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Dies irae ~Amantes amentes~ similar games & best alternatives

Dies irae ~Amantes amentes~

PC (Microsoft Windows) • 2017

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Quick resume

Night after night, the same dream of a guillotine. A headhunting serial killer. And the "knights" in black who follow soon after. Irrationality that defies the realm of common sense begins to assault and devour the city.

Global score

87/100

Genres

Adventure, Free To Play

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    Pros

    • Deep, complex story with philosophical themes
    • Memorable and well-developed characters
    • High-quality art, voice acting, and soundtrack
    • Multiple narrative routes and endings
    • Free common route to try before purchase

    Cons

    • Very long and dense prose can be tiring
    • Slow start with heavy exposition
    • Lack of gameplay variety beyond reading
    • Some routes considered weaker or underdeveloped
    • High total price for all content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose among multiple routes and make decisions affecting story progression, indicating moderate player control."

      Capsule for A Sky Full of Stars 仰望夜空的星辰 A Sky Full of Stars 仰望夜空的星辰

      "Players can choose different narrative routes and make decisions affecting story progression, indicating a moderate degree of control over their experience."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves following complex storylines and piecing together mysteries, engaging cognitive skills rather than repetitive tasks."

      Capsule for Higurashi When They Cry Hou - Ch.5 Meakashi Higurashi When They Cry Hou - Ch.5 Meakashi

      "The game involves reading complex prose and understanding intricate storylines, providing mental challenge rather than repetitive tasks."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player visual novel focused on personal narrative experience without any competitive elements."

      Capsule for Muv-Luv Alternative Muv-Luv Alternative

      "The game is a single-player visual novel with no competitive or ranked modes; focus is on personal narrative experience."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes (30+ hours), multiple routes and endings encourage habitual and extended engagement."

      Capsule for Amnesia™: Memories Amnesia™: Memories

      "Players report long playtimes (40+ hours), multiple routes, and deep engagement, indicating strong desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player visual novel experience with no multiplayer or cooperative gameplay."

      Capsule for WILL: A Wonderful World / WILL:美好世界 WILL: A Wonderful World / WILL:美好世界

      "The game is a solo visual novel experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage with a crafted story and world; limited player creation but some exploration of narrative paths."

      Capsule for Synergia Synergia

      "Players engage with a richly detailed story and characters, but do not create or modify content; some freedom in route choice."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are individual and narrative-driven."

      Capsule for Crime Scene Cleaner Crime Scene Cleaner

      "No evidence of exerting control over others; interactions are narrative-focused and individual."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in philosophical and fictional worlds, escaping real life."

      Capsule for The Talos Principle: Reawakened The Talos Principle: Reawakened

      "Players use the game to immerse in a complex fictional world with supernatural and philosophical themes, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players generally engage from personal desire and intrinsic interest in story and characters."

      Capsule for Muv-Luv Muv-Luv

      "Players engage voluntarily out of intrinsic interest and personal desire to experience the story and characters."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple story branches and choices encourage players to explore different narrative outcomes and character interactions."

      Capsule for Stories from Sol: The Gun-Dog Stories from Sol: The Gun-Dog

      "Players explore multiple narrative routes and story branches, experimenting with different outcomes and perspectives."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new story content and character backgrounds with each route, revealing more of the world."

      Capsule for Cinderella Phenomenon - Otome/Visual Novel Cinderella Phenomenon - Otome/Visual Novel

      "Players discover new story content, character backgrounds, and philosophical ideas through multiple routes and side stories."

    • Expression

      Game with the same Expression vibe

      -4

      "No customization or avatar personalization; players experience predefined characters and story."

      Capsule for Garten of Banban 6 Garten of Banban 6

      "Limited customization; players experience predefined characters and story without avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with demons, hellish worlds, and supernatural powers; highly imaginative fiction."

      Capsule for DOOM Eternal DOOM Eternal

      "Strong fantasy elements with supernatural powers, immortal Nazis, and grandiose, improbable events."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary and narrative-driven."

      Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

      "No social or community features; experience is solitary and narrative-driven."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of complex storylines and character motivations, reflecting cognitive and emotional growth."

      Capsule for Major\Minor Major\Minor

      "Players develop understanding of complex story, philosophy, and character motivations, indicating cognitive growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels; no physical activity involved."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Sedentary gameplay typical of visual novels; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused reading and attention over long sessions; not suited for casual or background play."

      Capsule for Fate/stay night REMASTERED Fate/stay night REMASTERED

      "Requires focused reading and attention over long sessions; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Some emotional connection to characters but limited to narrative engagement rather than social relationships."

      Capsule for An Octave Higher An Octave Higher

      "Some romantic elements exist but are secondary; limited emotional closeness beyond narrative engagement."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management features; purely individual experience."

      Capsule for Ithya: Magic Studies Ithya: Magic Studies

      "No leadership or group management features; purely individual experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate story knowledge, unlock routes and endings, and progress through narrative arcs."

      Capsule for BUSTAFELLOWS BUSTAFELLOWS

      "Players unlock new routes, endings, and story content, showing narrative progression and accumulation of knowledge."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While some find the story immersive, the dark and intense themes create tension rather than relaxation."

      Capsule for Togainu no Chi ~Lost Blood~ Togainu no Chi ~Lost Blood~

      "While some find the story immersive and engaging, the dense prose and intense themes may cause sustained tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "High quality art, voice acting, and music provide sensory stimulation and emotional engagement."

      Capsule for The Ditzy Demons Are in Love With Me The Ditzy Demons Are in Love With Me

      "High-quality art, voice acting, and music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

      Capsule for Endzone - A World Apart Endzone - A World Apart

      "No social recognition or leaderboard features; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is central, with complex plot, character development, and meta-narrative elements."

      Capsule for YIIK: A Postmodern RPG YIIK: A Postmodern RPG

      "Narrative immersion is central, with complex plots, character development, and philosophical themes."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning involved in unlocking routes and endings, but mostly straightforward narrative choices."

      Capsule for ROBOTICS;NOTES ELITE ROBOTICS;NOTES ELITE

      "Some planning in choosing route order and decisions, but overall straightforward narrative progression."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and story moments provide some suspense and excitement, but not intense or high-risk thrills."

      Capsule for The Divine Invasion The Divine Invasion

      "Epic battles and suspenseful scenes provide moments of thrill and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players report high value for time spent due to depth, replayability, and ongoing updates."

      Capsule for Conquest of Elysium 4 Conquest of Elysium 4

      "Players report high value for time spent due to extensive content and quality production."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking and defeating enemies with weapons and magic; story includes dark themes and killing."

      Capsule for Children of Zodiarcs Children of Zodiarcs

      "The story involves combat and destruction with supernatural powers and battles, though presented narratively."

    • Survival

      Game with the same Survival vibe

      2

      "Themes of overcoming threats and danger appear in story, though no gameplay survival mechanics."

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      "Themes of overcoming threats and fighting for survival are present in the story, though gameplay is narrative."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Continuation, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026