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Agrou similar games & best alternatives

Agrou

PC (Microsoft Windows) • 2020

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Quick resume

Your new favorite Werewolf game! Seat around the fire with friends, play a villager, a werewolf or another type of character and use strategy to win!

Global score

87/100

Genres

Casual, Indie, Strategy

Similar games

    Pros

    • Fun social deduction gameplay
    • Variety of roles and customization
    • Built-in voice chat
    • Good community interaction
    • Regular updates with new content

    Cons

    • Very small and inactive player base
    • Difficult to find english servers
    • Frequent bugs and crashes reported
    • Server instability and matchmaking issues
    • Price considered high for limited player availability

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have direct control of their character and can customize builds extensively, indicating high autonomy."

      Capsule for Keplerth Keplerth

      "Players have control over their actions each turn and can customize characters and decks, indicating high autonomy."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves strategic thinking, social deduction, and skillful communication; some roles are challenging and rewarding to master."

      Capsule for Wolvesville Wolvesville

      "The game involves strategic social deduction and role management, requiring skill and mental challenge."

    • Competition

      Game with the same Competition vibe

      2

      "Competitive elements exist in social deduction and winning rounds, but focus is often on fun and cooperation rather than rankings."

      Capsule for Goose Goose Duck Goose Goose Duck

      "Players compete to outwit and eliminate others, but mostly in a social deduction context rather than ranked competition."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players enjoy long sessions with friends and repeated play, but limited content and small player base reduce habitual play for some."

      Capsule for Steel Crew Steel Crew

      "Players enjoy repeated sessions especially with friends, but small player base limits habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Team modes like capture point and coordinated team play are important; players mention working with friends and team dynamics."

      Capsule for ArcheBlade™ ArcheBlade™

      "Teamwork and collaboration are important, especially in roles aligned with teams like villagers or wolves."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create and customize decks, choose skills, and build combos; some customization of characters and equipment adds creative expression."

      Capsule for NEOVERSE NEOVERSE

      "Customization of characters and decks allows creative expression and varied gameplay."

    • Domination

      Game with the same Domination vibe

      1

      "Some players enjoy outplaying and frustrating others, but interactions are mostly balanced and friendly without toxic dominance."

      Capsule for Faaast Penguin Faaast Penguin

      "Some players enjoy outsmarting others, but interactions are mostly balanced and social rather than domineering."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief through chaotic and humorous gameplay."

      Capsule for Waterpark Simulator Waterpark Simulator

      "Players use the game as a fun social distraction and stress relief through chaotic and humorous gameplay."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

      Capsule for MINDNIGHT MINDNIGHT

      "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Varied roles and unpredictable social dynamics encourage trying new strategies and approaches."

      Capsule for Feign Feign

      "Frequent updates and many roles encourage trying new strategies and role combinations."

    • Exploration

      Game with the same Exploration vibe

      1

      "Exploration is limited to discovering effects of policies and scenarios rather than physical world exploration."

      Capsule for Fate of the World Fate of the World

      "Exploration is limited to discovering roles and social dynamics rather than physical game world exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for player self-expression."

      Capsule for Red Eclipse Red Eclipse

      "Character customization and cosmetic options support player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features werewolves, supernatural roles, and imaginative scenarios, providing a strong fantasy element."

      Capsule for Wolvesville Wolvesville

      "The game features imaginative roles and scenarios inspired by werewolf and social deduction themes."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community bonds, friendships, and social events are central to player experience."

      Capsule for Pixel Worlds: MMO Sandbox Pixel Worlds: MMO Sandbox

      "Strong emphasis on playing with friends and community interaction; players form social bonds."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn roles, strategies, and social deduction skills over time, indicating personal development."

      Capsule for Goose Goose Duck Goose Goose Duck

      "Players develop social deduction skills and learn new roles over time."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity involved."

      Capsule for BIGFOOT BIGFOOT

      "The game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during turns; not suited for idle or background play."

      Capsule for Worms Ultimate Mayhem Worms Ultimate Mayhem

      "Requires focused attention during turns and social interaction; not suitable for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form social bonds and friendships through gameplay, though interactions remain mostly casual."

      Capsule for Liar's Bar Liar's Bar

      "Players form friendships and social connections through gameplay, though mostly casual."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some roles involve guiding or supporting others, but no strong emphasis on leadership or authority."

      Capsule for Get Stuffed! Get Stuffed!

      "Some roles may involve guiding or influencing others, but leadership is not a central focus."

    • Progression

      Game with the same Progression vibe

      2

      "Leveling system unlocks cosmetic items; no power progression affecting gameplay."

      Capsule for Hide and Shriek Hide and Shriek

      "Players gain levels and unlock cosmetic items, but no heavy grind or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game is fun and silly but also involves chaotic and tense moments."

      Capsule for Dodgy Deliveries Dodgy Deliveries

      "Gameplay is fun and social but can be chaotic and tense due to deception elements."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are decent but not highly stimulating; focus is on strategic depth rather than sensory excitement."

      Capsule for Plutocracy Plutocracy

      "Visuals and audio are decent but not highly stimulating; focus is on social interaction."

    • Status

      Game with the same Status vibe

      0

      "No strong evidence of social recognition or status systems in reviews."

      Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

      "No strong evidence of social status or recognition systems in reviews."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story; gameplay is context-free social deduction rounds."

      Capsule for Among Us Among Us

      "No narrative or plot; gameplay is context-free social deduction rounds."

    • Strategy

      Game with the same Strategy vibe

      4

      "High strategic depth in social manipulation, role abilities, and voting tactics."

      Capsule for Feign Feign

      "High strategic depth in role interactions, deception, and voting decisions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspense and tension from deception and voting create thrilling moments."

      Capsule for Town of Salem 2 Town of Salem 2

      "Suspense and surprise from deception and voting create thrilling moments."

    • Value

      Game with the same Value vibe

      -1

      "Some players feel the price is high for content, but many find good value especially on sale."

      Capsule for Qvadriga Qvadriga

      "Mixed opinions on price and value; some feel price is too high given small player base."

    • Violence

      Game with the same Violence vibe

      2

      "Gameplay involves elimination and 'killing' roles, fitting the social deduction combat metaphor."

      Capsule for Feign Feign

      "Game involves eliminating players via roles like assassin or wolves, but in a social deduction context."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid elimination and manage risks strategically to survive rounds."

      Capsule for Wolvesville Wolvesville

      "Players try to survive rounds by avoiding elimination, managing threats strategically."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Value, Story, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026