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Cleared Hot similar games & best alternatives

Cleared Hot

PC (Microsoft Windows) • 2025

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Quick resume

CLEARED HOT is a nostalgic helicopter shooter with satisfying physics and light tactical elements. Shoot, dodge, move your squad around the battlefield, and pick up almost anything with your rope and magnet.

Global score

97/100

Genres

Action, Indie, Early Access

Similar games

    Pros

    • Strong nostalgic appeal to classic strike games
    • Engaging helicopter physics and controls
    • Creative physics-based gameplay with winching and object interaction
    • Good variety of helicopters and weapons
    • Fun, cheesy story and voice acting

    Cons

    • Limited content in early access
    • No multiplayer or cooperative modes
    • Some control schemes may be unintuitive
    • Occasional performance issues on some platforms
    • Replayability limited until more content added

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom to customize helicopters, settings, and controls, allowing personal tuning and experimentation."

      Capsule for AccuRC 2 AccuRC 2

      "Players have freedom to choose helicopters, customize weapons, and approach missions with different tactics and improvisation."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based flying, crafting, and combat mechanics with feedback, though combat is described as easy and somewhat repetitive."

      Capsule for Aloft Aloft

      "Game offers skill-based flying, aiming, and tactical problem solving with feedback from combat and mission success."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and completing missions rather than competing against others or leaderboards."

      Capsule for SkateBIRD SkateBIRD

      "Focus is on personal progression and replaying missions rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long-term engagement with frequent updates, missions, and DLC content encouraging habitual play."

      Capsule for DJMAX RESPECT V DJMAX RESPECT V

      "Players report being hooked, replaying missions, and wanting more content, indicating strong engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is primarily single-player with no mention of multiplayer or cooperative play."

      Capsule for From Glory To Goo From Glory To Goo

      "Game is primarily single-player with no mention of multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Physics-based interaction with environment and puzzles encourage creative problem solving."

      Capsule for Penumbra Overture Penumbra Overture

      "Physics-based interactions, winching objects, and tactical experimentation encourage creative problem solving."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over others; gameplay is individual and cooperative social dominance is absent."

      Capsule for FISHGUN FISHGUN

      "No evidence of exerting control over others; gameplay is individual and cooperative dominance is not emphasized."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong nostalgic appeal and immersive arcade action provide escape from real life, with players enjoying stress relief and fun."

      Capsule for METAL SLUG X METAL SLUG X

      "Strong nostalgic appeal and immersive arcade action provide escape from real life stress and routines."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia, with no obligation or external pressure."

      Capsule for Submachine: Legacy Submachine: Legacy

      "Players engage voluntarily out of personal desire and nostalgia, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new tactics with physics and weapons; experimentation is rewarded."

      Capsule for Half-Life 2 Half-Life 2

      "Encouraged to try different helicopters, weapons, and tactics; physics system rewards experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Varied and detailed levels with different environments encourage discovery within mission maps."

      Capsule for Desperados: Wanted Dead or Alive Desperados: Wanted Dead or Alive

      "Varied environments and mission objectives promote discovery and situational awareness."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of helicopter loadouts and skins allows some degree of self-expression."

      Capsule for Air Missions: HIND Air Missions: HIND

      "Customization of helicopters and loadouts allows some degree of self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Arcade-style helicopter combat with some realistic elements, but overall an imaginative military action experience."

      Capsule for Comanche 4 Comanche 4

      "Arcade-style helicopter combat with exaggerated physics and cheesy story elements provide imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily a solo experience with limited community features."

      Capsule for Evil Defenders Evil Defenders

      "Minimal social interaction; primarily a solo experience with limited community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skill mastering helicopter controls and improving times; achievement hunting encourages learning."

      Capsule for Risky Rescue Risky Rescue

      "Players learn helicopter handling, weapon use, and tactical approaches, improving skills over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during missions."

      Capsule for Uplink Uplink

      "Requires focused attention and active engagement during missions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed within gameplay."

      Capsule for Angry Video Game Nerd I & II Deluxe Angry Video Game Nerd I & II Deluxe

      "No close social or emotional relationships formed within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; player acts individually without managing or guiding others."

      Capsule for Crysis 2 Remastered Crysis 2 Remastered

      "No leadership roles; player acts individually without managing others."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate money, unlock weapons, masks, and attachments, and improve loadouts over time."

      Capsule for PIGFACE PIGFACE

      "Players accumulate money, unlock helicopters and weapons, and upgrade loadouts."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balanced challenge and flow provide satisfying and engaging gameplay without excessive stress."

      Capsule for Dicefolk Dicefolk

      "Balanced challenge and satisfying gameplay provide enjoyable flow and stress relief."

    • Sensation

      Game with the same Sensation vibe

      4

      "Explosions, weapon effects, and sound design provide strong sensory stimulation and excitement."

      Capsule for Mech Havoc Mech Havoc

      "Explosions, sound design, and visual effects deliver sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and progress are personal; no social recognition or leaderboards."

      Capsule for Little Big Workshop Little Big Workshop

      "Achievements and progress are personal; no social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion through movie-inspired setting and voice lines, though missions are mostly objective-based."

      Capsule for Starship Troopers: Extermination Starship Troopers: Extermination

      "Engaging cheesy narrative and voice acting add context and immersion to missions."

    • Strategy

      Game with the same Strategy vibe

      3

      "Tactical movement and positioning require planning and mental challenge."

      Capsule for Project Sparrow Project Sparrow

      "Tactical positioning, weapon choice, and mission planning require mental challenge."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and mission pressure create moments of suspense and excitement."

      Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

      "Combat and mission tension create moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price, especially given nostalgia and gameplay quality."

      Capsule for Zombieville USA 3D Zombieville USA 3D

      "Players feel the game offers good entertainment value for price, especially given nostalgia and gameplay quality."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and explosions is central to gameplay."

      Capsule for METAL SLUG METAL SLUG

      "Enjoyment of combat, destruction, and explosive action is central to gameplay."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage resources to survive missions, though not extreme survival mechanics."

      Capsule for Sector Six Sector Six

      "Players must avoid damage and manage resources to complete missions, though not extreme survival focus."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Expression. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026