Evil Nun: The Broken Mask similar games & best alternatives
Evil Nun: The Broken Mask
2022
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Quick resume
Enter Evil Nun's nightmare. Trapped in a cursed school, escape from Sister Madeline. She's cunning, searching every corner, luring and talking to you depending on your actions. Solve puzzles, craft items, and uncover the mystery in this horror game with different escape routes.
Global score
95/100
Genres
Action, Adventure, Indie, Puzzle
Similar games
Pros
- Immersive horror atmosphere and suspense
- High-quality graphics and sound design
- Multiple endings and achievements for replayability
- Engaging puzzles and strategic stealth gameplay
- Well-written story and lore
Cons
- Performance and optimization issues on some pcs
- Early access bugs and glitches reported
- Short initial game length
- Lack of cooperative or multiplayer modes
- Some repetitive or unbalanced ai behavior
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose stealth or combat approaches, explore multiple paths, and interact with puzzles and crafting, indicating a good level of control over actions."
SCP: Fragmented Minds
"Players have freedom to explore multiple routes, solve puzzles, and choose strategies to evade the nun, indicating a moderate level of control over actions."
-
Competence
Game with the same Competence vibe
3"The game involves challenging puzzles and stealth mechanics requiring skill and problem solving."
Hello Neighbor
"The game involves puzzle solving, stealth, and strategic evasion requiring skill and attention, with AI difficulty levels affecting challenge."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual stealth and puzzle-solving without leaderboards or direct player-vs-player competition."
Hello Neighbor Alpha 1
"Focus is on individual stealth and puzzle-solving without evidence of player-vs-player or leaderboard competition."
-
Continuation
Game with the same Continuation vibe
3"Multiple endings and achievements encourage replay and extended engagement."
//TODO: today
"Multiple endings, achievements, and planned updates encourage replay and habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is primarily single-player with no indication of cooperative multiplayer or teamwork."
Glittermitten Grove
"Gameplay is primarily single-player with no indications of cooperative multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
1"Some creativity in environmental storytelling and puzzle design, but players mostly follow a set path and puzzle structure."
We Went Back
"Players can explore and choose different routes and strategies, but puzzle and environment design are mostly predefined."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; interactions are against AI."
50 years
"No evidence of exerting control or superiority over other players; interactions are with AI."
-
Escapism
Game with the same Escapism vibe
4"The horror atmosphere, immersive story, and tense gameplay provide strong real-life escape and stress relief."
The Coma 2: Vicious Sisters
"The horror atmosphere, immersive story, and suspenseful gameplay provide strong real-life escape and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and enjoyment."
Geneforge 1
"Players express intrinsic interest and enjoyment, playing voluntarily for fun and challenge."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different modes and strategies; some experimentation with moves and puzzle solving."
Chuzzle Deluxe
"Players try different routes and endings, experimenting with strategies and puzzle solutions."
-
Exploration
Game with the same Exploration vibe
4"Large maps with many areas and secrets encourage discovery and curiosity-driven play."
Dread Dawn
"Large maps with multiple areas and secrets encourage discovery and curiosity-driven exploration."
-
Expression
Game with the same Expression vibe
-3"No character customization or personal expression; presentation is fixed and artistic."
Tengami
"No significant character customization or self-expression; presentation follows preset aesthetics."
-
Fantasy
Game with the same Fantasy vibe
4"The game features a fictional horror story with supernatural elements and imaginative scenarios."
Mr. Hopp's Playhouse
"The game features a fictional horror narrative with supernatural elements and imaginative scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"The game is single-player focused with minimal social or community interaction."
DinoSystem
"The game is single-player focused with minimal social connection or community interaction."
-
Growth
Game with the same Growth vibe
3"Players develop skills in stealth, resource management, and strategic thinking through gameplay."
Gloomwood
"Players develop skills in stealth, puzzle solving, and strategic thinking through gameplay."
-
Health
Game with the same Health vibe
-5"The game is sedentary with no physical activity or health-related engagement."
Without Within 2
"The game is sedentary with no physical activity or health-related engagement."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and puzzle engagement; not suitable for background or idle play."
Mind Over Magnet
"Requires continuous attention and focus during stealth and puzzle gameplay; not suited for idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within gameplay."
Devil May Cry 5
"No evidence of forming close relationships or emotional sharing within gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual and self-directed."
Backpack Battles
"No leadership or group management roles; gameplay is individual and self-directed."
-
Progression
Game with the same Progression vibe
3"Players progress through story, unlock endings, and complete tasks, showing accumulation of achievements."
The Bathhouse | 地獄銭湯 Restored Edition
"Players unlock achievements, new endings, and story chapters, showing accumulation of progress."
-
Relaxation
Game with the same Relaxation vibe
-3"Game induces tension and suspense; horror elements create stress rather than relaxation."
Dead Space™ 2
"The horror and suspense create tension and adrenaline rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
3"High-quality graphics, sound design, and environmental effects provide strong sensory stimulation."
Crysis Remastered
"High-quality graphics, sound design, and atmospheric effects provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems apparent; focus is on individual achievement."
Captain of Industry
"No social recognition or status systems apparent; focus is on personal achievement."
-
Story
Game with the same Story vibe
4"Narrative immersion with multiple endings and unfolding lore drives player engagement."
Dollmare
"Well-written narrative with lore and multiple endings enhances immersion and player engagement."
-
Strategy
Game with the same Strategy vibe
3"Players use logic and planning to solve puzzles and avoid enemies, requiring mental challenge."
Lethe - Episode One
"Players use logic and planning to solve puzzles and evade the AI, requiring mental challenge."
-
Thrill
Game with the same Thrill vibe
4"Horror and chase sequences create suspense and adrenaline."
The Walking Fish 2: Final Frontier
"The suspenseful chases and horror atmosphere provide excitement and adrenaline spikes."
-
Value
Game with the same Value vibe
2"Players feel the game offers reasonable value for price given its early access state and potential."
Football Life Simulator
"Players find the game worth buying especially for early access price and upcoming content."
-
Violence
Game with the same Violence vibe
2"Includes some violent encounters and threats, but not focused on combat or destruction."
Fears to Fathom - Carson House
"Includes combat avoidance and some violent elements like being caught by the nun, but no explicit focus on destruction."
-
Survival
Game with the same Survival vibe
4"Core gameplay involves avoiding threats and managing stealth to survive hostile environments."
Penumbra: Black Plague Gold Edition
"Core gameplay involves avoiding capture and managing stealth to survive threats."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026