Rising World similar games & best alternatives
Rising World
2014
Related articles
Quick resume
Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
Global score
86/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Early Access
Similar games
Pros
- Extensive building and crafting freedom
- Realistic and immersive graphics and physics
- Large procedurally generated world
- Active developer support and updates
- Relaxing and creative gameplay
Cons
- Limited combat and survival challenge
- Small multiplayer community
- Some bugs and early access limitations
- Clunky building controls for beginners
- Lack of narrative or structured goals
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have full freedom to create, destroy, and manipulate the world and its inhabitants with no fixed routines or constraints."
WorldBox - God Simulator
"Players have extensive freedom to build, craft, explore, and shape the world with few constraints."
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Competence
Game with the same Competence vibe
3"Crafting and combat require skill and learning; some players find progression challenging but rewarding."
Signs of Life
"Crafting, building, and survival require skill and learning, but combat and survival challenges are currently moderate."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progress and base building; multiplayer exists but is not main feature; no strong emphasis on ranking or PvP competition."
Craft The World
"Focus is on personal building and exploration; limited PvP and multiplayer competition exists but is not central."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, habitual engagement, and repeated exploration/building sessions."
Enshrouded
"Many players report long play sessions and high engagement due to building and exploration."
-
Cooperation
Game with the same Cooperation vibe
2"Multiplayer exists and is enjoyed, but community is small and cooperation is limited; mostly individual play."
Scoot
"Multiplayer servers and community exist, but many players play solo or with friends rather than large teams."
-
Creativity
Game with the same Creativity vibe
5"Building system praised as one of the best, with extensive customization and creative freedom."
RuneScape: Dragonwilds
"Highly emphasized with detailed building system allowing custom shapes, sizes, and designs."
-
Domination
Game with the same Domination vibe
-4"Interactions are cooperative or solo; no evidence of dominance or power imposition over others."
Sacred Gold
"Interactions are generally cooperative or individual; no strong evidence of dominance or power imposition."
-
Escapism
Game with the same Escapism vibe
4"Players use the game for relaxation, stress relief, and immersion in a calming, imaginative world."
The Wandering Village
"Players use the game for relaxation, creativity, and immersion in a peaceful or survival environment."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and creativity rather than obligation or pressure."
Staxel
"Players engage voluntarily for enjoyment and creativity rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players explore various mechanics, test building layouts, and experiment with tool upgrades and crafting."
Snacko
"Players experiment with building techniques, crafting, and world manipulation."
-
Exploration
Game with the same Exploration vibe
4"Large procedurally generated world with multiple biomes and underground levels encourages discovery."
Keplerth
"Large procedurally generated worlds with caves, dungeons, and biomes encourage discovery."
-
Expression
Game with the same Expression vibe
4"Character customization is limited but players express themselves through building styles and island design."
DRAGON QUEST BUILDERS™ 2
"Character customization is limited but players express themselves through building and decoration."
-
Fantasy
Game with the same Fantasy vibe
-1"Grounded in realistic environmental restoration with cute stylized animals, minimal fantasy elements."
Fresh Start Cleaning Simulator
"Game features realistic animals and environments with limited fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
1"Small but dedicated community exists, though many players engage solo or with limited social interaction."
STAR WARS™ Galactic Battlegrounds Saga
"Community exists but many players experience the game solo or in small groups."
-
Growth
Game with the same Growth vibe
3"Players learn crafting, combat, and survival skills progressively; some complexity in mechanics."
Mist Survival
"Players learn crafting, building, and survival mechanics progressively."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity involved."
Resident Evil
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and management of resources, crafting, and exploration."
Above Snakes
"Requires active attention for building, crafting, and survival."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited to casual multiplayer; no evidence of close relationships."
Turok 2: Seeds of Evil
"Social interactions are limited to casual multiplayer; no evidence of close relationships."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
3"Players collect resources, craft tools, and unlock new areas and building options."
Squirreled Away
"Players gather resources and unlock crafting stations to progress in building and survival."
-
Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and enjoyable, balancing challenge with creative flow."
Planet Coaster
"Many players find the game relaxing and enjoyable for creative flow."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, ambient sounds, and music provide pleasant sensory stimulation."
Botany Manor
"Visuals and ambient sounds provide pleasant sensory stimulation."
-
Status
Game with the same Status vibe
-2"Limited social recognition; achievements and leaderboards exist but community is small and not focused on status."
Livelock
"Limited social recognition; community is small and not focused on status."
-
Story
Game with the same Story vibe
-4"No overarching narrative or plot; gameplay is open-ended and player-driven without story context."
Stationeers
"No overarching narrative; gameplay is open-ended and player-driven."
-
Strategy
Game with the same Strategy vibe
2"Some planning and problem solving in building, resource management, and flying, but combat is simple."
Aloft
"Some planning and problem solving in building and survival, but combat and exploration are straightforward."
-
Thrill
Game with the same Thrill vibe
-3"Gameplay is low risk and low tension; combat is easy and exploration is safe and calm."
Starsand Island
"Low risk and tension; survival challenges are mild and exploration is safe."
-
Value
Game with the same Value vibe
4"Players perceive good value for time and money given depth and ongoing updates"
SAELIG
"Players perceive good value for time and money given the depth and ongoing updates."
-
Violence
Game with the same Violence vibe
-2"Combat exists but is mild and not the main focus; more emphasis on crafting and building than destruction."
The Last Caretaker
"Combat exists but is limited; emphasis is on building and crafting rather than destruction."
-
Survival
Game with the same Survival vibe
2"Basic survival mechanics present but not challenging; low risk and forgiving environment."
Arctico
"Basic survival mechanics present but not highly challenging yet."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026