Stationeers similar games & best alternatives
Stationeers
2017
Related articles
Quick resume
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Global score
88/100
Genres
Action, Indie, Simulator, Early Access
Similar games
Pros
- Deep and realistic engineering simulation
- Highly challenging and rewarding gameplay
- Extensive building and automation options
- Active and supportive developer community
- Strong multiplayer cooperation possibilities
Cons
- Steep learning curve with minimal tutorials
- Clunky inventory and control system
- Some bugs and occasional instability
- Lack of overarching story or objectives
- Multiplayer can suffer from desync and issues
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have full freedom to explore, choose their own path, and make decisions about crafting, base building, and exploration without forced linear progression."
Subnautica
"Players have full control over building, engineering, programming, and survival strategies with no hand-holding or fixed paths."
-
Competence
Game with the same Competence vibe
5"Extremely challenging gameplay requiring mastery of complex systems, strategic combat, and puzzle solving"
Wizardry 7: Crusaders of the Dark Savant
"Highly challenging gameplay requiring mastery of complex systems, engineering, programming, and problem solving."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration rather than competing against others; multiplayer is cooperative and casual."
Drive Beyond Horizons
"Focus is on personal survival and base building with limited emphasis on direct competition; multiplayer is cooperative or casual."
-
Continuation
Game with the same Continuation vibe
4"Players invest hundreds to thousands of hours, showing strong attachment and habitual play."
Wargame: Red Dragon
"Players invest hundreds to thousands of hours, repeatedly experimenting and improving their bases, showing strong attachment."
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Cooperation
Game with the same Cooperation vibe
3"Multiplayer supports cooperative play with friends, including shared base building and survival, though solo play is also common."
Project Zomboid
"Multiplayer allows teamwork in building and survival, though solo play is also common; cooperation is encouraged but optional."
-
Creativity
Game with the same Creativity vibe
5"Strong emphasis on creative base design, system building, and problem-solving."
Oxygen Not Included
"Extensive building, automation, and programming systems enable creative problem solving and base design."
-
Domination
Game with the same Domination vibe
-4"Interactions are generally collaborative or individual; no evidence of dominance or power imposition."
Trainz Railroad Simulator 2022
"Interactions are collaborative or individual; no evidence of dominance or power imposition over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a deep immersive space simulation to escape real life."
X2: The Threat
"Players use the game as a complex, immersive space survival escape from real life, engaging deeply with the simulation."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and passion for mechanics and building."
GearBlocks
"Players engage voluntarily out of intrinsic interest and passion for engineering and survival challenges."
-
Experimenting
Game with the same Experimenting vibe
5"Strong encouragement to experiment with different designs, iterate, and optimize solutions."
Infinifactory
"Strong emphasis on experimentation with systems, programming, gas mixtures, and base designs to solve problems."
-
Exploration
Game with the same Exploration vibe
2"Procedurally generated maps and mission variety encourage some exploration, though environments are somewhat repetitive."
Banzai Escape 2: Subterranean
"Procedurally generated planets and environments encourage some exploration, but focus is more on base building."
-
Expression
Game with the same Expression vibe
3"Players customize bases and build structures, though character customization is minimal."
The Planet Crafter: Prologue
"Players customize bases and automation systems extensively, though character customization is minimal."
-
Fantasy
Game with the same Fantasy vibe
-2"The game focuses on realistic physics and engineering rather than imaginative or fictional scenarios."
Poly Bridge 3
"Game emphasizes realistic physics, engineering, and survival rather than imaginative or fictional fantasy."
-
Fellowship
Game with the same Fellowship vibe
2"Community and multiplayer features foster social connection, though many players also enjoy solo play."
Hamster Playground
"Community and multiplayer foster social connection, but many players also enjoy solo play."
-
Growth
Game with the same Growth vibe
5"Steep learning curve with continuous personal development in engineering, physics, and programming."
From the Depths
"Steep learning curve with continuous skill acquisition in engineering, programming, and survival."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related mechanics."
Far Cry® 5
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and active management; not suited for idle play."
Frostpunk 2
"Requires constant attention and active management of complex systems; not suited for idle play."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly surface-level or functional; no evidence of close emotional relationships."
Death Trash
"Social interactions are mostly surface-level or task-focused; no evidence of close emotional relationships."
-
Leadership
Game with the same Leadership vibe
2"Some players take leadership roles in multiplayer sessions managing companies and coordinating tasks."
Railroads Online
"Some players take leadership roles in multiplayer base management, but many collaborate equally."
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Progression
Game with the same Progression vibe
4"Players accumulate resources, unlock technologies, and upgrade bases and vehicles."
ASTRONEER
"Players accumulate resources, upgrades, and automation systems to improve their bases and survival."
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Relaxation
Game with the same Relaxation vibe
-3"Gameplay is tense and challenging with frequent death and high stakes, not focused on relaxation."
Rising Storm 2: Vietnam
"Gameplay is tense and challenging with frequent failures and high stakes, not focused on relaxation."
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Sensation
Game with the same Sensation vibe
2"Visuals and audio are pleasant and immersive but not highly stimulating or intense."
Force of Nature 2: Ghost Keeper
"Visuals and sounds are functional and immersive but not highly stimulating or sensational."
-
Status
Game with the same Status vibe
-3"Little emphasis on social recognition or status; focus is on personal achievement."
My Garage
"Little emphasis on social recognition or status; focus is on personal achievement and survival."
-
Story
Game with the same Story vibe
-4"No overarching narrative; gameplay is open-ended and player-driven."
Rising World
"No overarching narrative or plot; gameplay is open-ended and player-driven without story context."
-
Strategy
Game with the same Strategy vibe
5"High mental challenge involving planning, optimization, and problem solving with complex systems."
Reus 2
"Strong mental challenge involving planning, problem solving, and system optimization."
-
Thrill
Game with the same Thrill vibe
3"Tension from risk of failure and survival challenges creates suspense and excitement"
Vagrus - The Riven Realms
"Tension and risk from survival threats and potential catastrophic failures create suspense and excitement."
-
Value
Game with the same Value vibe
4"Players perceive high value for time invested due to deep gameplay and frequent updates."
Satisfactory
"Players perceive high value from deep gameplay, frequent updates, and extensive content for time invested."
-
Violence
Game with the same Violence vibe
-4"Focus on constructive building and survival rather than combat or destruction."
IXION
"Focus is on constructive building and survival; combat and destruction are minimal or accidental."
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Survival
Game with the same Survival vibe
5"Core gameplay centers on managing threats, resource scarcity, and environmental challenges to stay alive."
ASKA
"Core gameplay centers on managing threats, resource scarcity, and environmental hazards to stay alive."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Story, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026