Children of Zodiarcs Thumbnail

Children of Zodiarcs similar games & best alternatives

Children of Zodiarcs

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2017

Related articles

Quick resume

A story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.

Global score

70/100

Genres

Indie, Role-playing (RPG), Strategy, Adventure, Tactical, Card & Board Game

Similar games

    Pros

    • Unique card and dice combat system
    • Deep tactical gameplay with customization
    • Challenging but fair difficulty
    • Engaging dark fantasy story
    • Polished art and music

    Cons

    • Linear story progression
    • Limited party size and customization
    • Some rng frustration
    • Short game length
    • Slow animations without speed-up

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize characters, choose party members, and decide on skill combos and equipment, but follow a mostly linear story and dungeon progression."

      Capsule for Hyperdimension Neptunia Re;Birth1 Hyperdimension Neptunia Re;Birth1

      "Players can customize decks and dice, experiment with builds, and choose strategies, though party members are fixed and story progression is linear."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves tactical card play, combos, and resource management with some challenge, especially on higher difficulties."

      Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

      "Challenging tactical combat with dice and card mechanics requiring skillful play and adaptation; some grinding needed but skill impacts success."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on single-player experience with no multiplayer or ranked modes; players compete against AI and personal challenge."

      Capsule for Sunrider: Mask of Arcadius Sunrider: Mask of Arcadius

      "Focus is on single-player experience with no multiplayer or ranked modes; players compete against AI and personal challenges."

    • Continuation

      Game with the same Continuation vibe

      1

      "Campaign and skirmish modes offer hours of play, but some players report limited long-term engagement and repetitive gameplay."

      Capsule for Ancestors Legacy Ancestors Legacy

      "Players engage in skirmishes and arena modes for additional playtime; some find grinding repetitive but many enjoy extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is single player with party management, no multiplayer or cooperative play."

      Capsule for Super Neptunia RPG Super Neptunia RPG

      "Gameplay is single-player with fixed party members; no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      4

      "Deep customization of characters, equipment, and decks allows creative build strategies and playstyles."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "Strong customization of decks and dice faces allows creative tactical builds and playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative within party; no evidence of power imposition or dominance over others."

      Capsule for SaGa Frontier Remastered SaGa Frontier Remastered

      "Interactions are balanced and cooperative within party; no evidence of dominance or power assertion over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players engage with a dark, emotional story that provides psychological immersion and distraction from real life."

      Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

      "Dark story and immersive tactical gameplay provide distraction and engagement away from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest in the theme and gameplay; no obligation or external pressure noted."

      Capsule for Face It - A game to fight inner demons Face It - A game to fight inner demons

      "Players engage voluntarily out of interest in tactical RPGs and deck-building mechanics; no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages experimentation with crafting, combat styles, and exploration."

      Capsule for Signs of Life Signs of Life

      "Players encouraged to experiment with dice crafting, deck building, and tactical approaches to battles."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game is mostly linear with limited branching paths and small optional areas; exploration is minimal."

      Capsule for Aarklash: Legacy Aarklash: Legacy

      "Game is mostly linear with limited map variety and story progression; exploration is minimal."

    • Expression

      Game with the same Expression vibe

      3

      "Limited character customization but players express themselves through choices, crafting, and playstyle."

      Capsule for Darkwood Darkwood

      "Players express themselves through deck and dice customization; character appearance customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a whimsical steampunk fantasy world with robots, magic, and imaginative story elements."

      Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

      "Set in a dark fantasy world with steampunk elements, featuring imaginative fiction and character-driven narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player focus with minimal social or community interaction."

      Capsule for Sniper Ghost Warrior Contracts Sniper Ghost Warrior Contracts

      "Single-player focus with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop characters by unlocking skills and upgrading stats, learning combos and strategies over time."

      Capsule for Final Exam Final Exam

      "Players develop characters by unlocking cards and upgrading dice, learning new strategies and synergies."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and missions; some downtime in exploration but not idle play."

      Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

      "Requires focused attention during tactical battles; some downtime between missions but not idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to character interactions in story; no close social relationships or emotional sharing with other players."

      Capsule for There Came an Echo There Came an Echo

      "Limited to character interactions in story; no close social relationships or emotional sharing with other players."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players manage their own party but no leadership over other players or groups."

      Capsule for Your Chronicle Your Chronicle

      "Players control a fixed small party but no leadership or management over larger groups or other players."

    • Progression

      Game with the same Progression vibe

      4

      "Character progression through leveling, gear upgrades, skill trees, and unlocking new abilities."

      Capsule for The First Berserker: Khazan The First Berserker: Khazan

      "Character progression through leveling, unlocking new cards, and upgrading dice; meaningful accumulation of power."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While challenging, the game provides flow and satisfaction rather than sustained tension or stress."

      Capsule for 20XX 20XX

      "Game offers moments of flow and satisfaction but also challenging battles that can cause tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable audiovisual presentation with music, voice acting, and animations, though graphics are modest."

      Capsule for The Dwarves The Dwarves

      "Enjoyable audiovisual presentation with unique dice rolling animations and music, though not highly stimulating."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present with character interactions and plot, though some find it shallow or fanservice-heavy."

      Capsule for Hyperdevotion Noire: Goddess Black Heart (Neptunia) Hyperdevotion Noire: Goddess Black Heart (Neptunia)

      "Narrative is present with character development and plot twists, though some find it shallow or unengaging."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat requires tactical positioning, planning moves, and managing turn order on a grid system."

      Capsule for LIVE A LIVE LIVE A LIVE

      "Tactical grid combat with deck and dice mechanics requires planning, positioning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some thrill from suspense of dice rolls and overcoming RNG challenges."

      Capsule for RollScape RollScape

      "Dice randomness and challenging battles create suspense and excitement, though some frustration with RNG."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price with 7-10 hours of gameplay and replay potential."

      Capsule for The Darkest Tales The Darkest Tales

      "Good value for price with 15-25 hours of gameplay; some complaints about short length and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves tactical violence and defeating enemies, fitting dark fantasy themes."

      Capsule for SKALD: Against the Black Priory SKALD: Against the Black Priory

      "Combat involves attacking and defeating enemies with weapons and magic; story includes dark themes and killing."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources, health, and tactical positioning to survive challenging encounters."

      Capsule for Avadon: The Black Fortress Avadon: The Black Fortress

      "Players must manage resources, positioning, and health to survive challenging battles."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Strategy. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026