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Ground of Aces similar games & best alternatives

Ground of Aces

PC (Microsoft Windows), Mac • 2025

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Quick resume

Take command of a remote military air base during World War II. Build your own airfield, manage iconic aircraft and oversee your crew’s well-being. Prepare them against air raids and send your pilots on dangerous missions. Survive and help your nation win the war!

Global score

85/100

Genres

Simulator, Strategy, Early Access

Similar games

    Pros

    • Unique wwii airbase management theme
    • Engaging base building and resource management
    • Addictive and immersive gameplay
    • Active developer support and frequent updates
    • Stylized art and atmospheric sound design

    Cons

    • Early access bugs and pathfinding issues
    • Some repetitive resource gathering
    • Limited narrative and mission variety
    • Lack of multiplayer or social features
    • Ui and quality of life improvements needed

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players assign tasks but have limited direct control over minions; some strategic freedom in base layout and task prioritization."

      Capsule for rymdkapsel rymdkapsel

      "Players have control over base layout, resource management, and prioritization of tasks, allowing personal freedom in decision-making despite some routine resource gathering."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves managing complex base building, resource gathering, and crew morale under time pressure, requiring skill and strategic planning."

      Capsule for The Alters The Alters

      "The game involves managing complex logistics, base building, and crew morale, requiring skill and strategic planning, though some tasks like resource gathering can feel repetitive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal management and progression without player-vs-player or leaderboard competition."

      Capsule for Tavern Manager Simulator 🍻 Tavern Manager Simulator 🍻

      "Focus is on personal base management and progression without player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report addictive gameplay loops, long play sessions, and habitual return to base building and exploration."

      Capsule for Cloudheim Cloudheim

      "Many players report long play sessions, addictive gameplay loops, and habitual engagement with base building and mission management."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual base building and management; no evidence of multiplayer cooperation or teamwork."

      Capsule for The Crust The Crust

      "Gameplay centers on individual management of the airbase; no evidence of multiplayer cooperation or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can creatively build compact, modular factories, design production lines, and customize layouts using blueprints and building placement."

      Capsule for Alchemy Factory Alchemy Factory

      "Players can design and customize base layouts, manage resources creatively, and optimize airfield construction."

    • Domination

      Game with the same Domination vibe

      -5

      "No indications of exerting control over other players; interactions are individual and management-focused."

      Capsule for Two Point Campus Two Point Campus

      "No indications of exerting control or superiority over other players; interactions are individual and management-focused."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as an immersive historical experience, escaping into WWII aviation and stories."

      Capsule for Aviators Aviators

      "Players use the game as a relaxing and immersive escape into a WWII aviation management simulation."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure reported."

      Capsule for Home Safety Hotline Home Safety Hotline

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with base layouts, power setups, and survival strategies to optimize progress."

      Capsule for Occupy Mars: The Game Occupy Mars: The Game

      "Players experiment with base layouts, resource management strategies, and mission tactics to optimize performance."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited map variety but players explore different levels and environments; some desire more maps and content."

      Capsule for Granny Simulator Granny Simulator

      "Limited map variety and discovery, but some players explore different base designs and scenarios."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of ships, loadouts, and station complexes allows player expression."

      Capsule for X3: Terran Conflict X3: Terran Conflict

      "Customization of base and some personalization of crew and planes allows for player expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Cartoonish, stylized WWII setting with class abilities and humorous tone provides an imaginative, fictional experience."

      Capsule for Heroes of Valor Heroes of Valor

      "Strong WWII historical theme with stylized art and fictionalized base management, providing imaginative immersion."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No multiplayer or social community play; players mostly engage individually."

      Capsule for Derail Valley Derail Valley

      "No multiplayer or social community gameplay; players mostly engage individually."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn and develop skills in resource management, tech progression, and strategic planning."

      Capsule for Havendock Havendock

      "Players develop skills in resource and base management, learn mechanics, and improve strategic planning."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and micromanagement; not designed for idle or background play."

      Capsule for Car Dealer Simulator Car Dealer Simulator

      "Requires active attention and micromanagement; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; no evidence of close relationships formed through gameplay."

      Capsule for Total Conflict: Resistance Total Conflict: Resistance

      "Limited social interaction; no evidence of forming close relationships within the game."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage and lead their squad and ship upgrades, but no multiplayer leadership roles."

      Capsule for Galaxy Squad Galaxy Squad

      "Players lead and manage the airbase and crew but without multiplayer leadership dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through earning money, unlocking parts, and upgrading planes to tackle harder missions."

      Capsule for Aviassembly Aviassembly

      "Clear progression through base upgrades, unlocking planes, and completing missions."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and immersive despite some challenging missions and micromanagement."

      Capsule for Stronghold 2: Steam Edition Stronghold 2: Steam Edition

      "Many players find the game relaxing and immersive despite some tension from resource and mission management."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual style and atmospheric sound design provide sensory stimulation."

      Capsule for Unexplored Unexplored

      "Enjoyable art style, sound design, and atmospheric audio provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for They Are Billions They Are Billions

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and mission variety provide context and immersion, though story is not deeply developed."

      Capsule for Alpha Response Alpha Response

      "Limited narrative elements; some historical context and mission logs add light story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, resource management, and strategic base building."

      Capsule for Cortex Command Cortex Command

      "Strong strategic and tactical planning required for resource management, base building, and mission success."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and raids add some tension, but overall gameplay remains calm and controlled."

      Capsule for Autonauts vs Piratebots Autonauts vs Piratebots

      "Some tension from enemy raids and mission outcomes, but overall a controlled and steady gameplay experience."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time spent, with many hours of engaging gameplay."

      Capsule for The Crust The Crust

      "Players report good value for time spent, with many hours of engaging gameplay for the price."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves shooting enemies and resource management; violence is present but not gratuitous."

      Capsule for SIGNALIS SIGNALIS

      "Combat is present via air raids and defense, but focus is on base management rather than violent action."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and defend bases to avoid defeat and survive enemy attacks."

      Capsule for Command & Conquer Red Alert™ 2 and Yuri’s Revenge™ Command & Conquer Red Alert™ 2 and Yuri’s Revenge™

      "Players must manage threats from enemy attacks and resource shortages to keep the base operational."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Domination, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026