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Among the Sleep - Enhanced Edition similar games & best alternatives

Among the Sleep - Enhanced Edition

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2014

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Quick resume

Among the Sleep: Enhanced Edition is a new and improved version of the award winning first person horror adventure. In the game you play as a small child trapped in a weird nightmare where you go looking for your mom.

Global score

89/100

Genres

Action, Adventure, Indie, Puzzle

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    Pros

    • Unique toddler perspective
    • Strong atmosphere and sound design
    • Emotional and meaningful story
    • Creative and immersive environments
    • Simple but effective gameplay mechanics

    Cons

    • Short playtime (2-4 hours)
    • Some bugs and control clunkiness
    • Limited replay value
    • Price considered high by some
    • Minimal gameplay complexity

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore the environment freely and interact with objects and creatures, though within a limited play area and guided interactions."

      Capsule for Gnomes & Goblins (preview) Gnomes & Goblins (preview)

      "Players control a toddler with limited abilities but can choose how to explore and interact with the environment, including crawling or walking."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves simple puzzles and stealth mechanics with some combat; not very challenging but requires some skill and strategy."

      Capsule for GYLT GYLT

      "Gameplay involves simple puzzles and exploration with some stealth elements; challenges are moderate but not highly complex."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal experience and story progression."

      Capsule for A Chair in a Room : Greenwater A Chair in a Room : Greenwater

      "No competitive elements; focus is on personal experience and story progression."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game (~2-3 hours) with limited replayability; players generally complete in one or two sittings."

      Capsule for The Fidelio Incident The Fidelio Incident

      "Game is short (2-4 hours), with limited replay value; players often complete in one or two sittings."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative surreal environments and effects encourage imaginative interpretation."

      Capsule for Yume Nikki Yume Nikki

      "Unique perspective as a toddler, imaginative environments reflecting childlike perception and fears."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and equal interactions absent."

      Capsule for Perception Perception

      "No elements of exerting control or superiority over others; cooperative and equal interactions absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a psychological horror atmosphere provides escape from reality."

      Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

      "Strong immersion into a child's fearful imagination and psychological horror, providing escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation to experience the horror and story."

      Capsule for Lost in Vivo Lost in Vivo

      "Players engage voluntarily driven by interest in unique horror experience and story."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Exploration and puzzle solving encourage trying different approaches, though within structured gameplay."

      Capsule for Call of the Sea Call of the Sea

      "Some exploration and puzzle solving encourage trying different approaches, though gameplay is mostly guided."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore new surreal environments representing memories, discovering puzzle elements and story."

      Capsule for The Gardens Between The Gardens Between

      "Players explore various surreal and symbolic environments from a toddler's perspective."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on experiencing the world rather than personal expression."

      Capsule for AER Memories of Old AER Memories of Old

      "Limited character customization; focus is on experiencing the story rather than personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game presents a child’s imaginative view of monsters and fears in a fictional setting."

      Capsule for My Sticker Book My Sticker Book

      "Game presents a surreal, imaginative world filtered through a child's mind, blending reality and fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of the story and environment through exploration and reflection."

      Capsule for Verde Station Verde Station

      "Players learn to navigate the world as a toddler and uncover story elements, encouraging reflection."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for NieR Replicant™ ver.1.22474487139... NieR Replicant™ ver.1.22474487139...

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to progress; not designed for casual or background play."

      Capsule for Close To The Sun Close To The Sun

      "Requires focused attention to progress; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to story and characters fosters some depth of feeling, though limited social bonding."

      Capsule for DISTRAINT 2 DISTRAINT 2

      "Emotional connection to story and characters, especially the toddler and teddy bear companion."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player follows a linear narrative."

      Capsule for Sherlock Holmes The Awakened Sherlock Holmes The Awakened

      "No leadership or management roles; player follows a linear narrative."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through puzzle completion and narrative advancement with some item/tool acquisition."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Progression through story and puzzle completion with collectible drawings enhancing understanding."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense atmosphere and suspenseful moments create emotional strain rather than relaxation."

      Capsule for Resident Evil Village Resident Evil Village

      "Tense atmosphere and suspenseful moments create emotional strain rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory immersion through sound design, visuals, and atmospheric effects."

      Capsule for Amnesia: Rebirth Amnesia: Rebirth

      "Strong sensory immersion through sound design, lighting, and atmospheric effects."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with emotional story told through visuals and gameplay."

      Capsule for Dragon's Wake Dragon's Wake

      "Narrative-driven game with emotional, psychological story explored through environment and gameplay."

    • Strategy

      Game with the same Strategy vibe

      1

      "Simple puzzle and stealth mechanics require some planning but overall low strategic complexity."

      Capsule for Snufkin: Melody of Moominvalley Snufkin: Melody of Moominvalley

      "Simple puzzle solving and stealth elements require some planning but no deep strategic complexity."

    • Thrill

      Game with the same Thrill vibe

      3

      "Psychological horror and suspense create moments of tension and excitement."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Suspense and psychological horror create moments of tension and fear."

    • Value

      Game with the same Value vibe

      -2

      "Short length and limited gameplay lead some players to feel price is high."

      Capsule for Mosaic Mosaic

      "Game is short and some players feel price is high relative to playtime."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and interaction."

      Capsule for Stray Stray

      "No combat or destructive gameplay; focus on exploration and evasion."

    • Survival

      Game with the same Survival vibe

      3

      "Avoiding threats and escaping monsters is part of gameplay."

      Capsule for Doorways: Holy Mountains of Flesh Doorways: Holy Mountains of Flesh

      "Avoiding threats and hiding from monsters is a key gameplay element."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Violence, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026