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PC (Microsoft Windows) • 2017

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Quick resume

Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World. Assemble your team, enhance your gear and perform incredible tricks and combos.

Global score

80/100

Genres

Action, Adventure, Strategy, Shooter, Sport

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    Pros

    • Fluid and enjoyable parkour movement
    • Large vertical open world maps
    • Friendly and supportive community
    • Mission editor and customization options
    • Energetic soundtrack by hideki naganuma

    Cons

    • Some missions are frustratingly difficult
    • Story is minimal and loosely connected
    • Performance and optimization issues on some systems
    • Lack of minimap and navigation aids
    • Multiplayer community is small and sometimes inactive

    Motivations

    • Autonomy

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      4

      "Players have freedom to choose characters, builds, and paths with branching routes and diverse combat styles."

      Capsule for Absolum Absolum

      "Players have freedom to choose routes, create missions, and switch between characters with different builds, supporting high personal control."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay described as easy to learn but hard to master, with skill-based combat and challenges."

      Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

      "Gameplay is easy to learn but hard to master, with skill-based parkour, racing, and trick combos providing challenge and feedback."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer races, online tournaments, and leaderboards encouraging comparison and competition among players."

      Capsule for MX vs. ATV Reflex MX vs. ATV Reflex

      "Includes multiplayer races, gameball matches, and leaderboards encouraging comparison and competition with others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long-term engagement with frequent content updates, events, and community-created missions supporting habitual play"

      Capsule for Star Trek Online Star Trek Online

      "Many players report long playtimes and habitual engagement, with exploration, missions, and community content sustaining interest."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports cooperative multiplayer campaigns and community interaction, though solo play is also common."

      Capsule for Mindustry Mindustry

      "Supports cooperative multiplayer missions and social interaction, though solo play is also common."

    • Creativity

      Game with the same Creativity vibe

      4

      "Mission editor and modding support enable players to create and customize content extensively."

      Capsule for Nuclear Option Nuclear Option

      "Mission editor and character customization allow players to create and modify content extensively."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly; gameplay focuses on shared survival rather than dominance or trash talk."

      Capsule for Raw Data Raw Data

      "Community described as friendly and supportive; gameplay emphasizes shared experiences rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, charming escape with immersive world and music."

      Capsule for Islets Islets

      "Players use the game as a joyful, immersive escape with vibrant environments and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia, with no indication of obligation or pressure."

      Capsule for Sparklite Sparklite

      "Players engage voluntarily for fun and nostalgia, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore various aircraft, weapons, tactics, and mission creation, encouraging experimentation."

      Capsule for Nuclear Option Nuclear Option

      "Players explore movement mechanics, routes, and mission creation, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large maps with hidden collectibles and lore encourage discovery and curiosity-driven play."

      Capsule for Valley Valley

      "Large vertical maps with hidden collectibles and secrets encourage discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options support player self-expression."

      Capsule for Agrou Agrou

      "Character color customization and cosmetic options support player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Futuristic city and stylized characters provide an imaginative setting with some narrative elements, though grounded in urban culture."

      Capsule for Bomb Rush Cyberfunk Bomb Rush Cyberfunk

      "Futuristic, neon-lit city with fictional races and dystopian themes provide imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community feeling with cooperative play, social interaction, and shared experiences."

      Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

      "Strong community presence with social interaction, friend-making, and cooperative play."

    • Growth

      Game with the same Growth vibe

      3

      "Players level up characters, learn combos and strategies, and improve skills over time."

      Capsule for One Piece Burning Blood One Piece Burning Blood

      "Players level up characters, learn movement skills, and improve performance through progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity component."

      Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

      "Sedentary gameplay with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions and multiplayer; not suited for passive or background play."

      Capsule for Call of Duty®: Modern Warfare® 3 (2011) Call of Duty®: Modern Warfare® 3 (2011)

      "Requires focused attention for missions and multiplayer, not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form friendships and social bonds, though mostly casual and game-focused interactions."

      Capsule for Just Cause™ 3: Multiplayer Mod Just Cause™ 3: Multiplayer Mod

      "Players form friendships and positive social bonds, though interactions remain mostly casual."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No strong evidence of leadership roles; players mostly participate equally or cooperatively."

      Capsule for Quake II Quake II

      "No strong evidence of leadership roles; players mostly participate equally or cooperatively."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, equipment upgrades, and unlocking new modes provide clear progression."

      Capsule for Cthulhu Saves the World Cthulhu Saves the World

      "Character leveling, chip upgrades, and unlockable content provide clear progression systems."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Offers moments of flow and relaxation through exploration and satisfying combat, though some forced missions cause tension."

      Capsule for Far Cry® 5 Far Cry® 5

      "Players enjoy flow and catharsis from movement and exploration, though some missions induce tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Bright neon visuals, energetic music, and satisfying sound effects provide strong sensory stimulation."

      Capsule for STARWHAL STARWHAL

      "Bright neon visuals, fast-paced movement, and energetic music provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and multiplayer visibility provide some social recognition, but not a major focus."

      Capsule for Golf It! Golf It!

      "Leaderboards and multiplayer visibility offer some social recognition, but not a dominant focus."

    • Story

      Game with the same Story vibe

      1

      "Story is minimal and secondary to gameplay; narrative is simple and not deeply immersive."

      Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

      "Story is minimal and secondary to gameplay; narrative is simple and loosely connected."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some planning and route selection involved, but mostly reflexive and skill-based rather than deep strategy."

      Capsule for SNØ: Ultimate Freeriding SNØ: Ultimate Freeriding

      "Some strategic planning in route selection, mission approaches, and character builds, but mostly action focused."

    • Thrill

      Game with the same Thrill vibe

      3

      "Police chases, timed missions, and crashes provide moments of suspense and excitement."

      Capsule for Crash Time 3 Crash Time 3

      "Fast movement, timed challenges, and police chases provide excitement and suspense."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for money especially with ongoing updates and hours of gameplay."

      Capsule for Definitely Not Fried Chicken Definitely Not Fried Chicken

      "Players report good value for money especially given frequent updates and community content."

    • Violence

      Game with the same Violence vibe

      -4

      "Gameplay focuses on racing and platforming with no combat or destructive violence."

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      "Gameplay focuses on parkour, racing, and non-violent competition; combat is minimal and non-lethal."

    • Survival

      Game with the same Survival vibe

      1

      "Some threat from cops and combat, but generally low risk and forgiving gameplay."

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      "Some threat from police and mission failure, but overall low risk and forgiving mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026