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INDUSTRIA similar games & best alternatives

INDUSTRIA

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2021

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Quick resume

Embark on a gripping journey in INDUSTRIA, an atmospheric FPS set in Cold War-era East Berlin. Unravel the secrets of a mysterious parallel dimension while searching for a missing colleague. Explore a haunting reality where the truth awaits. Discover the dark past that lies beyond.

Global score

71/100

Genres

Action, Adventure, Indie, Shooter, Puzzle

Similar games

    Pros

    • Strong atmosphere and immersive world design
    • Engaging narrative with good voice acting
    • Solid gunplay and combat mechanics
    • Interesting puzzles and exploration
    • Well-crafted audio and music

    Cons

    • Short game length
    • Technical issues and performance problems
    • Basic enemy ai and limited variety
    • Some gameplay and control jankiness
    • Abrupt and unsatisfying ending

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore environments, interact with objects, and solve puzzles with some choice in approach, though the game is mostly linear."

      Capsule for The Gallery - Episode 1: Call of the Starseed The Gallery - Episode 1: Call of the Starseed

      "Players can explore environments, choose combat approaches, and solve puzzles with some freedom, though the game is linear overall."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill depth, challenges especially in hardcore mode, and requires strategic use of skills and equipment."

      Capsule for FATE: Undiscovered Realms FATE: Undiscovered Realms

      "Combat and puzzles provide moderate challenge; hardcore mode increases difficulty, requiring skillful play."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player experience with no multiplayer or competitive elements."

      Capsule for Deadlight Deadlight

      "Single-player experience with no multiplayer or competitive elements."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length and some repetitive mechanics reduce long-term engagement; players often finish in 1-2 hours."

      Capsule for Awareness Rooms Awareness Rooms

      "Short game length (~3-5 hours) and some technical issues may limit long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay."

      Capsule for Love, Sam Love, Sam

      "Entirely single-player with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and some environmental interaction, but mostly within predefined structures."

      Capsule for Storebound Storebound

      "Players interact with environment and solve puzzles; some physics-based interactions but mostly predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or power dynamics; purely individual experience."

      Capsule for The Last Door - Collector's Edition The Last Door - Collector's Edition

      "No social or power dynamics over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Highly immersive narrative and atmosphere provide strong escapism from real life."

      Capsule for Half-Life Half-Life

      "Immersive atmosphere and narrative provide strong escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and appreciation for story and atmosphere."

      Capsule for BioShock™ BioShock™

      "Players engage voluntarily out of interest and appreciation for the story and atmosphere."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle solving encourages trying different approaches, but mostly structured gameplay."

      Capsule for Seen Seen

      "Some exploration and puzzle solving encourage trying different approaches, but overall gameplay is structured."

    • Exploration

      Game with the same Exploration vibe

      3

      "Encouraged to explore detailed environments, collect lore items, and uncover story elements."

      Capsule for Deliver Us The Moon Deliver Us The Moon

      "Encourages exploration of detailed environments and discovery of lore notes."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or cosmetic expression; fixed protagonist and environment."

      Capsule for CASE: Animatronics CASE: Animatronics

      "No character customization or cosmetic expression; uses fixed protagonist and environments."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi megastructure with mysterious civilizations and surreal environments, evoking imaginative fiction."

      Capsule for Metal Garden Metal Garden

      "Set in an alternate dimension with sci-fi and surreal elements, evoking imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; solitary experience."

      Capsule for Momotype Momotype

      "No multiplayer or community features; solitary experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in combat, navigation, and puzzle solving; some learning curve with level design and mechanics."

      Capsule for Duke Nukem 3D: 20th Anniversary World Tour Duke Nukem 3D: 20th Anniversary World Tour

      "Players develop skills in combat and puzzle solving; some learning curve in hardcore mode."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay without physical activity."

      Capsule for Turok Turok

      "Typical sedentary gameplay without physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during exploration and combat; some downtime between missions."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "Requires focused attention during combat and exploration; some downtime between encounters."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; some emotional engagement with story but no close relationships formed."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "Limited social interaction; some emotional connection through narrative but no close relationships formed."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, weapons, and keys to progress through the story and unlock new areas."

      Capsule for Murder House Murder House

      "Players collect weapons, ammo, and health items; progress through story and unlock new areas."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and immersive experience provides relaxation, though combat can be tense."

      Capsule for Trek to Yomi Trek to Yomi

      "Atmospheric and immersive experience provides some relaxation, though combat adds tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation from visuals, sound design, and music contribute to emotional engagement."

      Capsule for Lorn's Lure Lorn's Lure

      "Strong sensory stimulation from visuals, sound design, and music enhances emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven gameplay with engaging plot, character interactions, and lore exploration."

      Capsule for Star Control®: Origins Star Control®: Origins

      "Narrative-driven game with engaging story, voice acting, and lore exploration."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some tactical thinking and puzzle solving, but overall gameplay is straightforward."

      Capsule for Wires And Whiskers Wires And Whiskers

      "Requires some tactical thinking in combat and puzzle solving, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Mild suspense and tension from atmosphere and mystery, but no intense thrills or scares."

      Capsule for The Guest The Guest

      "Moments of suspense and tension from combat and eerie atmosphere, but not intense or constant."

    • Value

      Game with the same Value vibe

      0

      "Mixed player opinions on value due to short length and price; generally better on sale."

      Capsule for The Fidelio Incident The Fidelio Incident

      "Mixed player opinions on value; short length balanced by quality and low price, especially on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against robotic enemies is a core gameplay element involving shooting and melee attacks."

      Capsule for 5089: The Action RPG 5089: The Action RPG

      "Combat against robotic enemies with guns and melee weapons; moderate emphasis on violence."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and health recovery mechanics; survival elements present but not dominant."

      Capsule for HAAK HAAK

      "Limited resource management and health preservation add mild survival elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Continuation, Value, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026