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There Came an Echo

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2015

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Quick resume

There Came an Echo is a real-time strategy game in which the player assumes command of a small squadron, using an advanced voice recognition system to issue orders. It features a character-driven sci-fi narrative that stars Wil Wheaton, Ashly Burch, Laura Bailey, Yuri Lowenthal, and more!

Global score

73/100

Genres

Indie, Strategy, Real Time Strategy (RTS)

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    Pros

    • Innovative voice command gameplay
    • Engaging voice acting and soundtrack
    • Immersive sci-fi story
    • Customizable commands and squad loadouts
    • Responsive voice recognition

    Cons

    • Short campaign length
    • Limited replayability
    • Some voice recognition hiccups
    • Linear and simple tactical gameplay
    • No multiplayer or cooperative modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose characters and use voice commands to perform attacks, allowing personal control over actions."

      Capsule for Smack Talk Smack Talk

      "Players have significant control over issuing commands via voice, allowing personal freedom in directing squad actions rather than following fixed routines."

    • Competence

      Game with the same Competence vibe

      3

      "The game requires skillful combat, resource management, and learning from failure to progress, though combat mechanics are relatively simple."

      Capsule for BELOW BELOW

      "Game requires skill in voice command articulation and tactical decision-making, though combat mechanics are relatively simple and accessible."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no indication of ranked or multiplayer competition; play is at personal pace."

      Capsule for Marvel's Midnight Suns Marvel's Midnight Suns

      "Focus is on single-player experience without competitive or ranked modes; play is at personal pace without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Short campaign (~2 hours) with limited replayability; some players quickly finish and move on."

      Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

      "Short campaign (~3-4 hours) with limited replayability; some players desire more content and longer engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on controlling a small squad independently with no multiplayer or cooperative modes."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "Gameplay centers on controlling a small squad independently; no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with voice commands and spell pronunciation; some customization of spell language is possible."

      Capsule for In Verbis Virtus In Verbis Virtus

      "Players can customize voice commands and squad loadouts, adding personal expression and tactical variation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; interactions are balanced and respectful."

      Capsule for UNDYING - "KINGDOM" UNDYING - "KINGDOM"

      "No evidence of exerting control over other players; interactions are single-player and respectful."

    • Escapism

      Game with the same Escapism vibe

      3

      "Immersive sci-fi setting and engaging gameplay provide a strong escape from real life stress and routine."

      Capsule for Anomaly 2 Anomaly 2

      "Immersive sci-fi story and voice-command gameplay provide engaging distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in the genre and story; no obligation or external pressure noted."

      Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

      "Players engage voluntarily out of interest in novel voice control and story; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Multiple dialogue options, mission orders, and playstyles encourage trying new approaches."

      Capsule for Alpha Protocol™ Alpha Protocol™

      "Innovative voice command system encourages players to explore new interaction methods and customize commands."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Missions are linear and map areas are predefined; limited discovery or open-world exploration."

      Capsule for Anomaly Korea Anomaly Korea

      "Missions are linear and maps small; limited exploration or discovery elements."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize crew names and some gear, allowing personal expression."

      Capsule for Bomber Crew Bomber Crew

      "Customization of voice commands and squad nicknames allows some personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Dystopian sci-fi setting with fictional narrative and speculative elements."

      Capsule for No Umbrellas Allowed No Umbrellas Allowed

      "Futuristic sci-fi setting with speculative technology and narrative themes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social interaction or community involvement."

      Capsule for Ni no Kuni Wrath of the White Witch™ Remastered Ni no Kuni Wrath of the White Witch™ Remastered

      "Single-player experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn combat timing, enemy patterns, and explore story development, though gameplay complexity is moderate."

      Capsule for Haven Haven

      "Players learn to master voice commands and tactical timing, though gameplay complexity is moderate."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active combat; not designed for passive or background play."

      Capsule for Death Trash Death Trash

      "Requires focused attention to issue commands and manage combat; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to character interactions in story; no close social relationships or emotional sharing with other players."

      Capsule for Children of Zodiarcs Children of Zodiarcs

      "Limited to character interactions in story; no close social relationships or emotional sharing with other players."

    • Leadership

      Game with the same Leadership vibe

      4

      "Player leads squadmates by issuing commands and managing trust, guiding team actions and decisions."

      Capsule for Binary Domain Binary Domain

      "Player leads and directs squad members actively through voice commands, exercising authority and decision-making."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through missions and weapon unlocks, but limited."

      Capsule for Slava Ukraini! Slava Ukraini!

      "Some progression through unlocking weapons and accessories, but limited upgrades and short campaign."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally balanced challenge with moments of tension; some players find dialogue slow and relaxing."

      Capsule for Break the Game Break the Game

      "Generally balanced challenge with moments of tension; voice command adds unique flow and immersion."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable audiovisual presentation with voice acting and music; some sensory stimulation but not intense."

      Capsule for No Sleep For Kaname Date - From AI: THE SOMNIUM FILES No Sleep For Kaname Date - From AI: THE SOMNIUM FILES

      "Pleasant audiovisual presentation with engaging music and voice acting; moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on individual experience."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "No social status or recognition systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      4

      "Narrative is a core element with voiced characters and plot twists driving player engagement."

      Capsule for Unhack Unhack

      "Narrative-driven game with voice-acted characters and plot twists; story is a major component."

    • Strategy

      Game with the same Strategy vibe

      3

      "Tactical gameplay with positioning, resource management, and skill use, though not highly complex."

      Capsule for Super Robot Wars 30 Super Robot Wars 30

      "Tactical real-time gameplay requiring planning and command sequencing, though mechanics are not deeply complex."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in battles, but overall gameplay is measured and not high-risk."

      Capsule for Disney's Treasure Planet: Battle of Procyon Disney's Treasure Planet: Battle of Procyon

      "Some suspense and tension from real-time combat and voice command timing, but overall moderate risk."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; short length noted but satisfying gameplay."

      Capsule for Hue Hue

      "Generally considered good value especially on sale; short length noted but innovative gameplay appreciated."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting and defeating enemies; violence is a gameplay element."

      Capsule for Hand of Fate 2 Hand of Fate 2

      "Combat involves shooting and tactical elimination of enemies; violence is a gameplay element."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health, stamina, and resources to survive threats; some challenge in avoiding failure."

      Capsule for Momodora: Moonlit Farewell Momodora: Moonlit Farewell

      "Players manage squad survival and resource (energy) management under threat; some challenge in avoiding failure."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026