Doorways: Holy Mountains of Flesh similar games & best alternatives
Doorways: Holy Mountains of Flesh
2016
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Quick resume
Doorways: Holy Mountains of Flesh is an Immersive Horror Adventure, featuring a Complex Story and Deep Atmosphere.
Global score
79/100
Genres
Action, Adventure, Indie, Puzzle
Similar games
Pros
- Strong atmospheric horror
- Challenging and well-designed puzzles
- Engaging psychological story
- Immersive audio-visual design
- Varied and detailed environments
Cons
- Some puzzles overly difficult or obscure
- Poor optimization and occasional lag
- Dark lighting can hinder visibility
- Lack of hints or guidance
- Short game length
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore environments and solve puzzles with some freedom, but within a linear narrative and guided puzzle structure."
Amanda the Adventurer 3
"Players explore nonlinear environments, solve puzzles, and choose paths with some freedom, though within a structured narrative."
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Competence
Game with the same Competence vibe
4"Challenging puzzles and platforming require skill and problem solving; players report significant difficulty and rewarding mastery."
Tomb Raider IV: The Last Revelation (1999)
"Challenging puzzles and platforming require skill and problem solving; some puzzles noted as very difficult."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on individual exploration and puzzle solving."
Karma. Incarnation 1
"No evidence of competitive elements; focus is on solo exploration and puzzle solving."
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Continuation
Game with the same Continuation vibe
3"Players report immersive story and atmosphere encouraging extended play sessions and replaying the game."
BioShock™ Remastered
"Players report immersive atmosphere and engaging story encouraging continued play, though some frustration with puzzles."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Resonance of the Ocean
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and exploration but limited creation or modification of game elements."
Amanda the Adventurer 2
"Players engage in puzzle solving and exploration within designed environments; limited player creation or modification."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; purely individual experience."
Bendy and the Ink Machine
"No social dominance or power over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and psychological tension provide immersive escape from reality."
[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル
"Strong atmospheric horror and psychological themes provide immersive escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and puzzles, no indication of obligation or pressure."
Into The Gloom
"Players engage voluntarily for intrinsic interest in horror and puzzles; no evidence of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different puzzle solutions and strategies, encouraged by trial and error gameplay."
Death Squared
"Players explore environments and experiment with puzzle solutions; some trial and error involved."
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Exploration
Game with the same Exploration vibe
4"Exploration of detailed, atmospheric locations is a key part of gameplay, though within predefined areas."
Syberia
"Exploration of diverse and atmospheric locations is a core gameplay element."
-
Expression
Game with the same Expression vibe
-5"No character customization or player expression features."
Poppy Playtime
"No character customization or player expression features."
-
Fantasy
Game with the same Fantasy vibe
4"Game features surreal horror elements, supernatural themes, and imaginative fiction beyond realistic scenarios."
House
"Game features surreal, psychological horror and supernatural elements beyond realistic scenarios."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn puzzle mechanics throughout the game."
Lumino City
"Players develop problem-solving skills and learn puzzle mechanics throughout the game."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
Sultan's Game
"Sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and exploration; not designed for casual or background play."
Fobia - St. Dinfna Hotel
"Requires focused attention on puzzles and exploration; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building."
STAR WARS™ Dark Forces (Classic, 1995)
"No social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Senza Peso
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
3"Progression through puzzle completion and story advancement; collecting items is part of gameplay."
Space Quest™ Collection
"Progression through puzzle completion and story advancement; item collection is part of gameplay."
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Relaxation
Game with the same Relaxation vibe
-2"Tense atmosphere and survival challenges create sustained tension rather than relaxation."
Obscure
"Tense atmosphere and challenging puzzles create sustained tension rather than relaxation."
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Sensation
Game with the same Sensation vibe
3"Atmospheric audio-visual design provides sensory stimulation and emotional engagement."
Gloomwood
"Atmospheric audio-visual design provides sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
4"Strong narrative focus with immersive story, character development, and horror themes."
Alpha Polaris : A Horror Adventure Game
"Strong narrative focus with psychological horror story and character development."
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Strategy
Game with the same Strategy vibe
3"Puzzle solving requires logical thinking and planning."
Pony Island
"Puzzle solving requires logical thinking and planning."
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Thrill
Game with the same Thrill vibe
3"Tense chase sequences and suspenseful moments create thrill and adrenaline."
INSIDE
"Moments of suspense and chase sequences provide thrill and adrenaline."
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Value
Game with the same Value vibe
1"Mixed opinions on value; some find it worth the price especially on sale, others find it short."
Sakura Spirit
"Mixed user opinions on value; some find it worth price especially on sale, others note short length."
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Violence
Game with the same Violence vibe
3"Includes disturbing violent themes and imagery consistent with horror genre."
Don't Be Afraid - The First Toy
"Contains violent and grotesque imagery consistent with horror genre."
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Survival
Game with the same Survival vibe
3"Avoiding threats and hiding from monsters is a key gameplay element."
Among the Sleep - Enhanced Edition
"Avoiding threats and escaping monsters is part of gameplay."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026