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ARC Raiders similar games & best alternatives

ARC Raiders

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.

Global score

85/100

Genres

Action, Shooter

Similar games

    Pros

    • Addictive and immersive gameplay loop
    • Strong blend of pve and pvp
    • High-quality sound design and visuals
    • Friendly and cooperative community
    • Well-polished and optimized

    Cons

    • Occasional toxic players and camping
    • Limited character customization
    • Some ui and inventory management friction
    • Ai voice acting can break immersion
    • No dedicated pve-only mode

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over their actions including tower movement, army composition, spell research, and quest choices, allowing personal freedom and strategic decision-making."

      Capsule for SpellForce: Conquest of Eo SpellForce: Conquest of Eo

      "Players have significant control over their actions, including tactical decisions, loadout customization, and risk management during raids."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a high skill ceiling with complex mechanics, strategic planning, and tactical combat that rewards mastery and provides meaningful feedback."

      Capsule for Drop Duchy Drop Duchy

      "The game offers skill-based combat, strategic positioning, and mastery of mechanics with meaningful feedback and progression."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer PvP and ranked modes where players compete with others, though also supports solo and cooperative play."

      Capsule for Cosmoteer: Starship Architect & Commander Cosmoteer: Starship Architect & Commander

      "Includes PvP elements with player-versus-player combat and ranked modes, but also supports cooperative and solo play with variable hostility."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report addictive gameplay loops, long sessions, and habitual play with strong attachment to the game."

      Capsule for STORY OF SEASONS: Grand Bazaar STORY OF SEASONS: Grand Bazaar

      "Players report long sessions, addiction, and habitual play driven by emergent stories and rewarding gameplay loops."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Teamwork is important in PvP and PvE; clans and corporations enable coordinated play and territorial conquest."

      Capsule for Star Conflict Star Conflict

      "Strong emphasis on teamwork and cooperation in squads and spontaneous alliances, though PvP tension exists."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize loadouts, upgrade weapons, and craft items, but no extensive building or environment modification."

      Capsule for C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)

      "Some customization and crafting options exist, but mostly within predefined systems and loadouts."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive PvP includes exerting superiority over others, though community generally values fair play and teamwork."

      Capsule for Marathon Marathon

      "Competitive PvP includes exerting superiority over others, but community is described as mostly friendly with balanced interactions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a form of stress relief and immersive distraction with atmospheric and intense gameplay."

      Capsule for VLADiK BRUTAL VLADiK BRUTAL

      "Players use the game as a stress relief and immersive distraction with atmospheric world and intense gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different tactics, weapons, and strategies; maps and scenarios encourage trying new approaches."

      Capsule for Zero Hour Zero Hour

      "Players explore tactics, loadouts, and emergent scenarios, encouraging trying new approaches."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game world encourages discovery of new areas, secrets, and tactical opportunities."

      Capsule for Warcube Warcube

      "The game world encourages discovery of new areas, secrets, and emergent events during raids."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and gear choices allow limited self-expression."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Some character and gear customization exists but limited compared to full self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional digital world with robots and imaginative combat mechanics."

      Capsule for Megabyte Punch Megabyte Punch

      "Set in a retro-futuristic sci-fi world with imaginative robotic enemies and cinematic moments."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and shared experience through cooperative play and social interaction."

      Capsule for Bread & Fred Bread & Fred

      "Strong sense of community and social interaction through proximity chat and cooperative play."

    • Growth

      Game with the same Growth vibe

      4

      "Progression through leveling, weapon upgrades, and skill acquisition is a core part of gameplay."

      Capsule for C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)

      "Progression through learning mechanics, upgrading gear, and improving skills is a core part of gameplay."

    • Health

      Game with the same Health vibe

      -3

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during raids; not suitable for background or idle play."

      Capsule for ZERO Sievert ZERO Sievert

      "Requires focused attention and continuous engagement during raids; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendships and social bonds through cooperative play and voice chat."

      Capsule for Wildgate Wildgate

      "Players form meaningful social bonds and friendships through cooperative play and voice chat."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in squads to coordinate strategies, but overall leadership is shared and situational."

      Capsule for Farlight 84 Farlight 84

      "Some players take on leadership roles in squads, coordinating tactics and decisions."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, acquiring items, upgrading equipment, and completing quests."

      Capsule for Divine Divinity Divine Divinity

      "Strong emphasis on acquiring loot, crafting, upgrading gear, and completing quests."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay involves sustained tension and adrenaline, with moments of panic and high stakes."

      Capsule for World War Z World War Z

      "Gameplay is intense and adrenaline-filled with frequent tension and high stakes."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality graphics, sound design, and immersive atmosphere provide strong sensory stimulation."

      Capsule for Avatar: Frontiers of Pandora™ Avatar: Frontiers of Pandora™

      "High-quality sound design, visuals, and immersive atmosphere provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Ranked modes and leaderboards provide some social recognition and status."

      Capsule for Bodycam Bodycam

      "Ranked modes and leaderboards provide recognition, though social status is balanced by cooperative elements."

    • Story

      Game with the same Story vibe

      3

      "Player-driven emergent narratives and lore provide narrative immersion."

      Capsule for EVE Online EVE Online

      "Narrative and lore elements exist with immersive worldbuilding and emergent player-driven stories."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, situational awareness, and problem solving during raids and loadout choices."

      Capsule for Ghosts of Tabor Ghosts of Tabor

      "Requires tactical planning, situational awareness, and problem solving during raids."

    • Thrill

      Game with the same Thrill vibe

      5

      "High adrenaline PvP, risk of death with real consequences, and unpredictable encounters."

      Capsule for Meridian 59 Meridian 59

      "High suspense, risk, and adrenaline from PvPvE encounters and extraction tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money and time invested, praising polish and content"

      Capsule for GolfTopia GolfTopia

      "Players perceive strong value for money and time invested, praising polish and content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central, with battles, sieges, and unit kills providing violent gameplay elements."

      Capsule for The Scouring The Scouring

      "Combat and destruction are central, with intense firefights against players and robotic enemies."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around survival, resource management, and avoiding death."

      Capsule for Receiver Receiver

      "Core gameplay revolves around avoiding death, managing resources, and strategic extraction."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Intimacy, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026