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Among Us similar games & best alternatives

Among Us

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2018

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Quick resume

An online and local party game of teamwork and betrayal for 4-15 players...in space!

Global score

92/100

Genres

Casual, Strategy, Indie

Similar games

    Pros

    • Fun social deduction gameplay
    • Great with friends and community
    • Cross-platform and accessible
    • Frequent updates and mods
    • Simple controls and customization

    Cons

    • Toxic or uncooperative public lobbies
    • Lack of voice chat in-game
    • Repetitive tasks for crewmates
    • Dependence on group quality
    • Limited narrative or story

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles (impostor, security, co-worker), use various strategies, and engage in social deception."

      Capsule for Deducto Deducto

      "Players have freedom to choose roles (impostor or crewmate), customize characters, and decide their own strategies and social interactions."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires skill in deception, deduction, and social manipulation, though roles are simpler than similar games."

      Capsule for Feign Feign

      "Game requires social deduction skills, strategic lying, and task completion; skill ceiling varies with player group."

    • Competition

      Game with the same Competition vibe

      2

      "Competitive elements exist in social deduction and winning rounds, but focus is often on fun and cooperation rather than rankings."

      Capsule for Goose Goose Duck Goose Goose Duck

      "Some competitive elements in trying to outsmart others and win rounds, but focus is more on social interaction than rankings."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play sessions and returning frequently, though some mention repetitiveness over time."

      Capsule for Elven Assassin Elven Assassin

      "Players often return for repeated sessions, especially with friends, though some mention playing sporadically."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork in crewed ships, with roles like pilot, gunner, and engineer requiring coordination."

      Capsule for Airmen Airmen

      "Strong emphasis on teamwork among crewmates to complete tasks and identify impostors; social collaboration is core."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively use deception, role abilities, and social manipulation; limited character customization noted."

      Capsule for Throne of Lies®: Medieval Politics Throne of Lies®: Medieval Politics

      "Customization of characters and use of mods add creative expression; also creative social deception strategies."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as friendly with little trolling; interactions emphasize cooperation over dominance."

      Capsule for Warhammer 40,000: Inquisitor - Martyr Warhammer 40,000: Inquisitor - Martyr

      "Interactions tend to be balanced social play rather than exerting authority; some trolling occurs but not dominant."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction, stress relief, and social outlet."

      Capsule for LoveBeat LoveBeat

      "Many players use the game as a fun distraction and social outlet, especially during stressful times like lockdown."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

      Capsule for Fibbage XL Fibbage XL

      "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple game modes and strategies encourage players to try new deduction approaches and gameplay variations."

      Capsule for Clue/Cluedo Clue/Cluedo

      "Players try new roles, maps, and mods; social deduction encourages trying different strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration in discovering new maps and community levels, though core gameplay is on known stages."

      Capsule for Ultimate Chicken Horse Ultimate Chicken Horse

      "Some exploration of new maps and roles, but core gameplay remains familiar and repeated."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive character customization with skins, hats, and pets allows for personal expression."

      Capsule for Goose Goose Duck Goose Goose Duck

      "Wide range of character customization options (hats, skins, pets) allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative, surreal mechanics and settings, though grounded in a sci-fi narrative."

      Capsule for Viewfinder Viewfinder

      "Game has a light sci-fi setting with imaginative roles and scenarios, though not deeply immersive fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community and social play focus; many reviews emphasize bonding with friends and shared experiences."

      Capsule for Golf Gang Golf Gang

      "Strong community and social bonding; many reviews emphasize playing with friends and forming connections."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn game mechanics and social interaction skills, though progression is slow and sometimes repetitive."

      Capsule for Sky: Children of the Light Sky: Children of the Light

      "Players develop social and strategic skills, though some find gameplay repetitive after time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; purely sedentary gameplay."

      Capsule for REMATCH REMATCH

      "No physical activity involved; purely sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and participation during rounds; not designed for background or idle play."

      Capsule for The Jackbox Survey Scramble The Jackbox Survey Scramble

      "Requires active attention and social interaction during rounds; not typically played as background or idle."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Close social interactions occur through cooperative play with friends and family, fostering emotional connection."

      Capsule for Containment Initiative Containment Initiative

      "Social interactions foster friendships and emotional connections, especially among friends playing together."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players take informal leadership roles in coordinating team actions, but no formal leadership mechanics."

      Capsule for Subterror Subterror

      "Some players take informal leadership in discussions and strategy, but no formal leadership roles."

    • Progression

      Game with the same Progression vibe

      2

      "Players accumulate cosmetics and level up, but core gameplay is round-based without persistent power progression."

      Capsule for First Class Trouble First Class Trouble

      "Cosmetic unlocks and some role variations provide progression, but core gameplay is round-based without persistent power growth."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay is fun and social but can be chaotic and tense due to deception elements."

      Capsule for Agrou Agrou

      "Game can be fun and engaging but also tense and stressful due to social deception and suspicion."

    • Sensation

      Game with the same Sensation vibe

      2

      "Simple but charming visuals and sound provide pleasant sensory stimulation."

      Capsule for OH MY GOD, LOOK AT THIS KNIGHT OH MY GOD, LOOK AT THIS KNIGHT

      "Simple visuals and sounds provide enjoyable sensory feedback; not highly stimulating but charming."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through ranks, leaderboards, and cosmetic unlocks, but social status is not a primary focus."

      Capsule for The Outlast Trials The Outlast Trials

      "Some recognition through leaderboards and cosmetic items, but social status is informal and situational."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay is context-free social deduction rounds."

      Capsule for Agrou Agrou

      "No narrative or story; gameplay is context-free social deduction rounds."

    • Strategy

      Game with the same Strategy vibe

      4

      "High mental challenge involving deduction, deception, planning, and social manipulation."

      Capsule for Deceit Deceit

      "High strategic and mental challenge in deception, deduction, and social manipulation."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and challenge create suspense and excitement during gameplay."

      Capsule for Jet Gunner Jet Gunner

      "Tension and suspense are core to gameplay, especially during meetings and impostor kills."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for entertainment value and low cost, especially given multiplayer accessibility."

      Capsule for Quiplash Quiplash

      "Highly praised for entertainment value, low cost, and cross-platform accessibility."

    • Violence

      Game with the same Violence vibe

      3

      "Includes elimination and sabotage mechanics, but violence is cartoonish and part of social deduction gameplay."

      Capsule for Goose Goose Duck Goose Goose Duck

      "Gameplay involves killing as impostor, but violence is cartoonish and part of social deduction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid being killed by the impostor doll, adding a survival element to the puzzle gameplay."

      Capsule for Doll Impostor Doll Impostor

      "Impostors try to survive without being caught; crewmates try to avoid being killed, adding survival tension."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026