Among Us similar games & best alternatives
Among Us
2018
Related articles
Quick resume
An online and local party game of teamwork and betrayal for 4-15 players...in space!
Global score
92/100
Genres
Casual, Strategy, Indie
Similar games
Pros
- Fun social deduction gameplay
- Great with friends and community
- Cross-platform and accessible
- Frequent updates and mods
- Simple controls and customization
Cons
- Toxic or uncooperative public lobbies
- Lack of voice chat in-game
- Repetitive tasks for crewmates
- Dependence on group quality
- Limited narrative or story
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose roles (impostor, security, co-worker), use various strategies, and engage in social deception."
Deducto
"Players have freedom to choose roles (impostor or crewmate), customize characters, and decide their own strategies and social interactions."
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Competence
Game with the same Competence vibe
3"Game requires skill in deception, deduction, and social manipulation, though roles are simpler than similar games."
Feign
"Game requires social deduction skills, strategic lying, and task completion; skill ceiling varies with player group."
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Competition
Game with the same Competition vibe
2"Competitive elements exist in social deduction and winning rounds, but focus is often on fun and cooperation rather than rankings."
Goose Goose Duck
"Some competitive elements in trying to outsmart others and win rounds, but focus is more on social interaction than rankings."
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Continuation
Game with the same Continuation vibe
3"Players report habitual play sessions and returning frequently, though some mention repetitiveness over time."
Elven Assassin
"Players often return for repeated sessions, especially with friends, though some mention playing sporadically."
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Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on teamwork in crewed ships, with roles like pilot, gunner, and engineer requiring coordination."
Airmen
"Strong emphasis on teamwork among crewmates to complete tasks and identify impostors; social collaboration is core."
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Creativity
Game with the same Creativity vibe
3"Players creatively use deception, role abilities, and social manipulation; limited character customization noted."
Throne of Lies®: Medieval Politics
"Customization of characters and use of mods add creative expression; also creative social deception strategies."
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Domination
Game with the same Domination vibe
-2"Community described as friendly with little trolling; interactions emphasize cooperation over dominance."
Warhammer 40,000: Inquisitor - Martyr
"Interactions tend to be balanced social play rather than exerting authority; some trolling occurs but not dominant."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction, stress relief, and social outlet."
LoveBeat
"Many players use the game as a fun distraction and social outlet, especially during stressful times like lockdown."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and social reasons, not out of obligation or pressure."
Fibbage XL
"Players engage voluntarily for fun and social reasons, not out of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Multiple game modes and strategies encourage players to try new deduction approaches and gameplay variations."
Clue/Cluedo
"Players try new roles, maps, and mods; social deduction encourages trying different strategies."
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Exploration
Game with the same Exploration vibe
2"Some exploration in discovering new maps and community levels, though core gameplay is on known stages."
Ultimate Chicken Horse
"Some exploration of new maps and roles, but core gameplay remains familiar and repeated."
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Expression
Game with the same Expression vibe
4"Extensive character customization with skins, hats, and pets allows for personal expression."
Goose Goose Duck
"Wide range of character customization options (hats, skins, pets) allow personal expression."
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Fantasy
Game with the same Fantasy vibe
3"Game features imaginative, surreal mechanics and settings, though grounded in a sci-fi narrative."
Viewfinder
"Game has a light sci-fi setting with imaginative roles and scenarios, though not deeply immersive fantasy."
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Fellowship
Game with the same Fellowship vibe
5"Strong community and social play focus; many reviews emphasize bonding with friends and shared experiences."
Golf Gang
"Strong community and social bonding; many reviews emphasize playing with friends and forming connections."
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Growth
Game with the same Growth vibe
2"Players learn game mechanics and social interaction skills, though progression is slow and sometimes repetitive."
Sky: Children of the Light
"Players develop social and strategic skills, though some find gameplay repetitive after time."
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Health
Game with the same Health vibe
-5"No physical activity involved; purely sedentary gameplay."
REMATCH
"No physical activity involved; purely sedentary gameplay."
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Idle
Game with the same Idle vibe
-3"Requires active attention and participation during rounds; not designed for background or idle play."
The Jackbox Survey Scramble
"Requires active attention and social interaction during rounds; not typically played as background or idle."
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Intimacy
Game with the same Intimacy vibe
3"Close social interactions occur through cooperative play with friends and family, fostering emotional connection."
Containment Initiative
"Social interactions foster friendships and emotional connections, especially among friends playing together."
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Leadership
Game with the same Leadership vibe
1"Some players take informal leadership roles in coordinating team actions, but no formal leadership mechanics."
Subterror
"Some players take informal leadership in discussions and strategy, but no formal leadership roles."
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Progression
Game with the same Progression vibe
2"Players accumulate cosmetics and level up, but core gameplay is round-based without persistent power progression."
First Class Trouble
"Cosmetic unlocks and some role variations provide progression, but core gameplay is round-based without persistent power growth."
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Relaxation
Game with the same Relaxation vibe
1"Gameplay is fun and social but can be chaotic and tense due to deception elements."
Agrou
"Game can be fun and engaging but also tense and stressful due to social deception and suspicion."
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Sensation
Game with the same Sensation vibe
2"Simple but charming visuals and sound provide pleasant sensory stimulation."
OH MY GOD, LOOK AT THIS KNIGHT
"Simple visuals and sounds provide enjoyable sensory feedback; not highly stimulating but charming."
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Status
Game with the same Status vibe
1"Some recognition through ranks, leaderboards, and cosmetic unlocks, but social status is not a primary focus."
The Outlast Trials
"Some recognition through leaderboards and cosmetic items, but social status is informal and situational."
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Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free social deduction rounds."
Agrou
"No narrative or story; gameplay is context-free social deduction rounds."
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Strategy
Game with the same Strategy vibe
4"High mental challenge involving deduction, deception, planning, and social manipulation."
Deceit
"High strategic and mental challenge in deception, deduction, and social manipulation."
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Thrill
Game with the same Thrill vibe
4"High tension and challenge create suspense and excitement during gameplay."
Jet Gunner
"Tension and suspense are core to gameplay, especially during meetings and impostor kills."
-
Value
Game with the same Value vibe
4"Highly praised for entertainment value and low cost, especially given multiplayer accessibility."
Quiplash
"Highly praised for entertainment value, low cost, and cross-platform accessibility."
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Violence
Game with the same Violence vibe
3"Includes elimination and sabotage mechanics, but violence is cartoonish and part of social deduction gameplay."
Goose Goose Duck
"Gameplay involves killing as impostor, but violence is cartoonish and part of social deduction."
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Survival
Game with the same Survival vibe
3"Players must avoid being killed by the impostor doll, adding a survival element to the puzzle gameplay."
Doll Impostor
"Impostors try to survive without being caught; crewmates try to avoid being killed, adding survival tension."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026