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SIMULACRA: Pipe Dreams similar games & best alternatives

SIMULACRA: Pipe Dreams

PC (Microsoft Windows), iOS, Android • 2018

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Quick resume

A spin-off of the critically acclaimed SIMULACRA, Pipe Dreams tells a brand new story, with a new interface, live-action cast and horrors to unravel. Follow the story of Teddy as he tries desperately to break free from the hold of a cursed video game.

Global score

83/100

Genres

Adventure, Indie, Simulator, Role-playing (RPG)

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    Pros

    • Free to play
    • Engaging and immersive story
    • Multiple endings and secrets
    • Effective psychological horror and social commentary
    • Well-made audiovisual presentation

    Cons

    • Flappee bird mini-game can be frustrating and tedious
    • Some players find the ad-watching mechanic annoying
    • Shorter and less content than original simulacra
    • Limited character development and customization
    • Some acting and humor may not appeal to all

    Motivations

    • Autonomy

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      2

      "Players have limited but meaningful control over exploration and dialogue choices; the game is short and narrative-driven with some branching endings."

      Capsule for [Bober Bros] The Hole [Bober Bros] The Hole

      "Players have some freedom in dialogue choices and multiple endings, but progression is forced through playing the Flappee Bird mini-game, limiting full autonomy."

    • Competence

      Game with the same Competence vibe

      3

      "The game features a variety of puzzles and mini-games with varying difficulty, providing skill challenges and feedback."

      Capsule for Inbetween Land Inbetween Land

      "The game challenges players with the Flappee Bird mini-game and puzzle elements, requiring skill and offering a good challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal story progression and choices rather than competing against others."

      Capsule for Tyranny Tyranny

      "Focus is on personal story progression and self-set goals rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Multiple endings and achievements encourage replay, but game is short and some find replay tedious."

      Capsule for This Strange Realm Of Mine This Strange Realm Of Mine

      "Players engage in multiple endings and achievements, encouraging replay, though some find the mini-game grind tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with individual decision-making and limited social or collaborative multiplayer elements."

      Capsule for Heart of the Machine Heart of the Machine

      "Gameplay is primarily single-player and individual, focusing on personal interaction with the story and phone interface."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some exploration and discovery of secrets and multiple endings encourage creative play, but core gameplay is straightforward."

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    • Domination

      Game with the same Domination vibe

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      "Interactions are equal and narrative-driven without exerting control or superiority over others."

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      "Interactions are equal and narrative-driven without exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game offers a dark, immersive, and emotional narrative that allows players to escape real life through psychological horror and surreal storytelling."

      Capsule for Bad Dream: Fever Bad Dream: Fever

      "The game offers immersive horror and psychological themes that allow players to escape real-life through story and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and curiosity, with no indication of obligation or external pressure."

      Capsule for Heart of the Machine Heart of the Machine

      "Players engage voluntarily out of interest and curiosity, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore multiple endings, secret modes, and puzzle solutions, encouraging experimentation."

      Capsule for Lost in Vivo Lost in Vivo

      "Multiple endings and secret discoveries encourage trying new choices and exploring game elements."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages discovering secrets, Easter eggs, and hidden dialogs."

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      "Players discover hidden easter eggs, secrets, and alternate story paths within the phone interface."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or personalization; players use preset visuals and follow the designed narrative."

      Capsule for Tick Tock: A Tale for Two Tick Tock: A Tale for Two

      "Limited customization or personalization; players mainly interact with preset content and narrative."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features supernatural horror themes, ghosts, and imaginative fiction elements."

      Capsule for Ann Ann

      "The game features horror fiction, supernatural elements, and an imaginative narrative centered on a haunted phone and addiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is solitary with minimal social connection or community involvement."

      Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

      "The experience is solitary with minimal social connection or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn to master simple minigames and puzzles, and discover story details through exploration."

      Capsule for The Big Con The Big Con

      "Players develop skills in the mini-game and learn story details through exploration and multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity involved."

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      "The game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus due to challenging gameplay and puzzles."

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      "Requires focused attention to progress through story and mini-game challenges."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection to characters and story, but limited deep relationship building."

      Capsule for Introvert: A Teenager Simulator Introvert: A Teenager Simulator

      "Some emotional connection to characters and story, but limited deep relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; players follow narrative paths individually."

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      "No leadership or group management elements; players follow narrative paths."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate in-game currency, unlock hats and items, and progress through challenges."

      Capsule for Content Warning Content Warning

      "Players accumulate in-game currency (eggs) and unlock multiple endings and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game maintains tension and suspense with jump scares and horror elements, providing excitement rather than relaxation."

      Capsule for The Other Side The Other Side

      "The game includes suspense and jump scares, creating tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engages players with atmospheric audio, visual effects, and jump scares providing sensory stimulation."

      Capsule for Nightmare House: The Original Mod Nightmare House: The Original Mod

      "Engages players with audiovisual effects, jump scares, and immersive horror atmosphere."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal experience without external status."

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      "Focus is on personal experience without social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion is strong with character-driven plot, multiple endings, and psychological themes."

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      "Strong narrative immersion with multiple endings, character interactions, and psychological themes."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and decision making, but mostly linear narrative progression."

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      "Some decision-making and puzzle elements, but largely straightforward progression."

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares, tension, and horror elements provide suspense and thrill."

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      "Includes suspense, jump scares, and psychological horror elements that create tension and excitement."

    • Value

      Game with the same Value vibe

      5

      "Free to play with extensive content, multiple endings, and high replay value, offering excellent return on time investment."

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      "Free to play with substantial content, multiple endings, and replayability offering high value for time invested."

    • Violence

      Game with the same Violence vibe

      -4

      "No emphasis on combat or destruction; focus is on psychological horror and story."

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      "No emphasis on combat or destruction; focus is on narrative and psychological horror."

    • Survival

      Game with the same Survival vibe

      2

      "Players try to avoid negative story outcomes through trivia success, involving risk and chance elements."

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      "Players must overcome challenges in the mini-game and story to avoid negative outcomes."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Value. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026