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Rising World similar games & best alternatives

Rising World

PC (Microsoft Windows), Mac, Linux • 2014

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Quick resume

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Global score

86/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access

Similar games

    Pros

    • Extensive building and crafting freedom
    • Realistic and immersive graphics and physics
    • Large procedurally generated world
    • Active developer support and updates
    • Relaxing and creative gameplay

    Cons

    • Limited combat and survival challenge
    • Small multiplayer community
    • Some bugs and early access limitations
    • Clunky building controls for beginners
    • Lack of narrative or structured goals

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have full freedom to create, destroy, and manipulate the world and its inhabitants with no fixed routines or constraints."

      Capsule for WorldBox - God Simulator WorldBox - God Simulator

      "Players have extensive freedom to build, craft, explore, and shape the world with few constraints."

    • Competence

      Game with the same Competence vibe

      3

      "Crafting and combat require skill and learning; some players find progression challenging but rewarding."

      Capsule for Signs of Life Signs of Life

      "Crafting, building, and survival require skill and learning, but combat and survival challenges are currently moderate."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and base building; multiplayer exists but is not main feature; no strong emphasis on ranking or PvP competition."

      Capsule for Craft The World Craft The World

      "Focus is on personal building and exploration; limited PvP and multiplayer competition exists but is not central."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual engagement, and repeated exploration/building sessions."

      Capsule for Enshrouded Enshrouded

      "Many players report long play sessions and high engagement due to building and exploration."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Multiplayer exists and is enjoyed, but community is small and cooperation is limited; mostly individual play."

      Capsule for Scoot Scoot

      "Multiplayer servers and community exist, but many players play solo or with friends rather than large teams."

    • Creativity

      Game with the same Creativity vibe

      5

      "Building system praised as one of the best, with extensive customization and creative freedom."

      Capsule for RuneScape: Dragonwilds RuneScape: Dragonwilds

      "Highly emphasized with detailed building system allowing custom shapes, sizes, and designs."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative or solo; no evidence of dominance or power imposition over others."

      Capsule for Sacred Gold Sacred Gold

      "Interactions are generally cooperative or individual; no strong evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for relaxation, stress relief, and immersion in a calming, imaginative world."

      Capsule for The Wandering Village The Wandering Village

      "Players use the game for relaxation, creativity, and immersion in a peaceful or survival environment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and creativity rather than obligation or pressure."

      Capsule for Staxel Staxel

      "Players engage voluntarily for enjoyment and creativity rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore various mechanics, test building layouts, and experiment with tool upgrades and crafting."

      Capsule for Snacko Snacko

      "Players experiment with building techniques, crafting, and world manipulation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large procedurally generated world with multiple biomes and underground levels encourages discovery."

      Capsule for Keplerth Keplerth

      "Large procedurally generated worlds with caves, dungeons, and biomes encourage discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization is limited but players express themselves through building styles and island design."

      Capsule for DRAGON QUEST BUILDERS™ 2 DRAGON QUEST BUILDERS™ 2

      "Character customization is limited but players express themselves through building and decoration."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "Grounded in realistic environmental restoration with cute stylized animals, minimal fantasy elements."

      Capsule for Fresh Start Cleaning Simulator Fresh Start Cleaning Simulator

      "Game features realistic animals and environments with limited fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Small but dedicated community exists, though many players engage solo or with limited social interaction."

      Capsule for STAR WARS™ Galactic Battlegrounds Saga STAR WARS™ Galactic Battlegrounds Saga

      "Community exists but many players experience the game solo or in small groups."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn crafting, combat, and survival skills progressively; some complexity in mechanics."

      Capsule for Mist Survival Mist Survival

      "Players learn crafting, building, and survival mechanics progressively."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity involved."

      Capsule for Resident Evil Resident Evil

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and management of resources, crafting, and exploration."

      Capsule for Above Snakes Above Snakes

      "Requires active attention for building, crafting, and survival."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to casual multiplayer; no evidence of close relationships."

      Capsule for Turok 2: Seeds of Evil Turok 2: Seeds of Evil

      "Social interactions are limited to casual multiplayer; no evidence of close relationships."

    • Leadership
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      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players collect resources, craft tools, and unlock new areas and building options."

      Capsule for Squirreled Away Squirreled Away

      "Players gather resources and unlock crafting stations to progress in building and survival."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game relaxing and enjoyable, balancing challenge with creative flow."

      Capsule for Planet Coaster Planet Coaster

      "Many players find the game relaxing and enjoyable for creative flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, ambient sounds, and music provide pleasant sensory stimulation."

      Capsule for Botany Manor Botany Manor

      "Visuals and ambient sounds provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition; achievements and leaderboards exist but community is small and not focused on status."

      Capsule for Livelock Livelock

      "Limited social recognition; community is small and not focused on status."

    • Story

      Game with the same Story vibe

      -4

      "No overarching narrative or plot; gameplay is open-ended and player-driven without story context."

      Capsule for Stationeers Stationeers

      "No overarching narrative; gameplay is open-ended and player-driven."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some planning and problem solving in building, resource management, and flying, but combat is simple."

      Capsule for Aloft Aloft

      "Some planning and problem solving in building and survival, but combat and exploration are straightforward."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is low risk and low tension; combat is easy and exploration is safe and calm."

      Capsule for Starsand Island Starsand Island

      "Low risk and tension; survival challenges are mild and exploration is safe."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time and money given depth and ongoing updates"

      Capsule for SAELIG SAELIG

      "Players perceive good value for time and money given the depth and ongoing updates."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat exists but is mild and not the main focus; more emphasis on crafting and building than destruction."

      Capsule for The Last Caretaker The Last Caretaker

      "Combat exists but is limited; emphasis is on building and crafting rather than destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Basic survival mechanics present but not challenging; low risk and forgiving environment."

      Capsule for Arctico Arctico

      "Basic survival mechanics present but not highly challenging yet."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026