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GoNNER similar games & best alternatives

GoNNER

PC (Microsoft Windows), Mac, PlayStation 4, Nintendo Switch, Linux • 2016

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Quick resume

GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world - a giant landbound whale named Sally - by searching for just the right trinket in the deep and dark places nearby.

Global score

81/100

Genres

Indie, Adventure, Platform, Shooter, Arcade

Similar games

    Pros

    • Unique and appealing art style
    • Engaging and challenging gameplay
    • Excellent soundtrack and sound design
    • Addictive combo system
    • Frequent developer updates

    Cons

    • Steep difficulty curve may frustrate some
    • Limited level variety and content length
    • Lack of tutorial or in-game explanations
    • Controls limited to horizontal shooting
    • Some visual clutter during gameplay

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose characters, weapons, and playstyles freely with multiple loadouts and tactical options."

      Capsule for Colt Canyon Colt Canyon

      "Players choose their loadouts of weapons, heads, and backpacks before runs, allowing personal control over playstyle."

    • Competence

      Game with the same Competence vibe

      4

      "Game is challenging with skill-based platforming and boss fights; players report difficulty and satisfaction from overcoming tough sections."

      Capsule for Disney's Hercules Disney's Hercules

      "Game is challenging with skill-based platforming and combat; players improve through repeated attempts and mastery."

    • Competition

      Game with the same Competition vibe

      3

      "Includes leaderboards, daily challenges, and score chasing, encouraging comparison with others."

      Capsule for OlliOlli OlliOlli

      "Includes leaderboards and daily challenges encouraging comparison with others, though many play casually."

    • Continuation

      Game with the same Continuation vibe

      3

      "Addictive gameplay encourages repeated playthroughs and long sessions despite some repetitiveness."

      Capsule for Kingdom: Classic Kingdom: Classic

      "Addictive gameplay and combo system encourage repeated play sessions despite difficulty and some repetitiveness."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player focused with no cooperative or multiplayer elements mentioned."

      Capsule for Swarm Grinder Swarm Grinder

      "Single-player focused with no multiplayer or cooperative elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with various character, weapon, and upgrade combinations to create unique builds."

      Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

      "Players experiment with different combinations of heads, weapons, and backpacks to create unique builds."

    • Domination

      Game with the same Domination vibe

      -3

      "Competitive but no evidence of aggressive or dominating social interactions; focus on personal skill."

      Capsule for Trials 2: Second Edition Trials 2: Second Edition

      "Competitive but no evidence of aggressive or dominating social behavior; focus is on personal skill."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and immersive psychedelic experience, escaping real life."

      Capsule for Really Big Sky Really Big Sky

      "Players describe the game as a psychedelic, immersive experience that offers distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Fallout 4 Fallout 4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encouraged to try different seeds, item combinations, and exploration paths; experimentation is a key gameplay element."

      Capsule for Songbringer Songbringer

      "Encouraged to try new item combinations and discover game mechanics through exploration and experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Procedurally generated levels and secret areas encourage discovery, though environments are somewhat repetitive."

      Capsule for Flinthook Flinthook

      "Some procedural generation and secrets encourage discovery, though level variety is limited."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of loadouts and heroes allows some self-expression, though cosmetic personalization is limited."

      Capsule for Bloons TD Battles 2 Bloons TD Battles 2

      "Customization through loadout choices allows some self-expression, but no cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Surreal, psychedelic narrative with abstract characters and events, blending fiction and hallucination."

      Capsule for Hotline Miami Hotline Miami

      "Surreal, psychedelic world with abstract story elements and imaginative characters."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Primarily a solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge about game mechanics and enemy behaviors over repeated playthroughs."

      Capsule for Overland Overland

      "Players develop skills and understanding of mechanics through repeated play and learning enemy patterns."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to fast-paced and challenging gameplay."

      Capsule for Distance Distance

      "Requires focused attention and active engagement due to difficulty and fast-paced gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; experience is individual."

      Capsule for Rez Infinite Rez Infinite

      "No evidence of close social relationships or emotional sharing; experience is individual."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely single-player gameplay."

      Capsule for The Textorcist: The Story of Ray Bibbia The Textorcist: The Story of Ray Bibbia

      "No leadership or group management roles; purely single-player gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapons, upgrades, and unlocks through repeated runs."

      Capsule for West of Dead West of Dead

      "Players unlock and accumulate items and upgrades that persist between runs, aiding progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find it relaxing and stress-relieving, though others find it tense or frustrating."

      Capsule for Spermination Spermination

      "Some players find it relaxing and flow-inducing despite the challenge; others find it tense."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory appeal through unique visuals, dynamic music, and immersive sound design."

      Capsule for South of Midnight South of Midnight

      "Strong sensory appeal from vivid visuals, dynamic music, and satisfying sound design."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements provide social recognition, though not a dominant focus."

      Capsule for Steredenn: Binary Stars Steredenn: Binary Stars

      "Leaderboards and achievements provide some social recognition, though not a dominant feature."

    • Story

      Game with the same Story vibe

      1

      "Simple narrative with minimal story development; story is present but not a major focus."

      Capsule for Alwa's Awakening Alwa's Awakening

      "Story is minimal, abstract, and cryptic, presented visually with little direct narrative."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan loadouts and tactics to handle different enemies and challenges, requiring some strategic thinking."

      Capsule for LUFTRAUSERS LUFTRAUSERS

      "Players plan loadouts and tactics to optimize combos and survival, requiring strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      3

      "High difficulty and risk of failure create suspense and thrill during gameplay."

      Capsule for Electronic Super Joy: Groove City Electronic Super Joy: Groove City

      "High difficulty and risk of death create tension and excitement during gameplay."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale; praised for content and experience relative to price."

      Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

      "Generally considered good value especially on sale; praised for quality and developer support."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting and defeating enemies, with enjoyment of action and destruction."

      Capsule for Mass Effect™: Andromeda Deluxe Edition Mass Effect™: Andromeda Deluxe Edition

      "Combat involves shooting and destroying enemies, with satisfying violent feedback."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to avoid death; permadeath adds tension and survival challenge."

      Capsule for Road Redemption Road Redemption

      "Players must avoid death and manage health carefully; permadeath and revive mechanics emphasize survival."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026