Throne of Lies®: Medieval Politics similar games & best alternatives
Throne of Lies®: Medieval Politics
2017
Related articles
Quick resume
The 3D online multiplayer game of social deduction and mischief, inspired by medieval politics and the Werewolf/Mafia (1986) genre. Gather 'round the tabletop, uniting allies of the realm with strategy to distinguish friend from foe.
Global score
76/100
Genres
Role-playing (RPG), Strategy, Indie, Card & Board Game
Similar games
Pros
- Complex and deep social deduction gameplay
- Large variety of meaningful roles with multiple abilities
- Active and friendly community with developer support
- Engaging strategic and psychological challenge
- Immersive medieval fantasy setting
Cons
- Steep learning curve for new players
- Small player base causing queue times off-peak
- Some toxicity and harshness toward newcomers
- Limited character customization
- Bugs and occasional balance issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose roles, strategies, and play styles including deception, survival, and combat."
Project Winter
"Players have freedom to choose roles with multiple abilities and make strategic decisions; game supports diverse playstyles and deception."
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Competence
Game with the same Competence vibe
5"High skill ceiling with complex mechanics, multiple abilities per role, and a steep learning curve demanding mastery and strategic thinking."
Untrusted
"High skill ceiling with complex roles, strategic thinking, social deduction, and learning curve requiring mastery."
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Competition
Game with the same Competition vibe
3"Social deduction gameplay involves competing against other players to achieve faction or personal goals, but often in a cooperative context within teams."
Untrusted
"Competitive social deduction with player vs player interaction, but emphasis on cooperation within factions."
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Continuation
Game with the same Continuation vibe
4"Highly addictive with many players logging hundreds to thousands of hours over years, showing strong habitual engagement."
Heroes® of Might & Magic® III - HD Edition
"Highly addictive with players logging many hours and habitual play; some reviews mention losing track of time."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on teamwork within factions to achieve objectives, coordinate actions, and share information."
Untrusted
"Strong teamwork within factions, coordinating strategies and sharing information to achieve goals."
-
Creativity
Game with the same Creativity vibe
3"Players creatively craft lies, strategies, and social manipulation; limited environmental or character customization."
Town of Salem
"Players creatively use deception, role abilities, and social manipulation; limited character customization noted."
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Domination
Game with the same Domination vibe
-2"Interactions emphasize balanced relationships and mutual influence rather than exerting control or superiority over others."
Ambition: A Minuet in Power
"Interactions emphasize balanced social deduction and mutual respect; some toxicity but generally moderated."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as an emotional and immersive experience, escaping real life through story and gameplay."
Break the Game
"Players use the game as a mental challenge and social outlet, escaping real life through immersive gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."
Warhammer: End Times - Vermintide
"Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players try different roles, tactics, and strategies; game encourages exploration of mechanics."
Foxhole
"Players explore many roles and strategies; game encourages trying new tactics and adapting to complex mechanics."
-
Exploration
Game with the same Exploration vibe
2"Exploration is mostly social and strategic rather than spatial; players discover new role interactions and social dynamics."
Town of Salem 2
"Exploration of social dynamics and role interactions rather than physical environment; some novelty in each game."
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Expression
Game with the same Expression vibe
-2"Limited character customization; focus is on gameplay and environment rather than avatar personalization."
Capsized
"Limited character appearance customization; focus is on role play and social interaction rather than avatar personalization."
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Fantasy
Game with the same Fantasy vibe
3"Medieval fantasy setting with knights, wizards, and archers, providing an imaginative fictional experience."
Battle Clash
"Medieval fantasy setting with imaginative roles and abilities, distinct from realistic scenarios."
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Fellowship
Game with the same Fellowship vibe
4"Strong social aspect playing with friends locally or online, community engagement via Discord."
DAVIGO: VR vs. PC
"Community engagement via Discord and in-game chat; cooperative play and social bonding emphasized."
-
Growth
Game with the same Growth vibe
4"Steep learning curve with opportunities for skill development and strategic mastery."
Tower Wars
"Steep learning curve with ongoing skill development and knowledge acquisition about roles and strategies."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires active attention and participation during rounds; not designed for passive or background play."
The Jackbox Party Pack
"Requires continuous attention and active participation during rounds; not suitable for passive or background play."
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Intimacy
Game with the same Intimacy vibe
2"Social interactions mostly casual and competitive; some friendly community engagement but limited close emotional connections."
J-Jump Arena
"Social interaction is mostly strategic and surface-level; some friendly community but limited emotional closeness."
-
Leadership
Game with the same Leadership vibe
3"Player leads kingdom decisions and manages multiple factions, reflecting leadership roles."
Reigns: Her Majesty
"Roles like King and Mastermind involve leading and influencing others; players guide faction decisions."
-
Progression
Game with the same Progression vibe
3"Players collect cosmetics and in-game currency; competitive ranks and unlocks provide progression."
Gorilla Tag
"Players accumulate experience and in-game currency for cosmetics; role mastery and rank progression present."
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Relaxation
Game with the same Relaxation vibe
-1"Game has tension and suspense typical of horror, but also moments of flow and enjoyment."
The Happyhills Homicide 2: Out For Blood
"Game involves tension and suspense but also moments of flow and enjoyment; mixed emotional experience."
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Sensation
Game with the same Sensation vibe
1"Visuals and animations provide moderate sensory stimulation and emotional engagement."
Summoners War
"Visuals and animations provide moderate sensory stimulation; focus is on mental and social engagement."
-
Status
Game with the same Status vibe
2"Recognition through ranks, achievements, and social reputation within the community."
Town of Salem
"Recognition through ranks, achievements, and community reputation; social evaluation present but not dominant."
-
Story
Game with the same Story vibe
3"Narrative and lore elements exist with immersive worldbuilding and emergent player-driven stories."
ARC Raiders
"Narrative emerges from player interactions and role goals; immersive fantasy setting supports story elements."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around complex strategic planning and problem solving."
Spirit Island
"Core gameplay revolves around complex strategic thinking, planning, and problem solving."
-
Thrill
Game with the same Thrill vibe
4"Strong suspense and tension from deception, accusations, and uncertain outcomes."
Feign
"High suspense and tension from deception, risk of execution, and shifting alliances."
-
Value
Game with the same Value vibe
4"Players report high enjoyment and replay value for the price, with ongoing updates adding content."
Starward Rogue
"Players report high enjoyment and replay value for the price; active dev support adds value."
-
Violence
Game with the same Violence vibe
3"Combat and elimination mechanics are core gameplay elements involving attacking and killing opponents."
Enemy On Board
"Combat and elimination are central mechanics, involving killing and execution of players."
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Survival
Game with the same Survival vibe
4"Avoiding death and elimination is a key motivation, requiring resource and threat management."
Town of Salem 2
"Avoiding death and elimination is a key motivation; resource management and strategic defense important."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026