Total War: WARHAMMER II Thumbnail

Total War: WARHAMMER II similar games & best alternatives

Total War: WARHAMMER II

PC (Microsoft Windows), Mac, Linux • 2017

Related articles

Quick resume

Strategy gaming perfected. A breath-taking campaign of exploration, expansion and conquest across a fantasy world. Turn-based civilisation management and real-time epic strategy battles with thousands of troops and monsters at your command.

Global score

93/100

Genres

Action, Strategy, Real Time Strategy (RTS)

Similar games

    Pros

    • Deep strategic and tactical gameplay
    • High replayability with diverse factions
    • Immersive fantasy setting
    • Strong community and mod support
    • Engaging narrative campaigns

    Cons

    • Complexity and steep learning curve
    • Expensive and fragmented dlc model
    • Some ai and siege battle weaknesses
    • Requires powerful pc for smooth performance
    • Long sessions can encourage unhealthy play habits

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose factions, strategies, and manage armies on a strategic map with many options and unique playstyles."

      Capsule for Conquest of Elysium 4 Conquest of Elysium 4

      "Players have extensive freedom to choose factions, strategies, and playstyles across a large, dynamic campaign map."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex tactical gameplay, strategic positioning, and character progression requiring mastery."

      Capsule for FINAL FANTASY TACTICS - The Ivalice Chronicles FINAL FANTASY TACTICS - The Ivalice Chronicles

      "High skill ceiling with complex strategic and tactical gameplay requiring mastery of diverse factions and battle mechanics."

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer and ranked modes with some competitive elements, but many players focus on single-player campaign and co-op."

      Capsule for SpellForce 3 Soul Harvest SpellForce 3 Soul Harvest

      "Multiplayer and co-op modes exist, but many players focus on single-player campaigns without heavy emphasis on ranked competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly replayable with long playtime, DLCs, grinding, and habitual play reported by many users."

      Capsule for Borderlands 2 Borderlands 2

      "Extremely high replayability with thousands of hours played by users, habitual return to the game, and ongoing DLC/mod support."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op mode with friends available; teamwork emphasized but no matchmaking or large-scale multiplayer."

      Capsule for Dungeons 4 Dungeons 4

      "Co-op multiplayer and alliances with friends are highlighted, though much gameplay is solo campaign focused."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize armies, choose strategies, and mod the game extensively, allowing creative approaches to gameplay."

      Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

      "Players customize armies, choose factions with unique mechanics, and use mods to alter gameplay, though within structured frameworks."

    • Domination

      Game with the same Domination vibe

      1

      "Some players enjoy commanding armies and conquering, but interactions emphasize balanced faction relations."

      Capsule for Mount & Blade: With Fire & Sword Mount & Blade: With Fire & Sword

      "Some multiplayer rivalry and grudge mechanics exist, but interactions generally emphasize balanced faction play rather than domination."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive fantasy world with rich lore, exploration, and engaging combat provides strong escape from real life."

      Capsule for Avowed Avowed

      "Highly immersive fantasy setting with epic battles and lore provides strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage primarily from intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Battlefield™ V Battlefield™ V

      "Players engage primarily from intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "High variety of factions and random elements encourage trying new strategies and exploring game mechanics."

      Capsule for Conquest of Elysium 4 Conquest of Elysium 4

      "Diverse factions and strategies encourage trying new approaches and exploring different mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large maps and new campaigns encourage discovery and tactical exploration."

      Capsule for Stronghold Crusader: Definitive Edition Stronghold Crusader: Definitive Edition

      "Large campaign maps with dynamic events and quests encourage discovery and strategic exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of armies and heroes allows some personal expression, though mostly within predefined game structures."

      Capsule for Age of Wonders II: The Wizard's Throne Age of Wonders II: The Wizard's Throne

      "Some customization of armies and use of mods allow personal expression, though within predefined faction aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in fantasy with mythical creatures, magic, and imaginative lore."

      Capsule for Conquest of Elysium 4 Conquest of Elysium 4

      "Strongly rooted in imaginative Warhammer fantasy world with dragons, magic, and mythical creatures."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community is active and engaged; multiplayer co-op and modding foster social connections."

      Capsule for SYNTHETIK 2 SYNTHETIK 2

      "Community and modding scene are active, with multiplayer and co-op fostering social connections."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop strategic skills and learn complex systems over time."

      Capsule for Total War: PHARAOH DYNASTIES Total War: PHARAOH DYNASTIES

      "Players develop strategic skills and knowledge of complex game systems over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long sessions; no physical activity involved."

      Capsule for Sea Dogs: To Each His Own Sea Dogs: To Each His Own

      "Primarily sedentary gameplay with long sessions; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires sustained attention and strategic planning; not suited for casual or background play."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Requires sustained attention and strategic planning; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer and community, but limited close personal relationships formed."

      Capsule for Gladio Mori Gladio Mori

      "Some social interaction in multiplayer and community, but limited close personal relationships described."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead armies and manage factions, making strategic decisions and guiding outcomes."

      Capsule for Medieval II: Total War™ Kingdoms Medieval II: Total War™ Kingdoms

      "Players lead armies and manage factions, making strategic decisions and guiding forces."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through leveling, loot acquisition, and unlocking new weapons and turrets."

      Capsule for Iron Brigade Iron Brigade

      "Strong progression through unlocking factions, upgrading armies, and accumulating resources and power."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find relaxing flow in gameplay, though competitive tension is present."

      Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

      "Some players find relaxing flow in gameplay, though strategic challenges can create tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, dynamic combat, and sound design provide sensory stimulation and excitement."

      Capsule for Far Cry® New Dawn Far Cry® New Dawn

      "Visually impressive battles and sound design provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer and community presence but not a dominant motivator."

      Capsule for RACE 07 RACE 07

      "Some recognition through multiplayer and community presence, but not a dominant motivation."

    • Story

      Game with the same Story vibe

      3

      "Includes a story-driven campaign and lore that engage players in narrative immersion."

      Capsule for Mythgard Mythgard

      "Narrative-driven campaigns and rich lore provide engaging story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, tactical combat, and problem solving."

      Capsule for Age of Wonders Age of Wonders

      "Core gameplay revolves around deep strategic planning, tactical battles, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tactical battles and challenging AI provide suspense and excitement."

      Capsule for Songs of Conquest Songs of Conquest

      "Tactical battles and unpredictable AI create suspense and excitement."

    • Value

      Game with the same Value vibe

      2

      "Players generally perceive good value for the base game and content, though some criticize DLC pricing and monetization."

      Capsule for Street Fighter™ 6 Street Fighter™ 6

      "Players perceive good value from extensive content and replayability, though DLC pricing is criticized."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements, with large scale battles and magical devastation."

      Capsule for Dominions 4: Thrones of Ascension Dominions 4: Thrones of Ascension

      "Combat and destruction are central gameplay elements with large-scale battles and magical attacks."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage threats and resources to maintain and expand their factions."

      Capsule for Medieval II: Total War™ Kingdoms Medieval II: Total War™ Kingdoms

      "Managing threats, resources, and faction survival is a key strategic component."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026