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Perfect Heist 2 similar games & best alternatives

Perfect Heist 2

PC (Microsoft Windows) • 2021

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Quick resume

Perfect Heist 2 is a round-based online game, where robbers try to hide in plain sight while robbing a bank without being noticed by the cop team!

Global score

93/100

Genres

Action, Casual, Indie, Strategy

Similar games

    Pros

    • Unique stealth and social deception gameplay
    • Large variety of classes and strategies
    • Strong cooperative multiplayer experience
    • Active developer support and updates
    • Map editor and steam workshop support

    Cons

    • Small player base limits public matchmaking
    • Some bugs and occasional server issues
    • Learning curve can be steep for new players
    • Occasional toxic behavior reported
    • Menu and lobby management could be improved

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose from nine distinct classes with unique abilities and playstyles, enabling diverse personal strategies and decisions."

      Capsule for Team Fortress 2 Team Fortress 2

      "Players choose from many classes with unique skills and can direct their own strategies and actions freely."

    • Competence

      Game with the same Competence vibe

      4

      "Gameplay involves skillful stealth, puzzle solving, boss fights, and strategic use of items with feedback on performance."

      Capsule for UnMetal UnMetal

      "Game involves skillful stealth, deception, class mastery, and tactical decision-making with feedback from gameplay."

    • Competition

      Game with the same Competition vibe

      4

      "Multiplayer features ranked modes and skill-based matchmaking; players engage in competitive matches and leaderboards."

      Capsule for Call of Duty®: Black Ops Cold War Call of Duty®: Black Ops Cold War

      "Multiplayer team-based gameplay with ranked modes and leaderboards; players compete against others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions, habitual play, and ongoing engagement with updates and community events."

      Capsule for Skillshot City Skillshot City

      "Players report long play sessions, habitual play with friends, and ongoing engagement through updates and map editor."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork and communication between players, especially among prisoners or guards working together."

      Capsule for Prison Life Prison Life

      "Strong emphasis on teamwork and coordination between cops or robbers to achieve objectives."

    • Creativity

      Game with the same Creativity vibe

      4

      "Supports map and environment editing with Steam Workshop integration, enabling player-created content."

      Capsule for Uncrashed : FPV Drone Simulator Uncrashed : FPV Drone Simulator

      "Map editor and Steam Workshop support enable player-created content and customization of maps."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and helpful; toxic behavior noted but not dominant; cooperative focus."

      Capsule for Guild Wars 2® Guild Wars 2®

      "Community described as friendly and cooperative; toxic behavior exists but is not dominant."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and social outlet, escaping real life stress."

      Capsule for Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop

      "Players use the game as a fun distraction and social outlet, escaping real-life stress through engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

      Capsule for Human Fall Flat Human Fall Flat

      "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Game encourages trying new class combinations, combat tactics, and exploration routes."

      Capsule for Crystal Project Crystal Project

      "Wide variety of classes and strategies encourages trying new tactics and approaches each round."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore detailed environments, uncover side quests, and interact with many NPCs."

      Capsule for Shadowrun: Hong Kong - Extended Edition Shadowrun: Hong Kong - Extended Edition

      "Players explore maps with NPCs and discover different ways to approach objectives; map editor adds exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic unlocks allow some self-expression, though limited by progression."

      Capsule for Friends vs Friends Friends vs Friends

      "Cosmetic unlocks and character customization allow some self-expression, though limited compared to other games."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative elements like cultists, magic, and quirky NPCs in a fictional setting."

      Capsule for Saleblazers Saleblazers

      "Game features imaginative stealth and deception mechanics with NPC blending and class abilities in a fictional setting."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community aspect; players form friendships and enjoy social interactions within cooperative gameplay."

      Capsule for Whispefall Whispefall

      "Strong community aspect with cooperative play, friendly interactions, and social bonding through gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Skill-based progression and learning curve encourage player development and mastery over time."

      Capsule for The Elder Scrolls II: Daggerfall The Elder Scrolls II: Daggerfall

      "Learning curve with class mastery, map knowledge, and strategy development promotes player growth."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active attention and participation during rounds; not designed for passive or background play."

      Capsule for The Jackbox Party Pack The Jackbox Party Pack

      "Requires active attention and focus during rounds; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendships and social bonds through cooperative play and community engagement."

      Capsule for Tabletop Simulator Tabletop Simulator

      "Players form friendships and social connections through cooperative play and community engagement."

    • Leadership

      Game with the same Leadership vibe

      3

      "Some players take leadership roles in coordinating team efforts and strategies."

      Capsule for Don't Starve Together Don't Starve Together

      "Some players take leadership roles in coordinating team strategies and guiding teammates."

    • Progression

      Game with the same Progression vibe

      3

      "Leveling system unlocks upgrades and perks; progression influences gameplay but is not overwhelming."

      Capsule for Nuclear Dawn Nuclear Dawn

      "Leveling system unlocks cosmetic upgrades; progression mostly cosmetic rather than power-based."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game balances challenge and fun but can be frustrating; some players find it relaxing, others find it tense."

      Capsule for You Suck at Parking® - Complete Edition You Suck at Parking® - Complete Edition

      "Game balances challenge and fun but has tense moments; some players find it relaxing, others find it intense."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory feedback is pleasant but not highly stimulating; focus is on gameplay rather than sensory excitement."

      Capsule for Chef Life: A Restaurant Simulator Chef Life: A Restaurant Simulator

      "Visual and auditory feedback is decent; gameplay excitement and variety provide emotional stimulation."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and ranks provide social recognition and status within the community."

      Capsule for Awesomenauts Awesomenauts

      "Leaderboards and ranks provide social recognition; community values skill and achievements."

    • Story

      Game with the same Story vibe

      -5

      "No story or narrative; gameplay is context-free and challenge-based."

      Capsule for Tony Hawk's™ Pro Skater™ 1 + 2 Tony Hawk's™ Pro Skater™ 1 + 2

      "No story or narrative; gameplay is round-based and context-free."

    • Strategy

      Game with the same Strategy vibe

      5

      "High strategic depth requiring planning, resource management, and tactical decision making."

      Capsule for Star Realms Star Realms

      "High strategic depth with class synergies, deception, and tactical planning required."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspense and tension from deception, timed objectives, and threat of being killed create thrilling moments."

      Capsule for First Class Trouble First Class Trouble

      "Stealth, deception, and sudden shootouts create suspense and thrilling moments."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with many hours of gameplay and ongoing developer support."

      Capsule for Atrio: The Dark Wild Atrio: The Dark Wild

      "Players report good value for price with many hours of fun and active developer support."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and shooting are core mechanics, with emphasis on stealth kills and gunplay."

      Capsule for Of Guards And Thieves Of Guards And Thieves

      "Combat and shooting are core mechanics, though balanced with stealth and non-lethal tactics."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and death, managing resources and tactical positioning to survive."

      Capsule for Intravenous 2: Mercenarism Intravenous 2: Mercenarism

      "Players must avoid detection and death; resource and life management are important."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026