enemies is a core enjoyable element alongside farming."
-
Survival
Game with the same Survival vibe
4"Players must survive waves of enemies and manage resources to avoid failure."
Tower Factory
"Players must survive waves of enemies and manage resources to avoid failure."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Intimacy. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026