Ukrainian ball in search of gas Thumbnail

Ukrainian ball in search of gas similar games & best alternatives

Ukrainian ball in search of gas

PC (Microsoft Windows) • 2017

Related articles

Quick resume

You play as a man turned into a ball and you need to steal all the gas from the forest at all costs.

Global score

94/100

Genres

Adventure, Casual, Indie, Simulator

Similar games

    Pros

    • Deep and thought-provoking lore
    • Challenging and skillful gameplay
    • Immersive and stunning graphics
    • Emotional and philosophical narrative
    • Excellent value for price

    Cons

    • Lack of multiplayer or social features
    • Minimal sound design
    • Steep learning curve
    • No character customization
    • Some players find controls difficult

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to control the ball's gravity and shape, enabling unique movement and exploration."

      Capsule for Exo One: Prologue Exo One: Prologue

      "Players control the ball's movement freely in an open world with no camera control, emphasizing personal decision-making and exploration."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves mastering challenging and unusual controls to complete tasks, providing a sense of skill development and accomplishment."

      Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

      "The game features challenging controls and difficult gameplay that requires skill mastery over time."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of competitive modes or player comparison; focus is on personal progression and experience."

      Capsule for Mister Furry: Hot Muscles Mister Furry: Hot Muscles

      "No evidence of competitive modes or player comparison; focus is on personal journey and experience."

    • Continuation

      Game with the same Continuation vibe

      5

      "Many players report long playtimes, habitual engagement, and strong attachment to the game."

      Capsule for click to ten click to ten

      "Many players report long playtimes, habitual engagement, and emotional attachment to the game."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is single-player only with no cooperative or multiplayer elements."

      Capsule for Ancient Enemy Ancient Enemy

      "The game is single-player only with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players explore and discover secrets, piecing together lore and interpreting stories, encouraging creative thought."

      Capsule for The Testing Chamber The Testing Chamber

      "Players explore and interpret the lore deeply; the game encourages personal meaning-making and exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are solitary and exploratory."

      Capsule for No Players Online No Players Online

      "No evidence of exerting control or superiority over others; interactions are solitary and introspective."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players describe the game as life-changing, immersive, and a way to relieve stress and escape real-life problems."

      Capsule for 12 bananas 12 bananas

      "Players describe the game as life-changing, immersive, and a way to escape real-life struggles and stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and intrinsic interest, often praising the emotional impact."

      Capsule for Potato Thriller Potato Thriller

      "Players engage voluntarily out of intrinsic interest and personal desire, often praising the game’s impact."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The game encourages exploration of mechanics and uncovering secrets, supporting novelty and discovery."

      Capsule for Fishy Fishy

      "The game encourages exploration of mechanics, lore, and environment with a sense of discovery."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on open world exploration, discovering secrets, and environmental storytelling."

      Capsule for Trench Tales Trench Tales

      "Open world exploration with discovery of gas canisters, hidden lore, and environmental storytelling."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or cosmetic expression; presentation is fixed and standardized."

      Capsule for Metal Garden Metal Garden

      "No mention of character customization or cosmetic expression; presentation is fixed and symbolic."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a surreal, allegorical world with imaginative fiction, religious symbolism, and abstract narrative elements."

      Capsule for tomorrow won't come for those without ██████ tomorrow won't come for those without ██████

      "The game features surreal and metaphorical elements, including transformation into a ball and allegorical storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary and personal."

      Capsule for KIDS KIDS

      "No social or community features; experience is solitary and personal."

    • Growth

      Game with the same Growth vibe

      4

      "Players report learning game mechanics, improving skills, and mastering difficult challenges."

      Capsule for Five Nights At Floppa Five Nights At Floppa

      "Players report learning controls, mastering gameplay, and gaining new insights from the story and mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Rabbit and Steel Rabbit and Steel

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to fast-paced, challenging gameplay; not suitable for casual or background play."

      Capsule for Returnal™ Returnal™

      "Requires focused attention due to challenging controls and gameplay; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or social bonding within the game."

      Capsule for Weird RPG Weird RPG

      "No evidence of forming close relationships or social bonding within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management features; single-player experience."

      Capsule for LIMBO LIMBO

      "No leadership or group management features; single-player experience only."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, unlock achievements, and progress through levels and story."

      Capsule for Flashback Flashback

      "Players collect gas canisters and unlock story elements, showing clear progression and goal achievement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and emotionally soothing, though gameplay can be challenging and tense."

      Capsule for Press Any Button Press Any Button

      "Some players find the game emotionally intense and challenging, though others describe it as immersive and calming."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design, and music are praised for immersive and enjoyable sensory experience."

      Capsule for Voidtrain Voidtrain

      "Praised for stunning graphics and immersive visuals, though sound design is minimal or absent."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboard features; focus is on personal experience."

      Capsule for Garten of Banban 7 Garten of Banban 7

      "No social recognition or leaderboard features; focus is on personal experience."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with emotional depth, character development, and philosophical themes."

      Capsule for Dungeon Munchies Dungeon Munchies

      "Highly praised narrative with deep lore, emotional impact, and philosophical themes."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning movement and timing to avoid predators and maximize growth."

      Capsule for Feeding Frenzy 2 Deluxe Feeding Frenzy 2 Deluxe

      "Requires planning and careful movement to avoid falling and to collect scarce resources."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension and risk from survival threats and potential catastrophic failures create suspense and excitement."

      Capsule for Stationeers Stationeers

      "Tension from risk of falling off the map and scarcity of gas creates suspense and challenge."

    • Value

      Game with the same Value vibe

      5

      "Players overwhelmingly feel the game offers excellent value for its low price and entertainment."

      Capsule for Smack Talk Smack Talk

      "Players widely agree the game offers exceptional value for its low price and emotional impact."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on collection and exploration."

      Capsule for Open World Game: the Open World Game Open World Game: the Open World Game

      "No combat or destructive gameplay; focus is on exploration and collection."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid crashing and running out of fuel, managing resources to stay alive longer."

      Capsule for Razortron 2000 Razortron 2000

      "Players must manage limited gas resources and avoid falling to survive and progress."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026