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From Glory To Goo

PC (Microsoft Windows) • 2024

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Quick resume

From Glory To Goo is a Sci-Fi survival RTS set on an alien world. Serve as humanity's bulwark by establishing a colony and supporting your colonists still in orbit. But beware, for The Goo, a relentless and shape-shifting force approaches from all sides, even above and below.

Global score

97/100

Genres

Simulator, Strategy, Early Access, Real Time Strategy (RTS), Role-playing (RPG), Indie

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    Pros

    • Deep and challenging gameplay
    • High replayability with captains and ships
    • Responsive and active developer
    • Good value for price
    • Engaging sci-fi setting and sound design

    Cons

    • Early access with some bugs and ui issues
    • Pixel art can be hard to parse visually
    • Lack of multiplayer or social features
    • Some balancing and control refinements needed
    • No campaign or story mode yet

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose ships, weapons, upgrades, and playstyle within each run, with some strategic decisions during combat and exploration."

      Capsule for EVERSPACE™ EVERSPACE™

      "Players can choose captains, ships, units, and strategies freely, with multiple paths to victory and tactical decisions."

    • Competence

      Game with the same Competence vibe

      4

      "Game challenges players with resource management, strategic planning, and tactical combat requiring skill and adaptation."

      Capsule for Rising Lords Rising Lords

      "Game challenges players with strategic base building, resource management, and tactical combat requiring skill and adaptation."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player campaign and personal progression rather than direct player-vs-player competition."

      Capsule for Space Tyrant Space Tyrant

      "Focus is on single-player survival and personal progression rather than direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long play sessions, high engagement, and habitual return to the game."

      Capsule for Project Hospital Project Hospital

      "Players report long play sessions, high replayability, and habitual engagement with the game."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is primarily single-player with no mention of multiplayer or cooperative play."

      Capsule for Cleared Hot Cleared Hot

      "Game is primarily single-player with no mention of multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize fleets, officers, and ship loadouts, allowing creative tactical approaches and fleet compositions."

      Capsule for Battlestar Galactica Deadlock Battlestar Galactica Deadlock

      "Players customize captains, ships, and army compositions, and experiment with different strategies and upgrades."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; focus is on solo play."

      Capsule for Akimbot Akimbot

      "No evidence of exerting control or superiority over other players; focus is on solo play."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction with immersive sci-fi world and engaging gameplay."

      Capsule for Battle Shapers Battle Shapers

      "Players use the game as an immersive, engaging distraction with a sci-fi setting and challenging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or pressure."

      Capsule for Backpack Battles Backpack Battles

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different strategies, ships, and approaches to gameplay."

      Capsule for Sid Meier's Pirates! Sid Meier's Pirates!

      "Game encourages trying different captains, ships, modifiers, and strategies to find effective approaches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple map tiles and expand to new regions, discovering different biomes and challenges."

      Capsule for Rise to Ruins Rise to Ruins

      "Players explore randomly generated maps with different biomes and events, discovering new areas and resources."

    • Expression

      Game with the same Expression vibe

      2

      "Ship customization allows some self-expression in fleet design, though visual customization is limited."

      Capsule for Battle Fleet 2 Battle Fleet 2

      "Customization of captains and ships allows some degree of self-expression, though visual customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Futuristic sci-fi setting with alien factions and imaginative units provides strong fantasy experience."

      Capsule for Silica Silica

      "Sci-fi setting with hero units, alien enemies, and imaginative mechanics like orbital ship support."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; game is focused on solo play with limited community interaction."

      Capsule for Digimon Story Time Stranger Digimon Story Time Stranger

      "Minimal social connection; game is focused on solo play without community or social features."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn game mechanics, improve strategies, and unlock new ships and perks over time."

      Capsule for Shortest Trip to Earth Shortest Trip to Earth

      "Players learn mechanics, improve strategies, and unlock new captains, ships, and perks over time."

    • Health

      Game with the same Health vibe

      -4

      "Game involves sedentary play with no physical activity or health-related features."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "Game involves sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and strategic planning; pausing is supported but game demands focus."

      Capsule for AI War 2 AI War 2

      "Requires active attention and strategic planning; pausing is used but continuous focus is needed."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing; solo experience."

      Capsule for Tails of Iron Tails of Iron

      "No evidence of forming close relationships or emotional sharing; solo experience."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead armies and manage resources strategically, though no multiplayer leadership roles."

      Capsule for Cuban Missile Crisis Cuban Missile Crisis

      "Players lead their colony and army, managing resources and directing units, though no multiplayer leadership."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, unlock ships, and improve abilities through gameplay."

      Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

      "Players accumulate upgrades, unlock captains, ships, and perks, and improve their colony and army."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow, providing satisfying tension release but also moments of stress."

      Capsule for C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)

      "Game balances challenge and flow, providing satisfying tension release but also moments of stress."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, sound design, and satisfying combat effects provide sensory stimulation and fun."

      Capsule for Asgard's Fall — Viking Survivors Asgard's Fall — Viking Survivors

      "Enjoyable pixel art, sound design, and satisfying combat effects provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

      Capsule for Balatro Balatro

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; some lore and context but mostly context-free survival gameplay."

      Capsule for Tin Can Tin Can

      "Some narrative elements via captains and setting, but mainly context-light survival gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "Heavy emphasis on mental challenge, planning, resource management, and tactical problem solving."

      Capsule for Executive Assault 2 Executive Assault 2

      "Strong emphasis on mental challenge, planning, resource management, and tactical problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players experience suspense and excitement from intense combat and survival challenges."

      Capsule for Overload Playable Teaser 3.0 Overload Playable Teaser 3.0

      "Players experience suspense and tension from waves of enemies and high stakes survival."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for price with extensive content and replayability."

      Capsule for ASTLIBRA Revision ASTLIBRA Revision

      "Players report excellent value for price with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against alien enemies and destruction of objects is a core enjoyable element."

      Capsule for Wall World Wall World

      "Combat against alien enemies with weaponry and destruction is a core enjoyable element."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding failure, managing resources, and defending against threats."

      Capsule for Night of the Dead Night of the Dead

      "Core gameplay revolves around avoiding failure, defending base, and managing threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026