Dies irae ~Amantes amentes~ similar games & best alternatives
Dies irae ~Amantes amentes~
2017
Related articles
Quick resume
Night after night, the same dream of a guillotine. A headhunting serial killer. And the "knights" in black who follow soon after. Irrationality that defies the realm of common sense begins to assault and devour the city.
Global score
87/100
Genres
Adventure, Free To Play
Similar games
Pros
- Deep, complex story with philosophical themes
- Memorable and well-developed characters
- High-quality art, voice acting, and soundtrack
- Multiple narrative routes and endings
- Free common route to try before purchase
Cons
- Very long and dense prose can be tiring
- Slow start with heavy exposition
- Lack of gameplay variety beyond reading
- Some routes considered weaker or underdeveloped
- High total price for all content
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players choose among multiple routes and make decisions affecting story progression, indicating moderate player control."
A Sky Full of Stars 仰望夜空的星辰
"Players can choose different narrative routes and make decisions affecting story progression, indicating a moderate degree of control over their experience."
-
Competence
Game with the same Competence vibe
2"The game involves following complex storylines and piecing together mysteries, engaging cognitive skills rather than repetitive tasks."
Higurashi When They Cry Hou - Ch.5 Meakashi
"The game involves reading complex prose and understanding intricate storylines, providing mental challenge rather than repetitive tasks."
-
Competition
Game with the same Competition vibe
-5"The game is a single-player visual novel focused on personal narrative experience without any competitive elements."
Muv-Luv Alternative
"The game is a single-player visual novel with no competitive or ranked modes; focus is on personal narrative experience."
-
Continuation
Game with the same Continuation vibe
4"Players report long playtimes (30+ hours), multiple routes and endings encourage habitual and extended engagement."
Amnesia™: Memories
"Players report long playtimes (40+ hours), multiple routes, and deep engagement, indicating strong desire to continue playing."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player visual novel experience with no multiplayer or cooperative gameplay."
WILL: A Wonderful World / WILL:美好世界
"The game is a solo visual novel experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Players engage with a crafted story and world; limited player creation but some exploration of narrative paths."
Synergia
"Players engage with a richly detailed story and characters, but do not create or modify content; some freedom in route choice."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are individual and narrative-driven."
Crime Scene Cleaner
"No evidence of exerting control over others; interactions are narrative-focused and individual."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in philosophical and fictional worlds, escaping real life."
The Talos Principle: Reawakened
"Players use the game to immerse in a complex fictional world with supernatural and philosophical themes, escaping real life."
-
Expectation
Game with the same Expectation vibe
-3"Players generally engage from personal desire and intrinsic interest in story and characters."
Muv-Luv
"Players engage voluntarily out of intrinsic interest and personal desire to experience the story and characters."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple story branches and choices encourage players to explore different narrative outcomes and character interactions."
Stories from Sol: The Gun-Dog
"Players explore multiple narrative routes and story branches, experimenting with different outcomes and perspectives."
-
Exploration
Game with the same Exploration vibe
3"Players discover new story content and character backgrounds with each route, revealing more of the world."
Cinderella Phenomenon - Otome/Visual Novel
"Players discover new story content, character backgrounds, and philosophical ideas through multiple routes and side stories."
-
Expression
Game with the same Expression vibe
-4"No customization or avatar personalization; players experience predefined characters and story."
Garten of Banban 6
"Limited customization; players experience predefined characters and story without avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with demons, hellish worlds, and supernatural powers; highly imaginative fiction."
DOOM Eternal
"Strong fantasy elements with supernatural powers, immortal Nazis, and grandiose, improbable events."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary and narrative-driven."
Immortals Fenyx Rising
"No social or community features; experience is solitary and narrative-driven."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of complex storylines and character motivations, reflecting cognitive and emotional growth."
Major\Minor
"Players develop understanding of complex story, philosophy, and character motivations, indicating cognitive growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels; no physical activity involved."
ATRI -My Dear Moments-
"Sedentary gameplay typical of visual novels; no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused reading and attention over long sessions; not suited for casual or background play."
Fate/stay night REMASTERED
"Requires focused reading and attention over long sessions; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-3"Some emotional connection to characters but limited to narrative engagement rather than social relationships."
An Octave Higher
"Some romantic elements exist but are secondary; limited emotional closeness beyond narrative engagement."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management features; purely individual experience."
Ithya: Magic Studies
"No leadership or group management features; purely individual experience."
-
Progression
Game with the same Progression vibe
3"Players accumulate story knowledge, unlock routes and endings, and progress through narrative arcs."
BUSTAFELLOWS
"Players unlock new routes, endings, and story content, showing narrative progression and accumulation of knowledge."
-
Relaxation
Game with the same Relaxation vibe
1"While some find the story immersive, the dark and intense themes create tension rather than relaxation."
Togainu no Chi ~Lost Blood~
"While some find the story immersive and engaging, the dense prose and intense themes may cause sustained tension."
-
Sensation
Game with the same Sensation vibe
3"High quality art, voice acting, and music provide sensory stimulation and emotional engagement."
The Ditzy Demons Are in Love With Me
"High-quality art, voice acting, and music provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or leaderboards; achievements are personal and not publicly ranked."
Endzone - A World Apart
"No social recognition or leaderboard features; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
5"Narrative immersion is central, with complex plot, character development, and meta-narrative elements."
YIIK: A Postmodern RPG
"Narrative immersion is central, with complex plots, character development, and philosophical themes."
-
Strategy
Game with the same Strategy vibe
1"Some planning involved in unlocking routes and endings, but mostly straightforward narrative choices."
ROBOTICS;NOTES ELITE
"Some planning in choosing route order and decisions, but overall straightforward narrative progression."
-
Thrill
Game with the same Thrill vibe
2"Combat and story moments provide some suspense and excitement, but not intense or high-risk thrills."
The Divine Invasion
"Epic battles and suspenseful scenes provide moments of thrill and excitement."
-
Value
Game with the same Value vibe
3"Players report high value for time spent due to depth, replayability, and ongoing updates."
Conquest of Elysium 4
"Players report high value for time spent due to extensive content and quality production."
-
Violence
Game with the same Violence vibe
3"Combat involves attacking and defeating enemies with weapons and magic; story includes dark themes and killing."
Children of Zodiarcs
"The story involves combat and destruction with supernatural powers and battles, though presented narratively."
-
Survival
Game with the same Survival vibe
2"Themes of overcoming threats and danger appear in story, though no gameplay survival mechanics."
DRAMAtical Murder
"Themes of overcoming threats and fighting for survival are present in the story, though gameplay is narrative."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Continuation, Story. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026