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Mist Survival similar games & best alternatives

Mist Survival

PC (Microsoft Windows) • 2018

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Quick resume

MIST SURVIVAL is a Single-player, survival stealth sandbox game Players will experience the Apocalypse stimulation in the form of virus pandemic, the players have to deal with it to survive through the difficulties such as finding shelter and food, threats from the environment and climate: wild animals, bandits, infected, and dense mist t

Global score

76/100

Genres

Action, Adventure, Indie, Simulator, Early Access

Similar games

    Pros

    • Engaging survival mechanics
    • Large explorable maps
    • Creative base and vehicle customization
    • Active developer support
    • Immersive atmosphere and graphics

    Cons

    • Numerous bugs and glitches
    • Slow update pace
    • Lack of multiplayer/co-op
    • Performance and optimization issues
    • Some ai and gameplay balance problems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, build bases, craft tools, and choose their own pace and strategies in survival and exploration."

      Capsule for Astrometica: Prologue Astrometica: Prologue

      "Players have freedom to explore, build bases, customize vehicles, and choose strategies for survival."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, resource management, crafting, and survival challenges with feedback and progression."

      Capsule for HumanitZ HumanitZ

      "Game involves skillful combat, resource management, crafting, and overcoming survival challenges with feedback."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on solo play and personal experience without ranked modes or direct player-vs-player competition."

      Capsule for Vietnam War Vietnam War

      "Focus is on solo survival experience without ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and repeated returns to the game despite bugs and some repetitive content."

      Capsule for Shadows of Doubt Shadows of Doubt

      "Many players report long play sessions and habitual return despite bugs and slow updates."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Currently mostly single-player with AI companions; local co-op and remote play exist but online multiplayer is planned, so cooperation is limited but anticipated."

      Capsule for Hidden Deep Hidden Deep

      "Currently single-player focused but includes AI companions; multiplayer/co-op is highly requested."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players build and customize bases, vehicles, and trade routes; some limitations in building but overall creative freedom."

      Capsule for Project 5: Sightseer Project 5: Sightseer

      "Players can build bases, customize vehicles, and arrange loot storage creatively."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions appear balanced with AI opponents; no evidence of trash talk or power imposition."

      Capsule for NIGHT-RUNNERS™ PROLOGUE NIGHT-RUNNERS™ PROLOGUE

      "Interactions with bandits and AI are balanced; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a post-apocalyptic survival scenario, escaping real-life stress."

      Capsule for Sheltered Sheltered

      "Players use the game to immerse in a post-apocalyptic world, escaping real life stresses."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and passion for the game, not obligation."

      Capsule for Hunt: Showdown 1896 Hunt: Showdown 1896

      "Players engage voluntarily out of interest and passion for survival games, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore mechanics, try different perks, and experiment with strategies and vehicle use."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "Players try different strategies, explore mechanics like vehicle repair, crafting, and base building."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large maps with multiple areas and secrets encourage discovery and curiosity-driven exploration."

      Capsule for Evil Nun: The Broken Mask Evil Nun: The Broken Mask

      "Large maps with multiple zones encourage discovery and curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization of vehicles and equipment allows personal expression."

      Capsule for Vangers Vangers

      "Customization of vehicles and bases allows some degree of personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features fictional plants and a historical setting with imaginative elements, blending fantasy with realism."

      Capsule for Botany Manor Botany Manor

      "Game features fictional mist events and mutated creatures, blending realism with imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with minimal social interaction; community exists but not central to gameplay."

      Capsule for Mushihimesama Mushihimesama

      "Primarily solo play with minimal social interaction; community exists but in separate forums."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn crafting, building, and survival mechanics progressively."

      Capsule for Rising World Rising World

      "Players learn crafting, combat, and survival skills progressively; some complexity in mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of PC survival games; no physical activity or rehab elements."

      Capsule for Occupy Mars: Prologue (2020) Occupy Mars: Prologue (2020)

      "Sedentary gameplay with no physical activity; typical of PC survival games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and focus during base building, combat, and resource gathering."

      Capsule for Night of the Dead Night of the Dead

      "Requires focused attention on resource management, combat, and base building."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social connection; interactions with AI companions are minimal and no close relationships formed."

      Capsule for Hidden Deep Hidden Deep

      "Limited social connections; interactions mostly with AI companions, no close relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some team play and coordination possible, but no strong evidence of leadership roles or management."

      Capsule for Fallen Arena Fallen Arena

      "Players can manage AI allies and assign tasks, but no evidence of strong leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting items, upgrading powers, weapons, and vehicles."

      Capsule for Saints Row IV: Re-Elected Saints Row IV: Re-Elected

      "Strong emphasis on collecting resources, upgrading bases, vehicles, and weapons."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay can be relaxing and satisfying but also challenging; some players find it zen-like."

      Capsule for Sector Six Sector Six

      "Some players find the game zen-like in organizing loot and base building despite survival tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable graphics, sound, and atmospheric effects provide sensory stimulation."

      Capsule for Red Dead Online Red Dead Online

      "Enjoyable graphics, weather effects, and atmospheric sounds provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; focus is on individual survival."

      Capsule for Dread Dawn Dread Dawn

      "No social status or leaderboard systems; focus is on individual survival rather than recognition."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but are minimal; gameplay is mostly context-free survival."

      Capsule for Subterror Subterror

      "Some lore and narrative elements exist but gameplay is mostly open-ended survival without strong plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan resource use, farming layouts, and combat tactics, requiring mental challenge."

      Capsule for Little-Known Galaxy Little-Known Galaxy

      "Players plan resource gathering, base defense, and combat tactics requiring mental challenge."

    • Thrill

      Game with the same Thrill vibe

      3

      "Exciting battles and unpredictable enemy actions create suspense and adrenaline moments."

      Capsule for Command & Conquer™ Red Alert™ 3 Command & Conquer™ Red Alert™ 3

      "Mist events and enemy encounters create suspense and adrenaline-inducing moments."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good entertainment value for price despite early access."

      Capsule for Seablip Seablip

      "Players feel they receive good entertainment value for the low price despite bugs and early access."

    • Violence

      Game with the same Violence vibe

      3

      "Combat with zombies and hostile entities is a core enjoyable element involving destruction and fighting."

      Capsule for VEIN VEIN

      "Combat against zombies and bandits is a core enjoyable element involving destruction."

    • Survival

      Game with the same Survival vibe

      5

      "Central theme is managing resources, avoiding threats, and staying alive in hostile environments."

      Capsule for Overland Overland

      "Central theme is managing threats, resources, and staying alive in a hostile environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Survival. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026