Face It - A game to fight inner demons similar games & best alternatives
Face It - A game to fight inner demons
2017
Related articles
Quick resume
Carefuly crafted puzzles in a challenging 3D plaformer take the player on a surrealistic journey through a maze of feelings. In Face It, abstract concepts are shaped into gameplay: darker emotions are monsters and traps, while brighter concepts are the powers you need to beat the levels.
Global score
75/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Unique and atmospheric theme
- Challenging puzzles and platforming
- Good value for price
- Meaningful narrative elements
- Active developer support
Cons
- Camera and control issues
- Short length and limited content
- Repetitive dialogue and animations
- Frustration from trial-and-error gameplay
- Lack of multiplayer or social features
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players can explore levels to find hidden walls and collectibles, and each level introduces unique mechanics, allowing some freedom in how to approach puzzles and platforming."
The Multi-Medium
"Players navigate complex 3D platform levels with freedom to explore and choose paths, including collecting letters to unlock bonus levels."
-
Competence
Game with the same Competence vibe
4"The game offers a challenging platforming experience with precise timing, skillful jumping, and mastery of mechanics."
Mutant Mudds Deluxe
"The game offers challenging platforming and puzzle elements requiring skillful jumping, timing, and camera control."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive or ranked modes; focus is on personal progression and exploration."
Acan's Call: Act 1
"No evidence of competitive or ranked modes; focus is on individual progression and personal challenge."
-
Continuation
Game with the same Continuation vibe
2"Many players report being drawn in for hours, with replayability through procedural levels, though some find it frustrating and stop playing."
Osmos
"Some players report being drawn in for hours, though others find frustration with repeated deaths and camera issues."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Players can explore different paths and discover hidden areas, but no creation or modification mechanics; some appreciation for unique level design."
The Complex: Expedition
"Players can explore hidden areas and unlock harder versions of levels, encouraging curiosity and experimentation."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; experience is personal and solitary."
Unspoken
"No social dominance or power over others; experience is solitary and personal."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric and immersive experience providing psychological horror and mystery escapism."
Chasing Static
"The dark, eerie atmosphere and theme of facing inner demons provide a strong escapist experience."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in story and themes; no obligation or external pressure noted."
Orwell: Keeping an Eye On You
"Players engage voluntarily out of interest in the theme and gameplay; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore and experiment with light and shadow mechanics and puzzle solutions, though puzzles are generally straightforward."
Morkredd
"Players try different strategies to solve puzzles and navigate levels, including using light to dispel ghosts."
-
Exploration
Game with the same Exploration vibe
3"Levels contain hidden collectibles and bonus stages encouraging curiosity-driven exploration."
Kaze and the Wild Masks
"Collecting letters and discovering hidden bonus levels encourages exploration beyond the main path."
-
Expression
Game with the same Expression vibe
-4"No character customization or avatar personalization; fixed player model and environment."
404Sight
"No customization or avatar personalization reported; game uses fixed character and environments."
-
Fantasy
Game with the same Fantasy vibe
4"The game features supernatural horror themes, ghosts, and imaginative fiction elements."
Ann
"The game features supernatural themes with ghosts, inner demons, and symbolic narrative elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; players experience the game individually."
Darksiders III
"No social or community features; players experience the game individually."
-
Growth
Game with the same Growth vibe
3"Players develop platforming skills and knowledge of game mechanics and world secrets."
Knytt Underground
"Players develop platforming skills and spatial awareness; some report learning about psychological themes."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles, combat, and platforming; not a casual or background game."
Neversong
"Requires focused attention due to challenging platforming and puzzles; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship-building; solitary experience."
Arid
"No social interactions or relationship-building; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players collect colors, puzzle pieces, and unlock bonus levels, showing some progression and reward accumulation."
Draw a Stickman: EPIC
"Players collect letters and unlock harder bonus levels, showing incremental progression."
-
Relaxation
Game with the same Relaxation vibe
-2"Atmosphere is tense and unsettling, with moments of anxiety and challenge rather than pure relaxation."
Studio System : Guardian Angel
"Atmosphere is eerie and tense; some find it relaxing while others report frustration and challenge."
-
Sensation
Game with the same Sensation vibe
3"Dark visuals, sound design, and music provide strong sensory stimulation and emotional engagement."
Hitman: Contracts
"Dark visuals, sound design, and eerie music provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements exist but no social visibility."
Rogue Reaper
"No social recognition or status systems; achievements and cards exist but no social visibility emphasized."
-
Story
Game with the same Story vibe
3"Narrative is abstract and atmospheric with lore and implied context; some players find it intriguing."
Worldless
"Narrative conveyed through quotes and atmosphere; some players find it meaningful, others find it vague."
-
Strategy
Game with the same Strategy vibe
3"Players must plan jumps, use weapons tactically, and solve puzzles."
BattleBlock Theater®
"Players must plan jumps, manage flashlight use, and solve puzzles requiring reasoning and timing."
-
Thrill
Game with the same Thrill vibe
3"Tense atmosphere and horror elements create suspense and occasional scares."
Lamentum
"Tense atmosphere and ghost encounters create moments of suspense and mild fear."
-
Value
Game with the same Value vibe
4"Players find the game offers good value for its low price and unique experience."
Dead End Road
"Many players find the game offers good value for its low price and trading card rewards."
-
Violence
Game with the same Violence vibe
-3"Combat involves fighting ghosts but is not focused on violence or destruction; more symbolic."
Grimm's Hollow
"Combat is symbolic and non-violent, using light to dispel ghosts rather than direct violence."
-
Survival
Game with the same Survival vibe
3"Players must avoid hazards and obstacles to survive and complete levels, emphasizing careful navigation."
Will Glow the Wisp
"Players must avoid hazards and ghosts to survive and complete levels, requiring careful navigation."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Violence, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026