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SteamWorld Quest: Hand of Gilgamech similar games & best alternatives

SteamWorld Quest: Hand of Gilgamech

PC (Microsoft Windows), Mac, iOS, Nintendo Switch, Linux • 2019

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Quick resume

Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!

Global score

87/100

Genres

Adventure, Role-playing (RPG), Turn-based strategy (TBS), Strategy

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    Pros

    • Engaging card-based combat with combos
    • Charming art style and music
    • Varied character abilities and deck customization
    • Accessible yet strategic gameplay
    • Good value for price and length

    Cons

    • Story can be repetitive and cheesy
    • Some ui and control clunkiness
    • Limited exploration and linear progression
    • Late game grind and difficulty spikes
    • Lack of deck loadout saving

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize spells and combos, choose difficulty and playstyle, and manage upgrades, showing moderate control over actions."

      Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

      "Players can customize decks, choose party members and equipment, and decide strategies in combat, showing moderate control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves skillful card play and strategic resource management, though some fights can be repetitive or grindy."

      Capsule for Menace from the Deep Menace from the Deep

      "Combat involves tactical card play, combos, and resource management with some challenge, especially on higher difficulties."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on personal progress and self-set challenges; no PvP or leaderboards currently, though some desire for them exists."

      Capsule for Mage and Monsters II Mage and Monsters II

      "Primarily a single-player experience focused on personal progress; some optional challenge modes exist but no direct PvP or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short campaign (~7 hours) with replayability via difficulty modes and New Game+; some players find it engaging enough for multiple playthroughs."

      Capsule for Hard Reset Redux Hard Reset Redux

      "Players engage in 15-30 hour campaigns with some replayability via New Game+ and challenge modes, though some find late game grind tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual play with party members controlled by the player but no multiplayer or cooperative modes."

      Capsule for HEARTBEAT HEARTBEAT

      "Gameplay centers on individual play controlling a party; no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters, deck building, and skill trees allow creative experimentation with builds and strategies."

      Capsule for Emberhold Emberhold

      "Deck building and character loadout customization allow creative experimentation with combos and strategies."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

      Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

      "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, charming fantasy escape with cute characters and lighthearted story."

      Capsule for Cat Quest II Cat Quest II

      "Players use the game as a relaxing, whimsical fantasy escape with charming characters and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest without external pressure or obligation."

      Capsule for You Must Build A Boat You Must Build A Boat

      "Players engage voluntarily for fun and personal interest without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying new party combinations, equipment, and deck strategies to adapt to challenges."

      Capsule for Trials of Fire Trials of Fire

      "Encouraged to try different deck builds, party compositions, and strategies to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Exploration is limited and linear with repetitive dungeons; focus is on progressing through set areas rather than open discovery."

      Capsule for Crystal Story II Crystal Story II

      "Exploration is limited and linear with minimal discovery; focus is on progressing through set chapters."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and deck customization, but limited cosmetic or avatar personalization."

      Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

      "Some character and deck customization exists, but no deep avatar personalization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a steampunk robot universe with imaginative characters, story, and settings; clear fantasy elements."

      Capsule for SteamWorld Heist II SteamWorld Heist II

      "Set in a whimsical steampunk fantasy world with robots, magic, and imaginative story elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social or community interaction in gameplay; mostly solo experience."

      Capsule for SimAirport SimAirport

      "Minimal social interaction; primarily a solo experience with little community involvement in gameplay."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in strategy, deck-building, and game mechanics, improving over time."

      Capsule for Dune: Imperium Dune: Imperium

      "Players develop skills in deckbuilding and tactics, and characters level up and improve over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay without physical activity or health-related features."

      Capsule for The Great Rebellion The Great Rebellion

      "Typical sedentary gameplay without physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and exploration; not designed for background or idle play."

      Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

      "Requires focused attention during battles and exploration; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social connections are minimal and superficial; no evidence of forming close relationships through gameplay."

      Capsule for Death Must Die Death Must Die

      "Social connections are minimal and superficial; no close relationships formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage a party of characters and make tactical decisions, but no leadership over other players."

      Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

      "Players lead a party of characters and make strategic decisions, but no leadership over other players."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, skill acquisition, equipment upgrades, and story advancement provide strong progression."

      Capsule for Expeditions: Conquistador Expeditions: Conquistador

      "Strong sense of progression through leveling, card upgrades, equipment acquisition, and story advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a smooth and enjoyable experience with some tension during boss fights."

      Capsule for Haiku, the Robot Haiku, the Robot

      "Generally a chill and enjoyable experience with some tension in boss fights; pacing is moderate."

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing visuals, animations, and music provide sensory enjoyment and emotional engagement."

      Capsule for Freedom Fall Freedom Fall

      "Appealing visuals, music, and animations provide sensory enjoyment and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and progression are personal; no social status or recognition systems."

      Capsule for Realm Grinder Realm Grinder

      "Achievements and progression are personal; no social status or recognition systems."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present with cutscenes and character interactions, though story is often described as cheesy or forgettable."

      Capsule for Frontier Hunter: Erza’s Wheel of Fortune Frontier Hunter: Erza’s Wheel of Fortune

      "Story is light, humorous, and serves as a backdrop; some players find it forgettable or cheesy."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning in resource management, card usage, and combat tactics."

      Capsule for Everafter Falls Everafter Falls

      "Combat requires planning, resource management, and tactical decision making with card synergies."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in battles and boss fights, but overall a controlled and predictable gameplay experience."

      Capsule for Disgaea PC Disgaea PC

      "Some suspense in boss fights and challenges, but overall a controlled and predictable experience."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale, with several hours of content and replay modes."

      Capsule for Super Win the Game Super Win the Game

      "Generally considered good value for price with 15-30 hours of content and replay modes."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is stylized and strategic with no graphic violence; focus on card battles and fantasy."

      Capsule for Monster Monpiece Monster Monpiece

      "Combat is stylized and turn-based with no graphic violence; focus on tactical card battles rather than destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Players manage health and resources to survive combat encounters, but threat level is moderate."

      Capsule for Olija Olija

      "Players manage health and status effects in combat but threats are moderate and manageable."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Violence, Exploration, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026