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Distance similar games & best alternatives

Distance

PC (Microsoft Windows) • 2018

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Quick resume

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

Global score

92/100

Genres

Action, Indie, Racing, Simulator

Similar games

    Pros

    • Unique and satisfying gameplay mechanics
    • Robust level editor and extensive community content
    • Immersive neon-futuristic atmosphere and soundtrack
    • High skill ceiling with rewarding progression
    • Active and friendly community

    Cons

    • Short official campaign content
    • Multiplayer community is small and sometimes inactive
    • Steep learning curve for new players
    • Some control issues with certain controllers
    • Potential motion sickness in vr

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over vehicle choice, cargo loading, and driving routes, with some freedom to explore the map and customize vehicles."

      Capsule for Truck & Logistics Simulator Truck & Logistics Simulator

      "Players have high control over their car's movement including flying, jumping, boosting, and wall riding, with freedom to choose routes and create custom maps."

    • Competence

      Game with the same Competence vibe

      4

      "Game features a high skill ceiling with challenging tracks and precise physics requiring mastery."

      Capsule for Zeepkist Zeepkist

      "The game has a high skill ceiling with challenging tracks, requiring mastery of complex controls and physics, rewarding player improvement."

    • Competition

      Game with the same Competition vibe

      3

      "Online leaderboards and ghost racing encourage comparing performance with others, though main game lacks multiplayer."

      Capsule for Super Monkey Ball Banana Mania Super Monkey Ball Banana Mania

      "Includes leaderboards, ghost racing against others, and multiplayer modes, but multiplayer is less active; focus on time trials and personal bests."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, addictive gameplay, and habitual return due to numerous levels and workshop content."

      Capsule for When Ski Lifts Go Wrong When Ski Lifts Go Wrong

      "Players report long playtimes, addiction, and habitual return due to extensive workshop content and level editor."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Supports local split-screen multiplayer allowing cooperative or competitive play with friends."

      Capsule for Barro F Barro F

      "Supports multiplayer and split-screen play, but mostly competitive rather than cooperative; some cooperative play with friends possible."

    • Creativity

      Game with the same Creativity vibe

      5

      "Robust level editor and Steam Workshop support enable extensive player-created content and customization."

      Capsule for Paint the Town Red Paint the Town Red

      "Robust level editor and Steam Workshop support enable extensive player creativity and content creation."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and helpful; interactions emphasize mutual support rather than dominance."

      Capsule for Time Warpers Time Warpers

      "Community described as friendly and supportive; interactions emphasize shared experiences rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, engaging distraction with immersive neon visuals and music."

      Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

      "Players use the game for distraction, immersion in a futuristic neon world, and stress relief through engaging gameplay and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Each level introduces new mechanics encouraging players to explore and adapt."

      Capsule for PICO PARK:Classic Edition PICO PARK:Classic Edition

      "Encourages trying new routes, tricks, and map creation; players explore mechanics and experiment with level design."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features multiple locations and encourages discovery of clues and secrets."

      Capsule for Blackwell Deception Blackwell Deception

      "Game features multiple routes, secrets, and encourages discovering shortcuts and hidden areas on tracks."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize cars with colors, wheels, decals, and profile backgrounds, supporting self-expression."

      Capsule for Retrowave Retrowave

      "Allows car color customization and map design, enabling player self-expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong retro-futuristic and neon cyberpunk fantasy theme with imaginative vehicle transformations and environments."

      Capsule for Neon Drive Neon Drive

      "Futuristic, neon-lit sci-fi setting with imaginative car abilities and surreal track designs."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Active but small community with Discord engagement and social interaction, though gameplay is mostly solo."

      Capsule for Duelyst II Duelyst II

      "Active but small community with social interaction on Discord and multiplayer, though mostly competitive."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills over time mastering controls, combos, and routes; learning curve noted in reviews."

      Capsule for SNØ: Ultimate Freeriding SNØ: Ultimate Freeriding

      "Players develop skills over time mastering controls and techniques; learning curve is a key part of the experience."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary VR gameplay with no physical activity emphasis; some players report motion sickness potential."

      Capsule for Superfly Superfly

      "Primarily sedentary gameplay with no physical activity elements; some reports of motion sickness in VR."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to fast-paced, challenging gameplay."

      Capsule for Baldi's Basics Plus Baldi's Basics Plus

      "Requires focused attention and continuous engagement due to fast-paced and challenging gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level competitive or cooperative play; limited close relationships."

      Capsule for Steel Division: Normandy 44 Steel Division: Normandy 44

      "Social interactions are mostly surface-level competitive or cooperative play; limited evidence of close relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No strong evidence of leadership roles; multiplayer is mostly peer-based competition."

      Capsule for Re-Volt Re-Volt

      "No strong evidence of leadership roles; multiplayer is mostly peer-based competition or collaboration."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock cars, equipment, and achievements through gameplay, showing clear progression and rewards."

      Capsule for Need for Speed™ Hot Pursuit Remastered Need for Speed™ Hot Pursuit Remastered

      "Players unlock cars, achievements, and new maps; progression is tied to skill and content unlocking."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find it cathartic and fun, but gameplay is fast-paced and intense rather than purely relaxing."

      Capsule for POSTAL: Brain Damaged POSTAL: Brain Damaged

      "Some players find it relaxing and cathartic, but overall gameplay is intense and fast-paced with moments of tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from neon visuals, pixel art, and synthwave soundtrack."

      Capsule for Katana ZERO Katana ZERO

      "Strong sensory stimulation from neon visuals, dynamic lighting, and electronic soundtrack."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and ghost racing provide some recognition; no strong social status focus."

      Capsule for Vector 36 Vector 36

      "Leaderboards and ghost racing provide social recognition, but community is small and less focused on status."

    • Story

      Game with the same Story vibe

      2

      "Contains some narrative elements and campaign missions, but story is minimal and secondary to gameplay."

      Capsule for Construction Simulator Construction Simulator

      "Campaign mode offers atmospheric narrative and lore, but story is minimal and abstract."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes, use abilities strategically, and solve platforming challenges."

      Capsule for Khimera: Destroy All Monster Girls Khimera: Destroy All Monster Girls

      "Players plan routes, use tricks and shortcuts, and solve platforming challenges requiring mental skill."

    • Thrill

      Game with the same Thrill vibe

      4

      "High speed racing with risk of crashing and overheating creates suspense and excitement."

      Capsule for Vector 36 Vector 36

      "High-speed racing with risk of crashing, overheating, and intense obstacles creates suspense and thrill."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from challenging gameplay and replayability despite short base content."

      Capsule for Thumper Thumper

      "Players perceive good value due to extensive content, workshop, and replayability despite short official campaign."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat exists but is limited and clumsy; focus is more on survival and healing than destruction."

      Capsule for Pathologic 2 Pathologic 2

      "Destruction is limited to car damage from obstacles; focus is more on survival and platforming than combat."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure by maintaining speed and navigating obstacles, creating a survival-like challenge."

      Capsule for Can't Drive This Can't Drive This

      "Gameplay involves avoiding failure by managing boost, heat, and navigating deadly obstacles to survive tracks."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Cooperation, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026