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Dome Keeper similar games & best alternatives

Dome Keeper

PC (Microsoft Windows), Mac, Xbox Series X|S, Web browser, Linux • 2022

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Quick resume

Defend against waves of alien attackers in this innovative roguelike survival miner. Dig for resources and choose from powerful upgrade paths. Is there enough time to mine a little deeper and get back to defend before the monsters attack your dome?

Global score

92/100

Genres

Action, Adventure, Indie, Simulator, Arcade, Tactical

Similar games

    Pros

    • Addictive gameplay loop
    • Satisfying resource management and upgrades
    • Great pixel art and sound design
    • Balanced challenge especially on higher difficulties
    • Good replayability with unlocks and modifiers

    Cons

    • Limited content and variety at launch
    • Only two characters available
    • Some upgrades and gadgets feel underdeveloped
    • Lack of multiplayer or cooperative modes
    • Some ui and tutorial elements could be improved

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over resource gathering, building placement, and upgrade choices, allowing freedom in playstyle and strategy."

      Capsule for Outpost Outpost

      "Players have freedom to choose upgrades, gadgets, and strategies each run, with meaningful decisions on resource allocation and play style."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with resource management, strategic planning, and increasing difficulty that requires skillful play and mastery."

      Capsule for Solar Settlers Solar Settlers

      "Game offers skill-based challenges especially on higher difficulties; players improve through mastering resource management and combat."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and multiplayer modes encouraging comparison, but core gameplay is mostly single-player and self-paced."

      Capsule for Half Minute Hero: Super Mega Neo Climax Ultimate Boy Half Minute Hero: Super Mega Neo Climax Ultimate Boy

      "Includes leaderboards and score attack modes like Prestige, encouraging comparison but core gameplay is mostly solo and self-paced."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report strong desire to keep playing, with addictive run loops and ongoing updates encouraging habitual play."

      Capsule for Roboquest Roboquest

      "Many players report addictive 'one more run' loop and habitual play sessions lasting hours, with updates adding replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player experience with no multiplayer or cooperative modes currently."

      Capsule for The Light Brigade The Light Brigade

      "Currently primarily a single-player experience with no multiplayer or cooperative modes available."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different builds and item combinations, though within a fixed gameplay loop."

      Capsule for Froggy's Battle Froggy's Battle

      "Players experiment with different upgrade paths, gadgets, domes, and strategies, though core gameplay loop is consistent."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominating others; interactions are individual and balanced."

      Capsule for Frogun Frogun

      "No evidence of dominating others; interactions are individual and balanced without power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape with immersive story and atmospheric music."

      Capsule for SEASON OF MYSTERY: The Cherry Blossom Murders SEASON OF MYSTERY: The Cherry Blossom Murders

      "Players use the game as a relaxing yet engaging escape with atmospheric music and immersive gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indications of obligation or external pressure."

      Capsule for Chariot Chariot

      "Players engage voluntarily for fun and challenge, with no indications of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying new things in sandbox, but some players note limited content reduces novelty."

      Capsule for Amazing Frog? 2 Amazing Frog? 2

      "Encourages trying different gadgets, upgrades, and play styles, though some players note limited content reduces novelty."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some procedural generation and discovery of new spells and synergies exist, though environments are somewhat repetitive."

      Capsule for Spell Disk Spell Disk

      "Some procedural generation and discovery of relics and gadgets, but environments are somewhat repetitive."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through upgrades and character appearance changes, but limited cosmetic options."

      Capsule for The Eternal Castle [REMASTERED] The Eternal Castle [REMASTERED]

      "Some customization in dome types, gadgets, and upgrades, but limited character options and cosmetic variety."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Sci-fi setting with imaginative creatures and technology, blending realism with fantasy elements."

      Capsule for Signs of Life Signs of Life

      "Sci-fi setting with alien creatures and imaginative gadgets, blending fantasy elements with roguelike mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No social or community features; gameplay is solo focused."

      Capsule for Kill It With Fire: Ignition Kill It With Fire: Ignition

      "No significant social or community features; gameplay is focused on solo experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn new skills, upgrades, and strategies throughout the game, improving their mastery."

      Capsule for Ctrl Alt Ego Ctrl Alt Ego

      "Players develop skills, learn strategies, and progress through unlocks and upgrades enhancing personal mastery."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Boris and the Dark Survival Boris and the Dark Survival

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to time pressure and precise timing."

      Capsule for House House

      "Requires active attention and continuous engagement due to time pressure and wave defense mechanics."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; purely individual gameplay."

      Capsule for Bardbarian Bardbarian

      "No evidence of close social relationships or emotional sharing; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; players act independently."

      Capsule for Derail Valley Derail Valley

      "No leadership or group management roles; players act independently."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, acquiring new weapons, gear, and abilities that impact gameplay."

      Capsule for Shadowhand: RPG Card Game Shadowhand: RPG Card Game

      "Strong progression through resource collection, upgrades, unlocks, and gadgets that enhance gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Exploration and crafting provide relaxing flow, though combat and grind can create tension."

      Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

      "Mix of relaxing mining and tense defense phases creates a balanced flow and cathartic experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art visuals and atmospheric music provide sensory stimulation and emotional engagement."

      Capsule for Stray Cat Crossing Stray Cat Crossing

      "Enjoyable pixel art, sound design, and atmospheric music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and leaderboards, but mostly individual focus without broad social status."

      Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

      "Some recognition via leaderboards and achievements, but mostly individual focus without social status emphasis."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; some lore and cutscenes exist but gameplay is largely context-free and task-oriented."

      Capsule for My Little Universe My Little Universe

      "Minimal narrative with some lore and setting, but gameplay is largely context-free and loop-based."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires strategic planning in resource management, upgrade choices, and combat positioning."

      Capsule for Ocean Keeper: Dome Survival Ocean Keeper: Dome Survival

      "Requires strategic resource management, upgrade prioritization, and tactical defense decisions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced waves and time pressure create suspense and excitement."

      Capsule for Tower Factory Tower Factory

      "Tension from wave attacks and time pressure creates moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price by players, though some feel content is limited for full price."

      Capsule for Empire of the Ants Empire of the Ants

      "Generally considered good value for price by players, though some feel content is limited for full price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting and defeating alien creatures with weapons and gadgets."

      Capsule for Scars Above Scars Above

      "Combat against alien creatures with weapons and gadgets involves destruction and defense."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."

      Capsule for Heretic's Fork Heretic's Fork

      "Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026