Turmoil similar games & best alternatives
Turmoil
2016
Related articles
Quick resume
Drill for oil like it's 1899! Turmoil offers players a visually charming, tongue-in-cheek take on the simulation genre inspired by the 19th century oil rush in North America.
Global score
93/100
Genres
Indie, Simulator, Strategy, Shooter, Arcade
Similar games
Pros
- Easy to learn, hard to master gameplay
- Relaxing and addictive
- Good value for price
- Charming art and music
- Active developer support and dlc
Cons
- Limited long-term replayability
- Some repetitiveness
- Ai opponents can be weak
- Lack of multiplayer depth
- Minor bugs and ui quirks
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose auctions, negotiate prices, upgrade tools, and decide how to manage their business."
Storage Hustle
"Players freely choose land to bid on, upgrades to buy, and strategies for drilling and selling oil, showing high control over decisions."
-
Competence
Game with the same Competence vibe
3"Game is easy to learn but hard to master, requiring skillful manipulation and strategic thinking."
Rivalry
"Game is easy to learn but hard to master, requiring skillful management of resources, timing, and upgrades to maximize profits."
-
Competition
Game with the same Competition vibe
3"Players compete to accumulate the most money and assets; multiplayer and leaderboards encourage comparison."
THE GAME OF LIFE
"Players compete against AI and others in auctions and stock buying, with leaderboards and multiplayer modes enhancing competition."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions, repeated attempts, and habitual play despite frustration, indicating strong desire to continue."
Squirreltopia
"Many players report habitual play and 'just one more round' feeling, indicating desire to keep playing despite some repetitiveness."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player and independent; cooperation is minimal or absent."
FALLSTRUKTUR
"Gameplay is primarily single-player or competitive; cooperation is minimal or absent."
-
Creativity
Game with the same Creativity vibe
2"Players can customize strategies via leader selection and upgrade paths, but base building and mission structure are predefined with limited creative freedom."
After Inc: Revival
"Players customize strategies and upgrade paths, but game structures and maps are predefined with limited creative building."
-
Domination
Game with the same Domination vibe
2"Players can buy out competitors and sabotage AI opponents, exerting dominance in the market, though no social domination or trash talk."
Transport INC
"Players aim to dominate market and become mayor, exerting superiority over AI opponents, though interactions are limited."
-
Escapism
Game with the same Escapism vibe
3"Players mention stress relief and distraction from real life, enjoying immersive gameplay and graphics."
Fallen Arena
"Relaxing gameplay and immersive setting provide stress relief and distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."
Mortal Kombat 11
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different upgrade combinations, builds, and strategies to optimize progress and overcome challenges."
Unnamed Space Idle
"Players try different upgrade combinations and strategies to optimize profits and overcome challenges."
-
Exploration
Game with the same Exploration vibe
2"Players explore procedurally generated maps and uncover secrets, though map variety is somewhat limited."
Kingsway
"Players discover oil pockets and secrets on procedurally generated maps, though environments are limited in variety."
-
Expression
Game with the same Expression vibe
-3"Limited customization or personalization; mostly standard character and environment presentation."
Mythic Wonders: The Philosopher's Stone
"Limited character or environment customization; mostly standardized presentation with minor personalization."
-
Fantasy
Game with the same Fantasy vibe
-2"Set in a post-WWII realistic setting with a light story; minimal fantasy elements."
Chocolatier®: Decadence by Design™
"Set in a plausible historical Wild West setting with realistic economic mechanics, minimal fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily single-player experience with limited social interaction; multiplayer is niche and peer-to-peer."
S.W.I.N.E. HD Remaster
"Primarily single-player experience with limited social interaction; multiplayer exists but is niche."
-
Growth
Game with the same Growth vibe
3"Players learn game mechanics, improve skills, and develop strategies over time."
BIGFOOT
"Players learn and improve strategies over time, mastering game mechanics and optimizing play."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during battles and build management; not designed for idle or background play."
Siralim Ultimate
"Requires focused attention during timed drilling periods; not suitable for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within the game."
Dead Cells
"No evidence of forming close relationships or emotional sharing within the game."
-
Leadership
Game with the same Leadership vibe
2"Players lead their own transport company and make strategic decisions, but no evidence of leading others."
Chris Sawyer's Locomotion™
"Players lead their own oil company and make strategic decisions, but no evidence of leading others in social groups."
-
Progression
Game with the same Progression vibe
4"Strong progression through acquiring properties, upgrades, and reputation."
Voxel Turf
"Strong progression through unlocking upgrades, buying land, and accumulating wealth and shares."
-
Relaxation
Game with the same Relaxation vibe
4"Many reviews emphasize relaxing, zen-like gameplay and stress relief."
Tile Cities
"Many reviews highlight relaxing, zen-like gameplay with a good balance of challenge and flow."
-
Sensation
Game with the same Sensation vibe
2"Pleasant visuals and music provide sensory enjoyment, though not intense or highly stimulating."
Scrap Garden
"Pleasant visuals and music provide sensory enjoyment, though not intense or highly stimulating."
-
Status
Game with the same Status vibe
2"Leaderboards and rankings provide recognition for competitive players, though social status is limited."
Action Taimanin
"Players gain recognition through leaderboards and becoming mayor, though social status is limited."
-
Story
Game with the same Story vibe
1"Some narrative elements and lore exist but story is minimal and mostly context for gameplay."
Len's Island
"Some lore and narrative elements exist, but story is minimal and mostly context for gameplay."
-
Strategy
Game with the same Strategy vibe
4"Game requires strategic planning, resource allocation, and problem solving to manage crises and optimize growth."
Microcivilization
"Game requires strategic planning, resource management, and problem solving to maximize profits."
-
Thrill
Game with the same Thrill vibe
1"Some tension from time limits and challenge, but mostly a calm experience."
Alice's Patchwork
"Some tension from timed drilling and market fluctuations, but overall a calm experience."
-
Value
Game with the same Value vibe
4"Players report good value for money especially on sale, with many hours of gameplay."
TransOcean: The Shipping Company
"Players report good value for money, especially on sale, with several hours of engaging gameplay."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay focuses on constructive resource management and survival."
As Far As The Eye
"No combat or destruction; gameplay focuses on constructive resource management."
-
Survival
Game with the same Survival vibe
1"Players must avoid accidents and fines to maintain profitability, but no life-or-death survival elements."
American Truck Simulator
"Players manage risks like market prices and oil spills but no life-or-death survival elements."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Leadership, Domination. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026