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Galaxy Squad similar games & best alternatives

Galaxy Squad

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2019

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Quick resume

Galaxy squad is a hardcore turn-based tactical roguelike, inspired by FTL and XCOM.

Global score

74/100

Genres

Strategy, Turn-based strategy (TBS), Role-playing (RPG)

Similar games

    Pros

    • Engaging blend of xcom tactical combat and ftl-style starmap
    • High replayability with multiple modes and unlockables
    • Strong player autonomy and customization options
    • Active developer support and frequent updates
    • Good value for price with satisfying gameplay depth

    Cons

    • Rough graphics and occasional bugs
    • Clunky ui and limited control options
    • Some translation and writing issues
    • Short campaign with limited story depth
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose routes on the star map, select gear and traps, and decide which ship areas to defend, allowing personal strategic control."

      Capsule for SENTRY SENTRY

      "Players have freedom to choose missions, customize characters, gear, and ships, and decide their path on the starmap, reflecting high player control."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires tactical thinking and skillful card play; difficulty levels allow for challenge and mastery."

      Capsule for Sunderfolk Sunderfolk

      "Tactical combat requires skillful use of abilities and positioning; difficulty modes and unlocks provide a sense of mastery and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal skill development and overcoming AI challenges rather than competing against other players."

      Capsule for Fortune Summoners Fortune Summoners

      "Focus is on personal progression and overcoming AI challenges rather than competing against other players."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with New Game+ and branching storylines encourages multiple playthroughs and sustained engagement."

      Capsule for Heaven's Vault Heaven's Vault

      "High replayability with multiple modes, unlockables, and branching storylines encourages extended and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual squad management and single-player campaign with no multiplayer or cooperative modes."

      Capsule for Templar Battleforce Templar Battleforce

      "Gameplay centers on individual squad management and solo tactical missions with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize ships, build fleets, and manage bases, allowing creative strategic and tactical choices."

      Capsule for Void Destroyer 2 Void Destroyer 2

      "Players customize squads, upgrade gear, and modify ships, allowing creative approaches to combat and strategy."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are with AI enemies; no evidence of player dominance over others or social power dynamics."

      Capsule for Zavix Tower Zavix Tower

      "Interactions are with AI enemies; no evidence of player dominance over others or social power dynamics."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players engage in a sci-fi world with immersive story and atmosphere, providing a strong escape from real life."

      Capsule for The Alters The Alters

      "Players engage in a sci-fi universe with immersive story and tactical gameplay, providing distraction and escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for VTOL VR VTOL VR

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different vehicles, weapons, and game modes, experimenting with mechanics and strategies."

      Capsule for Nightmare Kart Nightmare Kart

      "Players explore different classes, gear, ships, and game modes, experimenting with strategies and builds."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large maps with multiple star systems and planets, plus discovery of anomalies and artifacts, promote exploration."

      Capsule for Sins of a Solar Empire®: Rebellion Sins of a Solar Empire®: Rebellion

      "The large starmap with branching missions, random events, and discovery elements encourages exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of ships and crew allows some self-expression, though mostly functional rather than cosmetic."

      Capsule for Between the Stars Between the Stars

      "Limited cosmetic customization but some self-expression through squad and ship upgrades."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi universe with robots, space travel, and futuristic combat, offering an imaginative fictional experience."

      Capsule for Parkan 2 Parkan 2

      "Set in a sci-fi universe with aliens, space travel, and tactical combat, offering imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No multiplayer or social community features; focus is on solo play."

      Capsule for The Wizards - Enhanced Edition The Wizards - Enhanced Edition

      "No multiplayer or social community features; play is focused on solo experience."

    • Growth

      Game with the same Growth vibe

      4

      "Character leveling, skill upgrades, and progression systems provide clear learning and development."

      Capsule for One Piece Pirate Warriors 3 One Piece Pirate Warriors 3

      "Character leveling, unlock systems, and skill trees provide clear learning and development opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary computer gameplay with no physical activity elements."

      Capsule for Impossible Creatures Steam Edition Impossible Creatures Steam Edition

      "Typical sedentary computer gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical battles and strategic planning; not a casual or idle experience."

      Capsule for Battlestar Galactica Deadlock Battlestar Galactica Deadlock

      "Requires focused attention during tactical combat and strategic decisions; not a casual or idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; purely individual gameplay."

      Capsule for Dome Keeper Dome Keeper

      "No evidence of close social relationships or emotional sharing; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their squad and make tactical decisions, but no multiplayer leadership roles."

      Capsule for Zombie Defense Zombie Defense

      "Players manage and lead their squad and ship upgrades, but no multiplayer leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking weapons, skills, and equipment, with persistent campaign effects and upgrades."

      Capsule for No Plan B No Plan B

      "Strong progression through unlocking new classes, gear, ships, and game modes after campaign completion."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow, though some players note difficulty spikes and tension."

      Capsule for Drox Operative Drox Operative

      "Gameplay balances challenge and flow, but some players note difficulty spikes and tension in combat."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and audio effects are praised; explosions and sci-fi aesthetics provide sensory stimulation."

      Capsule for Anomaly Defenders Anomaly Defenders

      "Stylized visuals and sound effects provide moderate sensory stimulation fitting the sci-fi theme."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or multiplayer ranking systems; achievements are personal."

      Capsule for Crysis Remastered Crysis Remastered

      "No social recognition or multiplayer ranking systems; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Multiple storylines with character development and branching endings provide narrative immersion."

      Capsule for Mirror Mirror

      "Branching storylines with cutscenes and multiple endings provide narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical turn-based combat requires planning, positioning, and problem solving."

      Capsule for Persona 5 Tactica Persona 5 Tactica

      "Turn-based tactical combat and strategic starmap navigation require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat tension, ambushes, and close battles create suspense and excitement."

      Capsule for Ancestors Legacy Ancestors Legacy

      "Tension from tactical combat and being chased by enemy fleet creates suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high replay value and satisfaction for the price, especially during sales."

      Capsule for Graviteam Tactics: Tunisia 1943 Graviteam Tactics: Tunisia 1943

      "Players report high replay value and satisfaction relative to the low price and frequent sales."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves gunplay, destruction of enemies, and tactical attacks."

      Capsule for RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION

      "Combat involves shooting, explosions, and tactical destruction of enemies and objects."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources, avoid defeat, and strategically survive increasingly difficult fights."

      Capsule for Swords and Sandals Immortals Swords and Sandals Immortals

      "Players manage resources, avoid defeat, and survive increasingly difficult battles under pressure."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026