Evil Nun: The Broken Mask Thumbnail

Evil Nun: The Broken Mask similar games & best alternatives

Evil Nun: The Broken Mask

PC (Microsoft Windows), PlayStation 4, Xbox One, Xbox, Xbox Series X|S, Nintendo Switch, PlayStation 5, PlayStation • 2022

Related articles

Quick resume

Enter Evil Nun's nightmare. Trapped in a cursed school, escape from Sister Madeline. She's cunning, searching every corner, luring and talking to you depending on your actions. Solve puzzles, craft items, and uncover the mystery in this horror game with different escape routes.

Global score

95/100

Genres

Action, Adventure, Indie, Puzzle

Similar games

    Pros

    • Immersive horror atmosphere and suspense
    • High-quality graphics and sound design
    • Multiple endings and achievements for replayability
    • Engaging puzzles and strategic stealth gameplay
    • Well-written story and lore

    Cons

    • Performance and optimization issues on some pcs
    • Early access bugs and glitches reported
    • Short initial game length
    • Lack of cooperative or multiplayer modes
    • Some repetitive or unbalanced ai behavior

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose stealth or combat approaches, explore multiple paths, and interact with puzzles and crafting, indicating a good level of control over actions."

      Capsule for SCP: Fragmented Minds SCP: Fragmented Minds

      "Players have freedom to explore multiple routes, solve puzzles, and choose strategies to evade the nun, indicating a moderate level of control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves challenging puzzles and stealth mechanics requiring skill and problem solving."

      Capsule for Hello Neighbor Hello Neighbor

      "The game involves puzzle solving, stealth, and strategic evasion requiring skill and attention, with AI difficulty levels affecting challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual stealth and puzzle-solving without leaderboards or direct player-vs-player competition."

      Capsule for Hello Neighbor Alpha 1 Hello Neighbor Alpha 1

      "Focus is on individual stealth and puzzle-solving without evidence of player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and achievements encourage replay and extended engagement."

      Capsule for //TODO: today //TODO: today

      "Multiple endings, achievements, and planned updates encourage replay and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is primarily single-player with no indication of cooperative multiplayer or teamwork."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Gameplay is primarily single-player with no indications of cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some creativity in environmental storytelling and puzzle design, but players mostly follow a set path and puzzle structure."

      Capsule for We Went Back We Went Back

      "Players can explore and choose different routes and strategies, but puzzle and environment design are mostly predefined."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; interactions are against AI."

      Capsule for 50 years 50 years

      "No evidence of exerting control or superiority over other players; interactions are with AI."

    • Escapism

      Game with the same Escapism vibe

      4

      "The horror atmosphere, immersive story, and tense gameplay provide strong real-life escape and stress relief."

      Capsule for The Coma 2: Vicious Sisters The Coma 2: Vicious Sisters

      "The horror atmosphere, immersive story, and suspenseful gameplay provide strong real-life escape and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest and enjoyment."

      Capsule for Geneforge 1 Geneforge 1

      "Players express intrinsic interest and enjoyment, playing voluntarily for fun and challenge."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different modes and strategies; some experimentation with moves and puzzle solving."

      Capsule for Chuzzle Deluxe Chuzzle Deluxe

      "Players try different routes and endings, experimenting with strategies and puzzle solutions."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large maps with many areas and secrets encourage discovery and curiosity-driven play."

      Capsule for Dread Dawn Dread Dawn

      "Large maps with multiple areas and secrets encourage discovery and curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or personal expression; presentation is fixed and artistic."

      Capsule for Tengami Tengami

      "No significant character customization or self-expression; presentation follows preset aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a fictional horror story with supernatural elements and imaginative scenarios."

      Capsule for Mr. Hopp's Playhouse Mr. Hopp's Playhouse

      "The game features a fictional horror narrative with supernatural elements and imaginative scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The game is single-player focused with minimal social or community interaction."

      Capsule for DinoSystem DinoSystem

      "The game is single-player focused with minimal social connection or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, resource management, and strategic thinking through gameplay."

      Capsule for Gloomwood Gloomwood

      "Players develop skills in stealth, puzzle solving, and strategic thinking through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity or health-related engagement."

      Capsule for Without Within 2 Without Within 2

      "The game is sedentary with no physical activity or health-related engagement."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and puzzle engagement; not suitable for background or idle play."

      Capsule for Mind Over Magnet Mind Over Magnet

      "Requires continuous attention and focus during stealth and puzzle gameplay; not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within gameplay."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No evidence of forming close relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Backpack Battles Backpack Battles

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through story, unlock endings, and complete tasks, showing accumulation of achievements."

      Capsule for The Bathhouse | 地獄銭湯 Restored Edition The Bathhouse | 地獄銭湯 Restored Edition

      "Players unlock achievements, new endings, and story chapters, showing accumulation of progress."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game induces tension and suspense; horror elements create stress rather than relaxation."

      Capsule for Dead Space™ 2 Dead Space™ 2

      "The horror and suspense create tension and adrenaline rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "High-quality graphics, sound design, and environmental effects provide strong sensory stimulation."

      Capsule for Crysis Remastered Crysis Remastered

      "High-quality graphics, sound design, and atmospheric effects provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems apparent; focus is on individual achievement."

      Capsule for Captain of Industry Captain of Industry

      "No social recognition or status systems apparent; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with multiple endings and unfolding lore drives player engagement."

      Capsule for Dollmare Dollmare

      "Well-written narrative with lore and multiple endings enhances immersion and player engagement."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use logic and planning to solve puzzles and avoid enemies, requiring mental challenge."

      Capsule for Lethe - Episode One Lethe - Episode One

      "Players use logic and planning to solve puzzles and evade the AI, requiring mental challenge."

    • Thrill

      Game with the same Thrill vibe

      4

      "Horror and chase sequences create suspense and adrenaline."

      Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

      "The suspenseful chases and horror atmosphere provide excitement and adrenaline spikes."

    • Value

      Game with the same Value vibe

      2

      "Players feel the game offers reasonable value for price given its early access state and potential."

      Capsule for Football Life Simulator Football Life Simulator

      "Players find the game worth buying especially for early access price and upcoming content."

    • Violence

      Game with the same Violence vibe

      2

      "Includes some violent encounters and threats, but not focused on combat or destruction."

      Capsule for Fears to Fathom - Carson House Fears to Fathom - Carson House

      "Includes combat avoidance and some violent elements like being caught by the nun, but no explicit focus on destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding threats and managing stealth to survive hostile environments."

      Capsule for Penumbra: Black Plague Gold Edition Penumbra: Black Plague Gold Edition

      "Core gameplay involves avoiding capture and managing stealth to survive threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026