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Starship Troopers: Extermination similar games & best alternatives

Starship Troopers: Extermination

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Starship Troopers: Extermination is a 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!

Global score

80/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Faithful starship troopers atmosphere and setting
    • Intense 16-player cooperative gameplay
    • Engaging base building and class roles
    • Strong community and teamwork emphasis
    • Frequent updates and developer support

    Cons

    • Performance issues and bugs reported
    • Limited content and map variety
    • Some toxic or uncooperative players
    • Clunky base building interface
    • Grindy progression for some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from multiple classes and squads with different roles and weapons, and coordinate tactics, but gameplay is structured around attack/defense phases and squad roles."

      Capsule for Verdun Verdun

      "Players choose from multiple classes and roles each session, with freedom to build bases and decide tactical approaches, though within mission objectives."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful coordination, timing, and mastery of mechanics to overcome challenging bosses and enemy waves."

      Capsule for Ship of Fools Ship of Fools

      "Game requires skillful teamwork, situational awareness, and mastery of class abilities and weapons to survive intense bug waves."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative PvE gameplay with no PvP or ranked modes; emphasis on team success rather than player comparison."

      Capsule for Void Crew Void Crew

      "Focus is on cooperative PvE play with no PvP; players work together rather than compete against each other."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report habitual play, long sessions, and repeated returns despite some frustration with bugs"

      Capsule for Hardspace: Shipbreaker Hardspace: Shipbreaker

      "Many players report habitual play with long sessions and repeated returns despite bugs and performance issues."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on 4-player cooperative gameplay; teamwork is essential to survive hordes and complete objectives."

      Capsule for World War Z World War Z

      "Strong emphasis on teamwork, reviving teammates, coordinated base building, and group survival against hordes."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different faction strategies and unit combinations, but base building follows predefined structures."

      Capsule for Command & Conquer™ Generals Command & Conquer™ Generals

      "Base building and class roles allow some creative tactical choices, though structures and objectives are somewhat predefined."

    • Domination

      Game with the same Domination vibe

      -4

      "Players emphasize cooperative play and shared decision-making; no evidence of dominance or power imposition over others."

      Capsule for Demeo x Dungeons & Dragons: Battlemarked Demeo x Dungeons & Dragons: Battlemarked

      "Players participate as equals in cooperative play; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a sci-fi universe, escape real life, and enjoy a rich narrative and strategic gameplay."

      Capsule for Command & Conquer™ 3: Kane’s Wrath Command & Conquer™ 3: Kane’s Wrath

      "Players use the game as an immersive escape into a chaotic sci-fi world, often roleplaying and enjoying cinematic battles."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."

      Capsule for Baldur's Gate II: Enhanced Edition Baldur's Gate II: Enhanced Edition

      "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, abilities, and team strategies; randomized elements encourage experimentation."

      Capsule for Looterkings Looterkings

      "Players try different classes, weapons, and base designs; randomized objectives encourage tactical experimentation."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of maps and randomized missions exists, but environments are limited and somewhat repetitive."

      Capsule for Sairento VR Sairento VR

      "Some exploration of maps and mission pathways occurs, but environments are limited and often reused."

    • Expression

      Game with the same Expression vibe

      1

      "Some cosmetic customization and decals available; players express interest in more personalization options."

      Capsule for Drift86 Drift86

      "Limited cosmetic customization exists; some player desire for more personalization but currently minimal."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Sci-fi setting with aliens, mechs, flying battleships, and transforming avatars provides strong fantasy immersion."

      Capsule for WARSHIFT WARSHIFT

      "Strong immersion in sci-fi fantasy inspired by the Starship Troopers movies with exaggerated bug enemies and heroic roles."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community feeling with voice chat, squad play, and social interactions despite some toxic players."

      Capsule for Forefront Forefront

      "Players feel part of a community with shared goals, voice chat, and camaraderie despite occasional toxic players."

    • Growth

      Game with the same Growth vibe

      3

      "Progression through leveling, unlocking weapons, and improving skills is a key motivator; some players note learning curve with mechanics."

      Capsule for Hellbreach: Vegas Hellbreach: Vegas

      "Progression through class ranks, weapon mastery, and skill development is a key motivator for many players."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of FPS; no physical activity or health-related mechanics."

      Capsule for BioShock Infinite BioShock Infinite

      "Sedentary gameplay typical of FPS; no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during missions; not suited for passive or background play."

      Capsule for Void Bastards Void Bastards

      "Requires continuous attention and active engagement during missions; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendships form, but mostly surface-level team communication."

      Capsule for SMITE® SMITE®

      "Some social interaction and voice communication, but mostly surface-level team coordination rather than close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some informal leadership emerges in coordinating roles and callouts, but no formal authority or management."

      Capsule for Containment Initiative Containment Initiative

      "Occasional informal leadership emerges in coordinating teams and base building, but no formal leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapon upgrades, outfits, and abilities; progression is a core gameplay element."

      Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

      "Players accumulate weapons, upgrades, and class ranks; progression is a strong gameplay element."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is often tense and frantic, though some find it cathartic and enjoyable despite stress."

      Capsule for Unrailed! Unrailed!

      "Gameplay is often tense and chaotic, especially during horde waves and extraction phases."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and audio effects create engaging sensory experience with explosions and alien sounds."

      Capsule for Alien Breed: Impact Alien Breed: Impact

      "Visual and auditory effects create an exciting and immersive sensory experience with explosions and bug sounds."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through rankings and unlocks, but limited social status or visibility aspects."

      Capsule for Anarcute Anarcute

      "Some recognition through ranks and company systems, but limited social status or visibility mechanisms."

    • Story

      Game with the same Story vibe

      3

      "Includes historical campaigns and narrative-driven missions enhancing story immersion."

      Capsule for Cossacks: Art of War Cossacks: Art of War

      "Narrative immersion through movie-inspired setting and voice lines, though missions are mostly objective-based."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong strategic and tactical planning required for resource management, base building, and mission success."

      Capsule for Ground of Aces Ground of Aces

      "Strategic planning in base building, resource management, and class coordination is essential for success."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and challenge create suspense and excitement during gameplay."

      Capsule for Jet Gunner Jet Gunner

      "High tension and suspense during bug waves and extraction create thrilling gameplay moments."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value in gameplay hours and content, despite some bugs and early access status."

      Capsule for Backpack Hero Backpack Hero

      "Players perceive good value in gameplay hours and content, despite some bugs and performance issues."

    • Violence

      Game with the same Violence vibe

      5

      "Enjoyment centers on combat, dismemberment, blood effects, and destruction of enemies."

      Capsule for Onechanbara Z2: Chaos Onechanbara Z2: Chaos

      "Enjoyment centers on combat, killing large numbers of alien bugs with guns and explosives."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding death, managing resources, and overcoming threats."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Core gameplay involves avoiding death, managing resources, and defending bases against overwhelming threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Status. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026