INDUSTRIA similar games & best alternatives
INDUSTRIA
2021
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Quick resume
Embark on a gripping journey in INDUSTRIA, an atmospheric FPS set in Cold War-era East Berlin. Unravel the secrets of a mysterious parallel dimension while searching for a missing colleague. Explore a haunting reality where the truth awaits. Discover the dark past that lies beyond.
Global score
71/100
Genres
Action, Adventure, Indie, Shooter, Puzzle
Similar games
Pros
- Strong atmosphere and immersive world design
- Engaging narrative with good voice acting
- Solid gunplay and combat mechanics
- Interesting puzzles and exploration
- Well-crafted audio and music
Cons
- Short game length
- Technical issues and performance problems
- Basic enemy ai and limited variety
- Some gameplay and control jankiness
- Abrupt and unsatisfying ending
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore environments, interact with objects, and solve puzzles with some choice in approach, though the game is mostly linear."
The Gallery - Episode 1: Call of the Starseed
"Players can explore environments, choose combat approaches, and solve puzzles with some freedom, though the game is linear overall."
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Competence
Game with the same Competence vibe
3"The game offers skill depth, challenges especially in hardcore mode, and requires strategic use of skills and equipment."
FATE: Undiscovered Realms
"Combat and puzzles provide moderate challenge; hardcore mode increases difficulty, requiring skillful play."
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Competition
Game with the same Competition vibe
-5"Single-player experience with no multiplayer or competitive elements."
Deadlight
"Single-player experience with no multiplayer or competitive elements."
-
Continuation
Game with the same Continuation vibe
-3"Short game length and some repetitive mechanics reduce long-term engagement; players often finish in 1-2 hours."
Awareness Rooms
"Short game length (~3-5 hours) and some technical issues may limit long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative gameplay."
Love, Sam
"Entirely single-player with no cooperative gameplay."
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Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and some environmental interaction, but mostly within predefined structures."
Storebound
"Players interact with environment and solve puzzles; some physics-based interactions but mostly predefined structures."
-
Domination
Game with the same Domination vibe
-5"No social or power dynamics; purely individual experience."
The Last Door - Collector's Edition
"No social or power dynamics over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Highly immersive narrative and atmosphere provide strong escapism from real life."
Half-Life
"Immersive atmosphere and narrative provide strong escapism from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and appreciation for story and atmosphere."
BioShock™
"Players engage voluntarily out of interest and appreciation for the story and atmosphere."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle solving encourages trying different approaches, but mostly structured gameplay."
Seen
"Some exploration and puzzle solving encourage trying different approaches, but overall gameplay is structured."
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Exploration
Game with the same Exploration vibe
3"Encouraged to explore detailed environments, collect lore items, and uncover story elements."
Deliver Us The Moon
"Encourages exploration of detailed environments and discovery of lore notes."
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Expression
Game with the same Expression vibe
-4"No character customization or cosmetic expression; fixed protagonist and environment."
CASE: Animatronics
"No character customization or cosmetic expression; uses fixed protagonist and environments."
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Fantasy
Game with the same Fantasy vibe
4"Set in a sci-fi megastructure with mysterious civilizations and surreal environments, evoking imaginative fiction."
Metal Garden
"Set in an alternate dimension with sci-fi and surreal elements, evoking imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or community features; solitary experience."
Momotype
"No multiplayer or community features; solitary experience."
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Growth
Game with the same Growth vibe
2"Players develop skills in combat, navigation, and puzzle solving; some learning curve with level design and mechanics."
Duke Nukem 3D: 20th Anniversary World Tour
"Players develop skills in combat and puzzle solving; some learning curve in hardcore mode."
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Health
Game with the same Health vibe
-5"Typical sedentary gameplay without physical activity."
Turok
"Typical sedentary gameplay without physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during exploration and combat; some downtime between missions."
Deep Sky Derelicts
"Requires focused attention during combat and exploration; some downtime between encounters."
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Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; some emotional engagement with story but no close relationships formed."
The Uncertain: Last Quiet Day
"Limited social interaction; some emotional connection through narrative but no close relationships formed."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Players collect items, weapons, and keys to progress through the story and unlock new areas."
Murder House
"Players collect weapons, ammo, and health items; progress through story and unlock new areas."
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive experience provides relaxation, though combat can be tense."
Trek to Yomi
"Atmospheric and immersive experience provides some relaxation, though combat adds tension."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation from visuals, sound design, and music contribute to emotional engagement."
Lorn's Lure
"Strong sensory stimulation from visuals, sound design, and music enhances emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems."
Trover Saves the Universe
"No social recognition or ranking systems."
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Story
Game with the same Story vibe
4"Narrative-driven gameplay with engaging plot, character interactions, and lore exploration."
Star Control®: Origins
"Narrative-driven game with engaging story, voice acting, and lore exploration."
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Strategy
Game with the same Strategy vibe
2"Requires some tactical thinking and puzzle solving, but overall gameplay is straightforward."
Wires And Whiskers
"Requires some tactical thinking in combat and puzzle solving, but overall straightforward gameplay."
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Thrill
Game with the same Thrill vibe
2"Mild suspense and tension from atmosphere and mystery, but no intense thrills or scares."
The Guest
"Moments of suspense and tension from combat and eerie atmosphere, but not intense or constant."
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Value
Game with the same Value vibe
0"Mixed player opinions on value due to short length and price; generally better on sale."
The Fidelio Incident
"Mixed player opinions on value; short length balanced by quality and low price, especially on sale."
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Violence
Game with the same Violence vibe
3"Combat against robotic enemies is a core gameplay element involving shooting and melee attacks."
5089: The Action RPG
"Combat against robotic enemies with guns and melee weapons; moderate emphasis on violence."
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Survival
Game with the same Survival vibe
1"Some resource management and health recovery mechanics; survival elements present but not dominant."
HAAK
"Limited resource management and health preservation add mild survival elements."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Continuation, Value, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026