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Face It - A game to fight inner demons similar games & best alternatives

Face It - A game to fight inner demons

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Carefuly crafted puzzles in a challenging 3D plaformer take the player on a surrealistic journey through a maze of feelings. In Face It, abstract concepts are shaped into gameplay: darker emotions are monsters and traps, while brighter concepts are the powers you need to beat the levels.

Global score

75/100

Genres

Action, Adventure, Indie

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    Pros

    • Unique and atmospheric theme
    • Challenging puzzles and platforming
    • Good value for price
    • Meaningful narrative elements
    • Active developer support

    Cons

    • Camera and control issues
    • Short length and limited content
    • Repetitive dialogue and animations
    • Frustration from trial-and-error gameplay
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

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      "Players can explore levels to find hidden walls and collectibles, and each level introduces unique mechanics, allowing some freedom in how to approach puzzles and platforming."

      Capsule for The Multi-Medium The Multi-Medium

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    • Competence

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      4

      "The game offers a challenging platforming experience with precise timing, skillful jumping, and mastery of mechanics."

      Capsule for Mutant Mudds Deluxe Mutant Mudds Deluxe

      "The game offers challenging platforming and puzzle elements requiring skillful jumping, timing, and camera control."

    • Competition

      Game with the same Competition vibe

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      "No evidence of competitive or ranked modes; focus is on personal progression and exploration."

      Capsule for Acan's Call: Act 1 Acan's Call: Act 1

      "No evidence of competitive or ranked modes; focus is on individual progression and personal challenge."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many players report being drawn in for hours, with replayability through procedural levels, though some find it frustrating and stop playing."

      Capsule for Osmos Osmos

      "Some players report being drawn in for hours, though others find frustration with repeated deaths and camera issues."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can explore different paths and discover hidden areas, but no creation or modification mechanics; some appreciation for unique level design."

      Capsule for The Complex: Expedition The Complex: Expedition

      "Players can explore hidden areas and unlock harder versions of levels, encouraging curiosity and experimentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; experience is personal and solitary."

      Capsule for Unspoken Unspoken

      "No social dominance or power over others; experience is solitary and personal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric and immersive experience providing psychological horror and mystery escapism."

      Capsule for Chasing Static Chasing Static

      "The dark, eerie atmosphere and theme of facing inner demons provide a strong escapist experience."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest in story and themes; no obligation or external pressure noted."

      Capsule for Orwell: Keeping an Eye On You Orwell: Keeping an Eye On You

      "Players engage voluntarily out of interest in the theme and gameplay; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore and experiment with light and shadow mechanics and puzzle solutions, though puzzles are generally straightforward."

      Capsule for Morkredd Morkredd

      "Players try different strategies to solve puzzles and navigate levels, including using light to dispel ghosts."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels contain hidden collectibles and bonus stages encouraging curiosity-driven exploration."

      Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

      "Collecting letters and discovering hidden bonus levels encourages exploration beyond the main path."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or avatar personalization; fixed player model and environment."

      Capsule for 404Sight 404Sight

      "No customization or avatar personalization reported; game uses fixed character and environments."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features supernatural horror themes, ghosts, and imaginative fiction elements."

      Capsule for Ann Ann

      "The game features supernatural themes with ghosts, inner demons, and symbolic narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; players experience the game individually."

      Capsule for Darksiders III Darksiders III

      "No social or community features; players experience the game individually."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop platforming skills and knowledge of game mechanics and world secrets."

      Capsule for Knytt Underground Knytt Underground

      "Players develop platforming skills and spatial awareness; some report learning about psychological themes."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles, combat, and platforming; not a casual or background game."

      Capsule for Neversong Neversong

      "Requires focused attention due to challenging platforming and puzzles; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building; solitary experience."

      Capsule for Arid Arid

      "No social interactions or relationship-building; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect colors, puzzle pieces, and unlock bonus levels, showing some progression and reward accumulation."

      Capsule for Draw a Stickman: EPIC Draw a Stickman: EPIC

      "Players collect letters and unlock harder bonus levels, showing incremental progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Atmosphere is tense and unsettling, with moments of anxiety and challenge rather than pure relaxation."

      Capsule for Studio System : Guardian Angel Studio System : Guardian Angel

      "Atmosphere is eerie and tense; some find it relaxing while others report frustration and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Dark visuals, sound design, and music provide strong sensory stimulation and emotional engagement."

      Capsule for Hitman: Contracts Hitman: Contracts

      "Dark visuals, sound design, and eerie music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements exist but no social visibility."

      Capsule for Rogue Reaper Rogue Reaper

      "No social recognition or status systems; achievements and cards exist but no social visibility emphasized."

    • Story

      Game with the same Story vibe

      3

      "Narrative is abstract and atmospheric with lore and implied context; some players find it intriguing."

      Capsule for Worldless Worldless

      "Narrative conveyed through quotes and atmosphere; some players find it meaningful, others find it vague."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan jumps, use weapons tactically, and solve puzzles."

      Capsule for BattleBlock Theater® BattleBlock Theater®

      "Players must plan jumps, manage flashlight use, and solve puzzles requiring reasoning and timing."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense atmosphere and horror elements create suspense and occasional scares."

      Capsule for Lamentum Lamentum

      "Tense atmosphere and ghost encounters create moments of suspense and mild fear."

    • Value

      Game with the same Value vibe

      4

      "Players find the game offers good value for its low price and unique experience."

      Capsule for Dead End Road Dead End Road

      "Many players find the game offers good value for its low price and trading card rewards."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat involves fighting ghosts but is not focused on violence or destruction; more symbolic."

      Capsule for Grimm's Hollow Grimm's Hollow

      "Combat is symbolic and non-violent, using light to dispel ghosts rather than direct violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid hazards and obstacles to survive and complete levels, emphasizing careful navigation."

      Capsule for Will Glow the Wisp Will Glow the Wisp

      "Players must avoid hazards and ghosts to survive and complete levels, requiring careful navigation."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Violence, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026