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Awesomenauts similar games & best alternatives

Awesomenauts

PC (Microsoft Windows), Mac, Xbox 360, PlayStation 3, Linux • 2012

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Quick resume

Use your power, show your might! Play this Multiplayer Online Battle Arena (MOBA) game! AWESOMENAUTS combines 2D platforming with team-based strategy and hero based action. Whether you are a new recruit or an intergalactic legend, play AWESOMENAUTS!

Global score

85/100

Genres

Action, Indie, Strategy, Platform, MOBA

Similar games

    Pros

    • Unique 2d moba gameplay
    • Friendly community
    • Frequent updates and new content
    • Easy to learn, hard to master
    • Colorful art and great soundtrack

    Cons

    • Matchmaking issues and lag
    • Small player base
    • Some balance problems
    • Peer-to-peer networking
    • Limited maps

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize skills and choose characters freely, with some ability swapping and personal playstyle adaptation."

      Capsule for Storm Striker Storm Striker

      "Players choose characters, customize upgrades during matches, and adapt playstyle freely."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful aiming, strategic planning, and mastery of unique character abilities; players report a learning curve and skill expression."

      Capsule for FurryFury: Smash & Roll FurryFury: Smash & Roll

      "Skill-based gameplay with character mastery and strategic item choices; learning curve noted."

    • Competition

      Game with the same Competition vibe

      4

      "Competitive ranked modes, leaderboards, and skill-based matches encourage comparison with others."

      Capsule for Soldat 2 Soldat 2

      "Ranked matches, leaderboards, and skill-based matchmaking encourage player comparison."

    • Continuation

      Game with the same Continuation vibe

      4

      "Highly replayable with many hours played by users; addictive gameplay encourages long-term engagement."

      Capsule for The Battle of Polytopia The Battle of Polytopia

      "High replayability with many hours played, addictive gameplay, and frequent updates."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "3v3 team-based gameplay with strong reliance on teamwork, coordination, and strategic cooperation to win matches."

      Capsule for Omega Strikers Omega Strikers

      "Strong emphasis on team play in 3v3 matches requiring coordination and synergy."

    • Creativity

      Game with the same Creativity vibe

      3

      "Skill trees allow meaningful customization of character abilities; players experiment with builds and party synergies."

      Capsule for Aarklash: Legacy Aarklash: Legacy

      "Players customize character builds and upgrades, but within predefined skill trees."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as tight-knit and friendly; some toxic players exist but no strong emphasis on domination."

      Capsule for MY HERO ONE'S JUSTICE MY HERO ONE'S JUSTICE

      "Community generally friendly; some toxic players but no strong evidence of domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with engaging gameplay and cartoonish style"

      Capsule for Super Mega Baseball: Extra Innings Super Mega Baseball: Extra Innings

      "Players use game for fun, stress relief, and distraction with engaging cartoon style."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest, not out of obligation."

      Capsule for Need for Speed™ Heat Need for Speed™ Heat

      "Players engage voluntarily for fun and personal interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different characters, abilities, and upgrade paths to find preferred playstyles."

      Capsule for Renegade Ops Renegade Ops

      "Players try different characters and upgrade builds to find preferred playstyles."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited map variety but players can create maps; some exploration of game mechanics."

      Capsule for DOKA 2 KISHKI EDITION DOKA 2 KISHKI EDITION

      "Limited maps but players explore different strategies and character abilities."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of skins and some cosmetic items allow for self-expression."

      Capsule for Worm.is: The Game Worm.is: The Game

      "Cosmetic skins and announcers allow some self-expression beyond default appearances."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative setting with anthropomorphic characters, sci-fi elements, and humorous story."

      Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

      "Cartoon sci-fi setting with imaginative characters and humorous voice acting."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus with cooperative play and social interaction among friends."

      Capsule for Sol Survivor Sol Survivor

      "Community and multiplayer focus with social interaction and team-based play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn character mechanics, and improve strategies over time."

      Capsule for Let's! Revolution! Let's! Revolution!

      "Players learn character mechanics, strategies, and improve skills over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Rising Storm 2: Vietnam Rising Storm 2: Vietnam

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and active engagement during matches."

      Capsule for AirMech AirMech

      "Requires continuous attention and active engagement during matches."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and camaraderie within teams, but limited evidence of close relationships."

      Capsule for Dirty Bomb® Dirty Bomb®

      "Some social interaction and team bonding, but limited evidence of close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Team coordination and strategy can involve leadership roles, though not heavily emphasized."

      Capsule for Pirates Vikings & Knights II Pirates Vikings & Knights II

      "Team coordination and occasional leadership roles emerge but not strongly emphasized."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate ranks, unlock characters, and gain items and upgrades throughout the game."

      Capsule for VIVIDLOPE VIVIDLOPE

      "Players accumulate experience, unlock characters and upgrades, and progress in ranks."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game offers flow and fun but also includes moments of tension and competitive pressure."

      Capsule for POLYGON POLYGON

      "Game offers fun and flow but also moments of tension and competitive pressure."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful graphics, sound effects, and music provide sensory enjoyment."

      Capsule for Knightmare Tower Knightmare Tower

      "Colorful graphics, unique soundtrack, and sound effects provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and ranks provide social recognition and status within the community."

      Capsule for Intralism Intralism

      "Leaderboards and ranks provide social recognition and status within the community."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with character backstories and mission objectives; story is secondary to gameplay."

      Capsule for Contagion Contagion

      "Minimal narrative; some character backstories but gameplay is primary focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical planning, squad coordination, and map control are key gameplay elements."

      Capsule for BattleBit Remastered BattleBit Remastered

      "Strategic team composition, item builds, and map control are key gameplay elements."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced matches with comeback mechanics and high damage combos create tension and excitement."

      Capsule for Power Rangers: Battle for the Grid Power Rangers: Battle for the Grid

      "Fast-paced matches with tension and excitement from close fights and comebacks."

    • Value

      Game with the same Value vibe

      4

      "Affordable price with many hours of engaging gameplay and nostalgia value."

      Capsule for Zuma Deluxe Zuma Deluxe

      "Affordable price with many hours of gameplay and free-to-play transition appreciated."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemies and buildings are core gameplay elements."

      Capsule for Undead Horde Undead Horde

      "Combat and destruction of turrets and enemies are core gameplay elements."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources to maintain control and survive."

      Capsule for Natural Selection 2 Natural Selection 2

      "Players must avoid death and manage resources to survive and push objectives."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026