Chris Sawyer's Locomotion™ similar games & best alternatives
Chris Sawyer's Locomotion™
2015
Related articles
Quick resume
Explore a vast and detailed world and build a Transportation Empire!
Global score
87/100
Genres
Simulator, Strategy
Similar games
Pros
- Deep and satisfying transport management
- High replay value with scenario editor and mods
- Nostalgic and relaxing gameplay
- Variety of transport types and vehicles
- Good value for price
Cons
- Dated graphics and interface
- Buggy ai and pathfinding issues
- Limited multiplayer and social features
- Compatibility issues on newer windows versions
- Lack of narrative or story
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive freedom to build and manage transport networks, create custom maps, and choose strategies."
Transport Fever 2
"Players have freedom to build and manage transport networks with varied vehicles and routes, including scenario editor for custom maps."
-
Competence
Game with the same Competence vibe
3"Game offers strategic challenges especially at higher difficulties, requiring planning and adaptation to win."
Buggos
"Game offers increasing difficulty with challenging scenarios and requires skillful management and optimization of transport routes."
-
Competition
Game with the same Competition vibe
2"AI opponents provide challenging competition; multiplayer is limited to hot-seat mode, so competition is mostly against AI."
Eador: Genesis
"Presence of AI rival companies competing for market share, though AI is sometimes weak or erratic; multiplayer exists but less emphasized."
-
Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, nostalgia-driven repeated playthroughs, and engagement with scenario editors and multiplayer."
Cultures - 8th Wonder of the World
"Many players report long play sessions, nostalgia-driven repeated play, and high replay value with scenario editor and mods."
-
Cooperation
Game with the same Cooperation vibe
-3"Mostly single-player focused; multiplayer exists but is limited and rarely active; no strong cooperative gameplay."
WRC 5 FIA World Rally Championship
"Mostly single-player focused; multiplayer exists but is limited and not a major feature; cooperation is minimal."
-
Creativity
Game with the same Creativity vibe
4"Players can design rail networks, build routes, and use a powerful map and scenario editor to create custom content."
Railroad Tycoon II Platinum
"Players create complex transport networks, customize routes, and use scenario editor to build custom maps."
-
Domination
Game with the same Domination vibe
1"Players can dominate through military or economic means but interactions with AI are balanced and respectful."
Distant Worlds: Universe
"Some players enjoy outcompeting AI rivals and sabotaging them, but interactions are limited and mostly indirect."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and nostalgia trip, escaping real life through city building."
Citadelum
"Players use the game as a relaxing, nostalgic escape with immersive transport empire building and city growth."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."
Bully: Scholarship Edition
"Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different routes, trains, and use editors to try new scenarios and content."
Train Simulator Classic
"Players experiment with different transport types, routes, and strategies; scenario editor encourages exploration."
-
Exploration
Game with the same Exploration vibe
2"Exploration mainly involves discovering new strategies and scenarios rather than physical map exploration."
Age of History 3
"Exploration mainly through discovering efficient routes and managing new scenarios; map exploration is limited but present."
-
Expression
Game with the same Expression vibe
3"Customization through route building and scenario creation allows self-expression."
Train Simulator Classic
"Customization through building layouts, route design, and scenario creation allows personal expression."
-
Fantasy
Game with the same Fantasy vibe
-4"Game simulates realistic transport logistics and economic systems."
OpenTTD
"Game focuses on realistic transport management and economic simulation with plausible vehicles and scenarios."
-
Fellowship
Game with the same Fellowship vibe
-3"Limited social interaction; community exists but gameplay is primarily solo."
Poly Bridge
"Limited social interaction; community exists but gameplay is primarily solo."
-
Growth
Game with the same Growth vibe
4"Players develop skills in logistics, resource management, and city planning, with a learning curve and increasing complexity."
Nebuchadnezzar
"Players develop skills in transport logistics and management; game complexity encourages learning and improvement."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to control vehicles and complete levels; not designed for passive or background play."
Offroad Mania
"Requires focused attention to manage routes and vehicles; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."
SCP Strategy
"No evidence of close social relationships; interactions are minimal and surface-level."
-
Leadership
Game with the same Leadership vibe
2"Players lead their own oil company and make strategic decisions, but no evidence of leading others in social groups."
Turmoil
"Players lead their own transport company and make strategic decisions, but no evidence of leading others."
-
Progression
Game with the same Progression vibe
4"Strong progression through acquiring vehicles, upgrading networks, and expanding transport empire."
Transport Fever 2
"Strong progression through acquiring vehicles, expanding networks, and completing scenarios."
-
Relaxation
Game with the same Relaxation vibe
3"Many players find the gameplay smooth and relaxing, though some frustration with AI and bugs noted."
Snooker 19
"Many players find the game relaxing and satisfying despite some frustrations with AI and bugs."
-
Sensation
Game with the same Sensation vibe
1"Moderate sensory stimulation with charming art and music but dated graphics"
侠客风云传(Tale of Wuxia)
"Moderate sensory stimulation from music and animations; graphics are dated but charming."
-
Status
Game with the same Status vibe
-4"Achievements and progress are mostly personal with limited social recognition or status elements."
Block'hood
"Achievements and progress are mostly personal; limited social recognition or status elements."
-
Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is event-driven and context-free."
Crash Drive 3
"No narrative or plot; gameplay is scenario-based and context-free."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, problem solving, and optimization of transport routes and factory layouts."
Voxel Tycoon
"Requires planning, problem solving, and optimization of transport routes and resources."
-
Thrill
Game with the same Thrill vibe
0"Some moments of challenge and tension exist, but overall the game maintains a calm and pleasant atmosphere."
One Hand Clapping
"Game has some challenge and tension from competition and management but overall a calm experience."
-
Value
Game with the same Value vibe
4"Highly praised for its value, especially given low price and nostalgic appeal."
Darkstone
"Highly praised for value, especially given low price and nostalgic appeal."
-
Violence
Game with the same Violence vibe
-5"No violent content; focus is on constructive transport management."
Cities in Motion
"No violent content; focus on constructive transport and management."
-
Survival
Game with the same Survival vibe
1"Some challenge in avoiding bankruptcy and managing resources, but no life-or-death survival."
City Bus Manager
"Some challenge in avoiding bankruptcy and managing resources, but no life-or-death survival elements."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Domination, Leadership, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026