From the Depths similar games & best alternatives
From the Depths
2020
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Quick resume
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
Global score
89/100
Genres
Action, Adventure, Indie, Simulator, Strategy, Role-playing (RPG)
Similar games
Pros
- Extensive creative freedom in vehicle and weapon design
- Deep and rewarding learning curve
- Active developer and community support
- Complex physics and ai systems
- Engaging campaign and multiplayer modes
Cons
- Steep learning curve intimidating for new players
- Complex and sometimes unintuitive ui and controls
- Performance can lag with large battles
- Campaign can become repetitive
- Lack of polish in graphics and some gameplay systems
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have full control over every aspect of vehicle design and customization, with no preset limitations."
Dream Car Builder
"Players have full freedom to design and customize vehicles, weapons, engines, and AI systems with no preset constraints."
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Competence
Game with the same Competence vibe
5"High skill ceiling with complex mechanics and rewarding mastery; players improve through learning and overcoming challenges."
Out of Action
"High skill ceiling with complex engineering, physics, and AI programming challenges; players learn and improve over hundreds of hours."
-
Competition
Game with the same Competition vibe
3"Includes multiplayer and AI opponents with victory conditions encouraging competition, but also supports solo play."
Master of Orion
"Includes competitive multiplayer and campaign battles against AI and player designs, but also supports solo creative play."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with long play sessions and players investing hundreds to thousands of hours."
X4: Foundations
"Highly addictive with players investing hundreds to thousands of hours, repeatedly redesigning and testing vehicles."
-
Cooperation
Game with the same Cooperation vibe
1"Some cooperative multiplayer exists but is limited; main experience is controlling a team solo."
Commandos 2: Men of Courage
"Some cooperative multiplayer exists, but most gameplay and vehicle design is done individually."
-
Creativity
Game with the same Creativity vibe
5"Core motivation is creative freedom to build any vehicle or machine with detailed parts and logic."
Homebrew - Patent Unknown
"Core motivation is creative freedom to build and customize vehicles, weapons, and AI from individual blocks."
-
Domination
Game with the same Domination vibe
1"Players can dominate factions and organizations, but interactions are more about strategic control than social dominance."
X-COM: Apocalypse
"Players compete and fight for dominance but interactions emphasize design and strategy over social dominance."
-
Escapism
Game with the same Escapism vibe
4"Players immerse themselves in historical conquests and strategic challenges, escaping real life through gameplay."
Rome: Total War™ - Alexander
"Players immerse themselves in complex vehicle design and warfare, escaping real life through deep engagement."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and creativity rather than obligation or pressure."
SPORE™ Creepy & Cute Parts Pack
"Players engage voluntarily driven by intrinsic interest and creativity rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Players experiment with many weapons, tactics, mods, and strategies to overcome challenges and explore game mechanics."
7,62 High Calibre
"Strong emphasis on experimentation with designs, weapons, AI, and strategies to overcome challenges."
-
Exploration
Game with the same Exploration vibe
2"Varied missions and editor encourage discovering new tactical approaches and map layouts."
Men of War™
"Campaign and world editor modes encourage exploration of new maps and faction designs, though not primary focus."
-
Expression
Game with the same Expression vibe
4"Players express themselves through detailed mechanical creations and custom vehicles."
GearBlocks
"Players express themselves through unique vehicle designs, aesthetics, and custom AI behaviors."
-
Fantasy
Game with the same Fantasy vibe
3"Futuristic aircraft and nuclear weapons provide imaginative, semi-fictional combat scenarios."
Nuclear Option
"Allows imaginative and improbable vehicles like flying battleships, orbital platforms, and sci-fi weapons."
-
Fellowship
Game with the same Fellowship vibe
2"Active community sharing levels and strategies, though gameplay is mostly solo."
Dustforce DX
"Active community sharing designs and collaborating on content, though much gameplay is solo."
-
Growth
Game with the same Growth vibe
5"Steep learning curve with continuous skill acquisition in engineering, programming, and survival."
Stationeers
"Steep learning curve with continuous personal development in engineering, physics, and programming."
-
Health
Game with the same Health vibe
-5"Primarily sedentary gameplay with no physical activity or health-related features."
Myst
"Primarily sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus during combat; not suited for casual or background play."
Serious Sam II
"Requires sustained attention and focus during building and combat; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-3"Limited social interaction; relationships mostly superficial or minimal emotional sharing."
Wuthering Waves
"Limited social interaction mostly focused on sharing designs; minimal close personal relationships."
-
Leadership
Game with the same Leadership vibe
2"Players lead fleets and manage towns, but leadership is personal and not collaborative or multiplayer focused."
Port Royale 3
"Players command fleets and manage resources, but leadership is tactical and strategic rather than social."
-
Progression
Game with the same Progression vibe
4"Strong progression through acquiring vehicles, expanding networks, and completing scenarios."
Chris Sawyer's Locomotion™
"Progression through acquiring resources, building better vehicles, and expanding territory in campaigns."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find flow and fun in gameplay, but game is generally challenging and tense."
City of Brass
"Some players find flow in building and testing, but overall gameplay can be tense and challenging."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory effects, explosions, and dynamic combat provide sensory stimulation and excitement."
Guns of Icarus Alliance
"Visual and auditory feedback from explosions and combat provide excitement and stimulation."
-
Status
Game with the same Status vibe
1"Some recognition through multiplayer and community presence, but not a dominant motivation."
Total War: WARHAMMER II
"Recognition mainly through community sharing and multiplayer, but not a primary motivation."
-
Story
Game with the same Story vibe
0"Campaign has some narrative but is minimal and considered secondary to gameplay."
TerraTech
"Campaign has some narrative elements but is limited; game mainly focuses on sandbox and design."
-
Strategy
Game with the same Strategy vibe
4"Vehicle design and combat require strategic thinking, planning, and adaptation to opponents."
Crossout
"Strong strategic elements in vehicle design, resource management, and combat tactics."
-
Thrill
Game with the same Thrill vibe
3"Combat tension, ambushes, and close battles create suspense and excitement."
Ancestors Legacy
"Combat and losing/winning battles provide suspense and excitement."
-
Value
Game with the same Value vibe
4"Players report high value for time and money due to depth, replayability, and developer support."
Star Ruler 2
"Players report high value for time invested due to depth, replayability, and developer support."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are core gameplay elements, with realistic weaponry and vehicle warfare."
Arma 3
"Combat and destruction of vehicles is a core gameplay element with detailed damage simulation."
-
Survival
Game with the same Survival vibe
3"Players manage resources and overcome threats to survive in campaign."
SpellForce 3 Fallen God
"Campaign involves resource management and overcoming threats to survive and expand."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Creativity, Expression. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026