Lost in Vivo similar games & best alternatives
Lost in Vivo
2018
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Quick resume
A horror game about claustrophobia. During a storm your service dog is forced down a broken sewer drain. You find the nearest sewer entrance and run in after it. Along the way you will meet others that are also stricken by abnormal or psychological fear.
Global score
92/100
Genres
Indie, Shooter
Similar games
Pros
- Intense and immersive horror atmosphere
- Excellent sound design and soundtrack
- Creative enemy and level design
- Multiple endings and secret content
- Affordable price with good value
Cons
- Clunky and simplistic combat
- Some technical issues and bugs
- Short game length
- Puzzle clarity and level design inconsistencies
- Lack of controller/menu support on some platforms
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have some freedom in exploration and decision making, including multiple endings and player choices affecting outcomes, but the game is mostly linear with some invisible walls and limited open world."
Blair Witch
"Players navigate linear but atmospheric levels with some freedom in exploration and decision-making, including multiple endings and secret modes."
-
Competence
Game with the same Competence vibe
2"Gameplay involves puzzles, exploration, and light combat with some skill elements, but combat is clunky and often avoidable."
Mundaun
"Gameplay involves some combat and puzzle solving with moderate challenge; some players find combat clunky but puzzles require attention and environmental awareness."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal experience and story; no evidence of competitive modes or player comparison."
Break the Game
"Focus is on personal experience and atmosphere; no evidence of competitive modes or player comparison."
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Continuation
Game with the same Continuation vibe
3"Players report strong desire to keep playing despite difficulty, with repeated attempts to overcome tough sections and bosses."
Rex Rocket
"Players report difficulty leaving the game due to its intense atmosphere and desire to explore secrets and multiple endings."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements mentioned."
EMPTY SHELL
"Entirely single-player experience with no cooperative elements mentioned."
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Creativity
Game with the same Creativity vibe
3"Includes creative narrative, unique psychological horror elements, and some Easter eggs; limited player creativity but notable developer creativity."
Morphine
"Creative enemy designs, unique horror scenarios, and additional secret modes show player engagement with novel content."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; the game is a solitary experience."
The 7th Guest VR
"No evidence of exerting control or superiority over others; game is a solitary experience."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a surreal, psychological horror world offering escape from real life."
Gray Dawn
"Strong immersion in a surreal, anxiety-inducing horror world provides escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation to experience the story and horror."
Corpse Party (2021)
"Players engage voluntarily out of interest and intrinsic motivation to experience the horror and story."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore multiple endings and puzzle solutions, encouraging some experimentation."
Into The Gloom
"Players explore multiple endings, secret modes, and puzzle solutions, encouraging experimentation."
-
Exploration
Game with the same Exploration vibe
3"Game encourages discovering secrets, exploring maps, and uncovering hidden items."
Arco
"Game encourages discovery of secrets, hidden notes, and new areas within a claustrophobic environment."
-
Expression
Game with the same Expression vibe
-5"No character customization or player expression features reported."
Veneficium
"No character customization or player expression features reported."
-
Fantasy
Game with the same Fantasy vibe
4"Strong psychological horror and surreal narrative elements create an imaginative, fictional experience."
At Home Alone Final
"Strong psychological horror and surreal elements create an imaginative fictional experience."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Neon Beats
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn creature abilities, though gameplay is relatively simple."
SILT
"Players develop skills in navigation, puzzle solving, and combat, though gameplay is relatively simple."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement due to high tension and fast-paced action."
Alpha Response
"Requires focused attention and continuous engagement due to tension and atmosphere."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
GRIME II
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players collect weapons, ammo, and health items; progress through story and unlock new areas."
INDUSTRIA
"Players collect weapons, ammo, and unlock new content and endings, showing item and story progression."
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Relaxation
Game with the same Relaxation vibe
-4"Game induces sustained tension, anxiety, and dread rather than relaxation or flow."
FLATHEAD
"Game induces sustained tension, anxiety, and dread rather than relaxation or flow."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through visuals, sound design, and music creating immersive horror experience."
Layers of Fear (2016)
"Strong sensory stimulation through audio design, unsettling visuals, and emotional horror."
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Status
Game with the same Status vibe
-5"No social recognition or status systems reported."
Astronomics
"No social recognition or status systems reported."
-
Story
Game with the same Story vibe
4"Narrative immersion through environmental storytelling, character backstories, and multiple endings."
CONSCRIPT: Director’s Cut
"Narrative immersion with psychological themes, multiple endings, and environmental storytelling."
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Strategy
Game with the same Strategy vibe
2"Requires puzzle solving and some tactical combat decisions, though combat is simple and sometimes clunky."
Burnhouse Lane
"Requires some problem solving for puzzles and tactical use of resources, though combat is simple."
-
Thrill
Game with the same Thrill vibe
4"High suspense and tension with effective scares and psychological horror elements."
Dark Fracture: Prologue
"High suspense and tension with unpredictable scares and intense atmosphere."
-
Value
Game with the same Value vibe
4"Players report good value for price given quality, story, and replayability."
Crimson Snow (2023)
"Players report strong value for price given quality, atmosphere, and replayability."
-
Violence
Game with the same Violence vibe
3"Combat involves shooting and melee attacks on grotesque enemies, with emphasis on survival and defense."
Tormented Souls
"Combat involves shooting and melee attacks against grotesque enemies, though not overly graphic."
-
Survival
Game with the same Survival vibe
3"Players manage limited resources and avoid threats to survive in hostile environments."
Resident Evil Revelations
"Players manage limited resources and avoid threats in a hostile environment, emphasizing survival."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Competence, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026